There was TP and no party finder yet. It was a different game almost. You might find it funny for about an hour, eventually realizing that it was inferior.The discussion wasn't about 1.0 servers - that's unanimously a bad decision. It would be 2.0 or 3.0 servers, essentially ARR or HW era.
It would be an intriguing experiment to see how the community receives the game from that era, as it mostly had many of the problems we face solved (that is not to suggest that it didn't have it's own larger issues which have since been solved by the modern version).
Depends on the kind of player. There's a reason I like ironman in RS removing access to the marketboard which makes it slightly more like the way the game used to be. I like a little inconvenience in my games sometimes.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
One thing they could do for April 1st or something is to open a PTS with 1.0 on it. STO did that a few years back, it was kinda cool, it also reminded people of good things the devs had removed from the game over the years.
TP was there from the start. We originally had three resources: SP (Stamina Points), MP (Magic Points), and TP (Technique Points).
We spent SP on 2-3 choices of basic attack which generated TP (alike to job gauge now) to then spend on abilities (all of which had animation times back then).
SP (quickly) and MP (slowly) refilled over time. TP drained over time while out of combat.
- They then replaced SP with auto-attacks, leaving only TP (again, originally like job gauges) and significantly reducing APM.
Because somehow doing your "auto-attacks" manually was abhorrent, since we'd rather spend time standing idle than not have such a lauded MMO staple as auto-attacks.- Then, with ARR, they turned TP into MP-but-for-physical-jobs.
- Then they added back TP-as-it-originally-worked, via job gauges.
- Then they removed TP-as-physical-job-MP again.
Last edited by Shurrikhan; 08-29-2024 at 10:09 AM.
I don't think anyone wants 2.0 servers back. I remember the server response time was so bad that people couldn't clear Titan (Hard).The discussion wasn't about 1.0 servers - that's unanimously a bad decision. It would be 2.0 or 3.0 servers, essentially ARR or HW era.
It would be an intriguing experiment to see how the community receives the game from that era, as it mostly had many of the problems we face solved (that is not to suggest that it didn't have it's own larger issues which have since been solved by the modern version).
I would like 3.x job design to return though, but Yoshi P already said they will not be going back there. 4.x job design is a decent compromise for me though, even though there's parts I dislike about it.
I mean... Obviously when I say 2.0 servers, I mean the state of the game. I'm not saying let's go dig up the physical hardware and load it back up. Server response times and the technological advances made to the backend should be retained, just as it was in Classic WoW. I'm refering to the game state - the job design, balancing, and content difficulty. You say yourself you'd like 3.x job design back (as would I) and that is what I'm really referencing here.I don't think anyone wants 2.0 servers back. I remember the server response time was so bad that people couldn't clear Titan (Hard).
I would like 3.x job design to return though, but Yoshi P already said they will not be going back there. 4.x job design is a decent compromise for me though, even though there's parts I dislike about it.
Yeah I think there's a lot of misunderstanding if you haven't played something like old school. Old School RuneScape is actually not like RuneScape once was, it has tons of qol changes on top of it and we're all playing it on new computers with better server infrastructure and an officially sanctioned client loaded with plugins.
Like do I like playing older versions of games truly as they were? Sure, but even when people do bring games back, that's never truly possible in the sense of recreating every detail of the old experience. It'll always be a little different and sometimes that's (obviously) for the better.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
I've had the invitation to go back to at least one classic version of a game, in my instance I've always declined. First of all, the community isn't the same, and that makes a dramatic difference. Secondly, as a veteran of the game, as opposed to someone going through the content for the first time, you know all the shortcuts and the content, so you can't replicate the learning experience- so that's really no way near the same experience. Third- in each case when the classic version was brought back - it was "improved" - either the graphics, or job skills , or even some content was modified - all of which again doesn't replicate the original experience.Yeah I think there's a lot of misunderstanding if you haven't played something like old school. Old School RuneScape is actually not like RuneScape once was, it has tons of qol changes on top of it and we're all playing it on new computers with better server infrastructure and an officially sanctioned client loaded with plugins.
Like do I like playing older versions of games truly as they were? Sure, but even when people do bring games back, that's never truly possible in the sense of recreating every detail of the old experience. It'll always be a little different and sometimes that's (obviously) for the better.
So, in at least one case, I was happy to keep my memories, unfortunately many people ended up being disappointed and leaving after a relatively shorting period of time after one classic version was released.
Oh yeah this is definitely all very true. I wouldn't deny any of it.I've had the invitation to go back to at least one classic version of a game, in my instance I've always declined. First of all, the community isn't the same, and that makes a dramatic difference. Secondly, as a veteran of the game, as opposed to someone going through the content for the first time, you know all the shortcuts and the content, so you can't replicate the learning experience- so that's really no way near the same experience. Third- in each case when the classic version was brought back - it was "improved" - either the graphics, or job skills , or even some content was modified - all of which again doesn't replicate the original experience.
So, in at least one case, I was happy to keep my memories, unfortunately many people ended up being disappointed and leaving after a relatively shorting period of time after one classic version was released.
I think this is necessary info to tell people who ask for this kind of thing.
It helps set healthy expectations if it does happen.
RuneScape, back in the day, was mysterious.
Now it's figured out and highly optimized in the form of OSRS.
Two different games, for sure.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
sorry to derail the nostalgia train, but please try and stay on the thread topic.
as much as people like their rose coloured glasses.. I dont want an earlier version of the game, I want a current version of the game with proper healers.
#FFXIVHEALERSTRIKE
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