There was TP and no party finder yet. It was a different game almost. You might find it funny for about an hour, eventually realizing that it was inferior.The discussion wasn't about 1.0 servers - that's unanimously a bad decision. It would be 2.0 or 3.0 servers, essentially ARR or HW era.
It would be an intriguing experiment to see how the community receives the game from that era, as it mostly had many of the problems we face solved (that is not to suggest that it didn't have it's own larger issues which have since been solved by the modern version).
TP was there from the start. We originally had three resources: SP (Stamina Points), MP (Magic Points), and TP (Technique Points).
We spent SP on 2-3 choices of basic attack which generated TP (alike to job gauge now) to then spend on abilities (all of which had animation times back then).
SP (quickly) and MP (slowly) refilled over time. TP drained over time while out of combat.
- They then replaced SP with auto-attacks, leaving only TP (again, originally like job gauges) and significantly reducing APM.
Because somehow doing your "auto-attacks" manually was abhorrent, since we'd rather spend time standing idle than not have such a lauded MMO staple as auto-attacks.- Then, with ARR, they turned TP into MP-but-for-physical-jobs.
- Then they added back TP-as-it-originally-worked, via job gauges.
- Then they removed TP-as-physical-job-MP again.
Last edited by Shurrikhan; 08-29-2024 at 10:09 AM.
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