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  1. #8291
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    Ok, well if double shield healer was considered overpowered that just means that pure healers was less of a viable option. Meaning that players who played those had a smaller chance of getting to join.
    Which is what I'm talking about where if something is considered better than something else people will obviously go for the "better" option.
    So if jobs are more alike to one another people have less reasons to not include "everyone".

    Yes, Meta will always exist to certain degrees. One can never escape it.
    But I think SE simply wants to try and minimize it as much as possible to make sure that "everyone" can feel like they won't get shuned simply due to the role that they are playing.
    My original point wasn’t about being “better” or “worse” it was about choice in difference of complexity———-like every other role has. You want an easy tank play WAR, you want a hard tank play GNB, you want an easy caster play SMN. You want a hard caster play BLM you want an easy phys ranged play DNC, you want a hard phys ranged play BRD, you want an easy melee play VPR, you want a hard melee play SAM. You want an easy healer play any of them, you want a hard healer go f… yourself.

    This doesn’t even have to be related to performance, BLM is treated as a melee while SMN is a phys ranged yet SMN is infinitely more popular, GNB does the most tank damage but WAR is the most popular and also has its own upsides like self sustain. Healers just don’t get any sort of a sliding difficulty scale even if said difficulty scale doesn’t actually change performance
    (10)

  2. #8292
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tigore View Post
    EusisLandale essentially already mentioned the Haima / Panhaima combined with Kerachole / Taurochole strat for SGE as well. Technically Physis first since it boosts healing done.
    Physis isn't really needed for the healing boost on trash, the regen alone is enough, so spreading it away from Kerachole's own regen makes things smoother. Kerachole will also be up by the time Taurochole ends, so you can get 45 seconds straight of regen and mitigation that way.
    (0)

  3. #8293
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,995
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Krasis+Haima is already a single target tank LB equivalent and it's available at least 1 from 2 wall pulls. Throw a mandatory Kerachole, then you're set for the rest of the pull with Kardia doing the rest of your work---or don't, you probably don't need that 'regen' at all lol.
    (0)

  4. #8294
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    My original point wasn’t about being “better” or “worse” it was about choice in difference of complexity———-like every other role has. You want an easy tank play WAR, you want a hard tank play GNB, you want an easy caster play SMN. You want a hard caster play BLM you want an easy phys ranged play DNC, you want a hard phys ranged play BRD, you want an easy melee play VPR, you want a hard melee play SAM. You want an easy healer play any of them, you want a hard healer go f… yourself.

    This doesn’t even have to be related to performance, BLM is treated as a melee while SMN is a phys ranged yet SMN is infinitely more popular, GNB does the most tank damage but WAR is the most popular and also has its own upsides like self sustain. Healers just don’t get any sort of a sliding difficulty scale even if said difficulty scale doesn’t actually change performance
    Ah, I see. I must've misunderstood your point. Apologies.
    Yeah, having different degress of job complexity is something I think is a good thing. Because not everyone wants to play a "simple" job, just like how there are those who don't want to play a "complex" one.
    But I honestly feel like SE really have a "a game for everyone" mindset when it comes to FFXIV.
    Meaning no matter the players personal skills one should feel like they can play any job they might be interested it.
    Which means one job can't be too complex compared to the rest, as that could "soft lock" players from playing it.
    And seeing how SE has in the past nerfed content because people have complained about how "difficult" and "impossible" it was (which is most certainly wasn't), I have the feeling that there are parts of the community that simply don't want to put the time into learning how to play better.
    So SE takes the easy route and makes everything "simple enough" so that anyone can play any job. Sadly.
    (0)

  5. #8295
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Healers get nothing from SE. SE's opinion of healers is to just not exist.
    (5)
    #FFXIVHEALERSTRIKE

  6. #8296
    Player
    Sharawiwi's Avatar
    Join Date
    Jul 2024
    Posts
    23
    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Somnolence View Post
    Is this is why healers are walling savage PFs by being the ones failing mechs the most?

    No, but this is serious observation. I think this is caused by stark jump of difficulty between casual and endgame content and healer role attracting more weaker players than others for some reason.

    The latter makes no sense because healer role is actually hardest one since there is no room for error - you have to press correct healing buttons while doing mechs, while dps/tanks most likely just make rotation mistakes instead or drop mits (which shift the problem to the healers).

