Quote Originally Posted by Supersnow845 View Post
Your point about when pure and shield healers were more defined leading to people picking two of both isn’t really in line with reality because everyone knew double shield healer was an overpowered combo, it would have been the strongest if not for AST’s scaling buffs

Regardless a meta already exists, whether more job variety would lead to a harder meta is up for debate but the meta already exists, if the point of the beige design is to avoid a meta they’ve already failed. Go into a speedrun or ultimate high end prog group and you’ll be laughed out of the party as a WHM or a MCH for example
Ok, well if double shield healer was considered overpowered that just means that pure healers was less of a viable option. Meaning that players who played those had a smaller chance of getting to join.
Which is what I'm talking about where if something is considered better than something else people will obviously go for the "better" option.
So if jobs are more alike to one another people have less reasons to not include "everyone".

Yes, Meta will always exist to certain degrees. One can never escape it.
But I think SE simply wants to try and minimize it as much as possible to make sure that "everyone" can feel like they won't get shuned simply due to the role that they are playing.