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  1. #1
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,959
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Holy brought to 1.5s cast time. Imagine playing a spellcaster and not wanting to stand still and cast spells. Very CBU3-esque change.

    When we'll get instant cast GCD heals and fillers, yo?
    (2)

  2. #2
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Imagine playing a spellcaster and not wanting to stand still and cast spells.
    Well they already have the mindset that people play Healer because they don't want to heal, as it's consistently becoming the Tanks job to keep themselves alive... So why not add to that and just remove cast times as well...
    (0)

  3. #3
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Holy brought to 1.5s cast time. Imagine playing a spellcaster and not wanting to stand still and cast spells. Very CBU3-esque change.

    When we'll get instant cast GCD heals and fillers, yo?
    8.0: Glare becomes instant cast.
    9.0: Glare becomes an auto attack.
    (0)

  4. #4
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I understand that people aren't that happy with what they see aas elements of skill expression being removed in a number of cases.

    That being said, looking at how this game is adding more demands on jobs to be mobile at all levels of content- maybe it's not that great to play a turret job in a game that keeps demanding more and more mobility? and before you come back with "please, learn to slidecast"- if they are making these changes, it's possible that it aligns with even more need for mobility in future.
    (1)

  5. #5
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    974
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    I understand that people aren't that happy with what they see aas elements of skill expression being removed in a number of cases.

    That being said, looking at how this game is adding more demands on jobs to be mobile at all levels of content- maybe it's not that great to play a turret job in a game that keeps demanding more and more mobility? and before you come back with "please, learn to slidecast"- if they are making these changes, it's possible that it aligns with even more need for mobility in future.
    BLM manages this with triplecast, aetherial manipulation, firestarter, thunder, paradox, and now Despair. RDM manages it with dualcast, spellblades, and acceleration. Why can't healers have different approaches to mobility needs like them?
    (3)

  6. #6
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    546
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    BLM manages this with triplecast, aetherial manipulation, firestarter, thunder, paradox, and now Despair. RDM manages it with dualcast, spellblades, and acceleration. Why can't healers have different approaches to mobility needs like them?
    Hang on a second here, in terms of AoEs:-
    Holy stuns,
    Gravity is ranged,
    Art of War and Dyskrasia are instant cast.

    We have no shortage of mobility (or attack prevention in WHM's case) in our AoE spells. Our single target casts are no different to RDM in terms of stationary time.
    (1)

  7. #7
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    974
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Hang on a second here, in terms of AoEs:-
    Holy stuns,
    Gravity is ranged,
    Art of War and Dyskrasia are instant cast.

    We have no shortage of mobility (or attack prevention in WHM's case) in our AoE spells. Our single target casts are no different to RDM in terms of stationary time.
    Not entirely sure what you're going on about here. I'm talking about how we achieve weave/mobility windows, not how much we have, or how varied the AoE spells themselves are (which oops SGE's is just a clone of SCH's).

    I saw WHM to be the turret healer in ShB, which I thought was very fitting as the healer counterpart to BLM. It's just not that anymore
    (0)

  8. #8
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Azurarok View Post
    BLM manages this with triplecast, aetherial manipulation, firestarter, thunder, paradox, and now Despair. RDM manages it with dualcast, spellblades, and acceleration. Why can't healers have different approaches to mobility needs like them?
    I never said they couldn't, or shouldn't.
    (0)

  9. #9
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by IDontPetLalas View Post
    it's not that great to play a turret job in a game that keeps demanding more and more mobility?
    Why did they decide to have casters in the first place then if they were gonna design fights that require too much mobility to play one? They're the ones creating the issuse in the first place.

    You can actually reward good gameplay with more mobility. Or you can design fights that take into consideration the fact that the game you're making has caster jobs. Or you can stop being so obsessed with the 2min meta that you account casters having to move sometimes and mess their rotation/uptime.

    There are a number of ways to solve the issue without just handing out free mobility. And we're talking about Holy... how many Ultimates and Savages require so much Holy spam while moving anyway?
    (0)

  10. #10
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Moqi View Post
    Why did they decide to have casters in the first place then if they were gonna design fights that require too much mobility to play one? They're the ones creating the issuse in the first place.

    You can actually reward good gameplay with more mobility. Or you can design fights that take into consideration the fact that the game you're making has caster jobs. Or you can stop being so obsessed with the 2min meta that you account casters having to move sometimes and mess their rotation/uptime.

    There are a number of ways to solve the issue without just handing out free mobility. And we're talking about Holy... how many Ultimates and Savages require so much Holy spam while moving anyway?
    I was probably being unclear- first of all, I wasn't referring specially to Holy as there has be more than one change that affected cast times. Secondly, I'm not by any stretch an expert in game design, I did however main a caster (similar to a BLM by the way) for years , so I'm very familiar with traditional casters with reduced mobility.

    I'm not posting to defend any design decisions, I would say that I expect that Square has to balance all the people who were complaining that encounters were stale and boring and people who want balanced jobs, those who want simple jobs, and those who want some skill expression. Personally, I really am more on the "create fun jobs that with some complexity, and reward skill" and less of a "how many AOEs can I dodge / how well can skills be aligned per "x" meta then sleep" person.
    (0)

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