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  1. #8881
    Player

    Join Date
    May 2023
    Posts
    343
    I mean I LOVE crusty bad things. I'd love to play 1.0 even if it is a bad idea.

    But I'm obvs more invested in playing 2.0-4.0 than 1.0 lmao

    But it's all extremely pipe dream stuff imo (I say as an old school runescape player so.. maybe I don't know anything at all, wow classic sure did happen too I guess)

    I feel like them still running 11 is already their version of this in a way
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  2. #8882
    Player
    SeriousPan's Avatar
    Join Date
    May 2019
    Posts
    209
    Character
    Lugubrious Pan
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    I played more 1.0 than anyone really should have. Had a dream the other day that someone managed to fully host a private server of 1.0 and I was playing it. Woke up disappointed. Bad idea or not there's some things about 1.0 that I really liked and would enjoy reexperiencing. Never gonna happen though and, obviously, would be a wasted investment from SE.
    (1)

  3. #8883
    Player Gunz_Zbestest's Avatar
    Join Date
    Mar 2016
    Posts
    250
    Character
    Gunz Mcbeetz
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ritsugamesh View Post
    The discussion wasn't about 1.0 servers - that's unanimously a bad decision. It would be 2.0 or 3.0 servers, essentially ARR or HW era.

    It would be an intriguing experiment to see how the community receives the game from that era, as it mostly had many of the problems we face solved (that is not to suggest that it didn't have it's own larger issues which have since been solved by the modern version).
    There was TP and no party finder yet. It was a different game almost. You might find it funny for about an hour, eventually realizing that it was inferior.
    (4)

  4. #8884
    Player

    Join Date
    May 2023
    Posts
    343
    Depends on the kind of player. There's a reason I like ironman in RS removing access to the marketboard which makes it slightly more like the way the game used to be. I like a little inconvenience in my games sometimes.
    (1)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  5. #8885
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    668
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    One thing they could do for April 1st or something is to open a PTS with 1.0 on it. STO did that a few years back, it was kinda cool, it also reminded people of good things the devs had removed from the game over the years.
    (0)

  6. #8886
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,020
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gunz_Zbestest View Post
    There was TP and no party finder yet. It was a different game almost. You might find it funny for about an hour, eventually realizing that it was inferior.
    TP was there from the start. We originally had three resources: SP (Stamina Points), MP (Magic Points), and TP (Technique Points).

    We spent SP on 2-3 choices of basic attack which generated TP (alike to job gauge now) to then spend on abilities (all of which had animation times back then).
    SP (quickly) and MP (slowly) refilled over time. TP drained over time while out of combat.
    • They then replaced SP with auto-attacks, leaving only TP (again, originally like job gauges) and significantly reducing APM.
      Because somehow doing your "auto-attacks" manually was abhorrent, since we'd rather spend time standing idle than not have such a lauded MMO staple as auto-attacks.
    • Then, with ARR, they turned TP into MP-but-for-physical-jobs.
    • Then they added back TP-as-it-originally-worked, via job gauges.
    • Then they removed TP-as-physical-job-MP again.
    (1)
    Last edited by Shurrikhan; 08-29-2024 at 10:09 AM.

  7. #8887
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ritsugamesh View Post
    The discussion wasn't about 1.0 servers - that's unanimously a bad decision. It would be 2.0 or 3.0 servers, essentially ARR or HW era.

    It would be an intriguing experiment to see how the community receives the game from that era, as it mostly had many of the problems we face solved (that is not to suggest that it didn't have it's own larger issues which have since been solved by the modern version).
    I don't think anyone wants 2.0 servers back. I remember the server response time was so bad that people couldn't clear Titan (Hard).

    I would like 3.x job design to return though, but Yoshi P already said they will not be going back there. 4.x job design is a decent compromise for me though, even though there's parts I dislike about it.
    (2)

  8. #8888
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    Quote Originally Posted by Aravell View Post
    I don't think anyone wants 2.0 servers back. I remember the server response time was so bad that people couldn't clear Titan (Hard).

    I would like 3.x job design to return though, but Yoshi P already said they will not be going back there. 4.x job design is a decent compromise for me though, even though there's parts I dislike about it.
    I mean... Obviously when I say 2.0 servers, I mean the state of the game. I'm not saying let's go dig up the physical hardware and load it back up. Server response times and the technological advances made to the backend should be retained, just as it was in Classic WoW. I'm refering to the game state - the job design, balancing, and content difficulty. You say yourself you'd like 3.x job design back (as would I) and that is what I'm really referencing here.
    (1)

  9. #8889
    Player

    Join Date
    May 2023
    Posts
    343
    Yeah I think there's a lot of misunderstanding if you haven't played something like old school. Old School RuneScape is actually not like RuneScape once was, it has tons of qol changes on top of it and we're all playing it on new computers with better server infrastructure and an officially sanctioned client loaded with plugins.

    Like do I like playing older versions of games truly as they were? Sure, but even when people do bring games back, that's never truly possible in the sense of recreating every detail of the old experience. It'll always be a little different and sometimes that's (obviously) for the better.
    (2)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  10. #8890
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by gllt View Post
    Yeah I think there's a lot of misunderstanding if you haven't played something like old school. Old School RuneScape is actually not like RuneScape once was, it has tons of qol changes on top of it and we're all playing it on new computers with better server infrastructure and an officially sanctioned client loaded with plugins.

    Like do I like playing older versions of games truly as they were? Sure, but even when people do bring games back, that's never truly possible in the sense of recreating every detail of the old experience. It'll always be a little different and sometimes that's (obviously) for the better.
    I've had the invitation to go back to at least one classic version of a game, in my instance I've always declined. First of all, the community isn't the same, and that makes a dramatic difference. Secondly, as a veteran of the game, as opposed to someone going through the content for the first time, you know all the shortcuts and the content, so you can't replicate the learning experience- so that's really no way near the same experience. Third- in each case when the classic version was brought back - it was "improved" - either the graphics, or job skills , or even some content was modified - all of which again doesn't replicate the original experience.

    So, in at least one case, I was happy to keep my memories, unfortunately many people ended up being disappointed and leaving after a relatively shorting period of time after one classic version was released.
    (4)

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