    So what we have now is in M2S MT dying to boss auto attacks during the bee dodge mech mess since healers are moving constantly and being overwhelmed by the mech
    This is a survivor bias, because if one healer fails, or both, it causes a wipe in most savage party running double melee + pct/smn + pranged (lmao at not running double caster this expansion but that's another debate), so you tend to notice it a lot more.
    And it's a direct consequence of the brain drain from the oversimplification and casualisation of every healer job, players that before felt healing was "too complicated" or "intidimating" now have 4 different looking WHM they can play excessively poorly and still clear (after 500 pulls), players that were before contained to EXs and/or playing WAR/SMN/RPR/DNC (no offense about the jobs, but they definitely attract the more "laid back" players because they are the simplest ones for each role).

    And you can thank SE for it ! Everyone must be able to play every job in every content (this wouldn't be a problem if this was a single player game, or even just a story driven one, but you can't have this and also competitivity, maybe they wanna get rid of it totally) !

    (if bait good job)
    (1)

  7. #8297
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Krasis+Haima is already a single target tank LB equivalent and it's available at least 1 from 2 wall pulls. Throw a mandatory Kerachole, then you're set for the rest of the pull with Kardia doing the rest of your work---or don't, you probably don't need that 'regen' at all lol.
    Krasis doesn't really do anything for Haima, unless the latter falls off while still boosted.

    Better to just use it prepull fishing for a good Eukrasian Diagnosis crit, since that'll cover roughly 50% of a tank's HP if you land it.
    (0)

  8. #8298
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EusisLandale View Post
    Krasis doesn't really do anything for Haima, unless the latter falls off while still boosted.

    Better to just use it prepull fishing for a good Eukrasian Diagnosis crit, since that'll cover roughly 50% of a tank's HP if you land it.
    It buffs all 5 shields by 20%, that’s an extra 300 potency, that’s worth more than buffing even a crit e diagnosis with krasis because all 5 shields will be buffed by krasis
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #8299
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by EusisLandale View Post
    Krasis doesn't really do anything for Haima, unless the latter falls off while still boosted.

    Better to just use it prepull fishing for a good Eukrasian Diagnosis crit, since that'll cover roughly 50% of a tank's HP if you land it.
    Krasis DOES affect Haima, the potency of each layer is small so its hard to see but the total gain is higher:



    Also for the prepull don't just throw an Eukrasian Diagnosis, Sage is not Sch, you can't deploy it and auto attack damage is not high enough to deserve that. Use Eukrasian Prognosis to shield for the raidwide that will come in 99% of the fights instead and use Krasis for when the tank really needs it to avoid a GCD heal
    (1)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  10. #8300
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by WaxSw View Post
    Also for the prepull don't just throw an Eukrasian Diagnosis, Sage is not Sch, you can't deploy it and auto attack damage is not high enough to deserve that. Use Eukrasian Prognosis to shield for the raidwide that will come in 99% of the fights instead and use Krasis for when the tank really needs it to avoid a GCD heal
    A little reminder on what started this. Talk of trash.
    Quote Originally Posted by Drkdays View Post
    plus most tanks are still pulling everything and that's generally at least a solid minute of spiking damage before enough adds die for you to relax.
    Quote Originally Posted by EusisLandale View Post
    Before reaching trash: Krasis + Eukrasian Diagnosis until crit, pull, or 4th cast
    On pull: Toxikon once
    Reaching pack 1: Eukrasian Dyskrasia, then Dyskrasia spam
    Stopping at pack 2: Panhaima/Haima + Kerachole, E. Dyskrasia again, Dyskrasia until party buffs go out if there are any otherwise skip to next step, full Toxikon, Phlegma, & Psyche dump, Physis+Taurochole once Kerachole wears off, Pneuma, Dyskrasia spam, Kerachole again once Taurochole falls off

    This is every single trash pull this expansion, with the exception of maybe the Calcabrina miniboss if the group's DPS has been low to mid, in which case Panhaima just gets held until the double Slapstick spam. Never mind relaxing, I could theoretically find a way to automate this and nobody would know the difference.
    You're not going to need to shield against a raidwide on trash. I'm quite aware the procedure is different for the bosses themselves.
    (0)

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