My original point wasn’t about being “better” or “worse” it was about choice in difference of complexity———-like every other role has. You want an easy tank play WAR, you want a hard tank play GNB, you want an easy caster play SMN. You want a hard caster play BLM you want an easy phys ranged play DNC, you want a hard phys ranged play BRD, you want an easy melee play VPR, you want a hard melee play SAM. You want an easy healer play any of them, you want a hard healer go f… yourself.
This doesn’t even have to be related to performance, BLM is treated as a melee while SMN is a phys ranged yet SMN is infinitely more popular, GNB does the most tank damage but WAR is the most popular and also has its own upsides like self sustain. Healers just don’t get any sort of a sliding difficulty scale even if said difficulty scale doesn’t actually change performance



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