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  1. #3281
    Player
    OdinelStarrei's Avatar
    Join Date
    Apr 2019
    Location
    Ishgard
    Posts
    363
    Character
    Odinel Starrei
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Because we are doing this strike/protest/whatever you want to call it because our mountains of feedback has already been ignored

    We are done giving feedback, they won’t read it anyway
    Just stop, my friend.

    It's enough, okay? I get it. I do. But, please. It's not worth it.
    (8)
    Quote Originally Posted by CelestaRosa View Post
    this is my opinion. don't have share my opinion. don't have like my opinion. but know nothing you say or do is gonna make me change my opinion. if don't like that tough.

  2. 06-18-2024 02:45 PM

  3. #3282
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Because we are doing this strike/protest/whatever you want to call it because our mountains of feedback has already been ignored

    We are done giving feedback, they won’t read it anyway
    Nothing good ever comes from engaging with someone who clearly doesn't want to engage respectfully, so I agree with Odinel, better to just let them rage at the wall and just not engage.

    The fact that one of their early posts included "Play a better job" should've told people what they're here for already, and it's not respectful discussion.
    (13)

  4. #3283
    Player
    Kazmarek's Avatar
    Join Date
    Apr 2024
    Location
    Limsa Lominsa
    Posts
    131
    Character
    Cinnamon Maruhira
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ty_taurus View Post
    Me: "I don't like Glare spam. I want more fun attacks on my healer, and for healers to all feel unique."
    Hey, that sounds like a good idea to me. More dps buttons and more differences between healers sounds great to me. I've never said otherwise.
    (0)

  5. #3284
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by OdinelStarrei View Post
    Just stop, my friend.

    It's enough, okay? I get it. I do. But, please. It's not worth it.
    Nah they are welcome to waste all their posts trying to derail this I am going to continue to reaffirm that I did everything the developers wanted me to do to express my dissatisfaction with healers before I got to this point

    If they read my posts then read that persons posts and they want to side with her that’s their prerogative, I can’t change everyone’s mind
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. 06-18-2024 02:55 PM

  7. 06-18-2024 03:06 PM

  8. #3285
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    484
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    340 pages and nothing new past the first 25. I hope our frequently made arguments page is made soon, so we can actually get some productive conversations going
    (4)

  9. #3286
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by OliviaLugria View Post
    340 pages and nothing new past the first 25. I hope our frequently made arguments page is made soon, so we can actually get some productive conversations going
    Every good point was made on the first page and all the rest is people trying to convince each other they're wrong. But hey it keeps it on the front page and makes it more attention grabbing so eh
    (5)

  10. #3287
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by OliviaLugria View Post
    340 pages and nothing new past the first 25. I hope our frequently made arguments page is made soon, so we can actually get some productive conversations going
    Sadly this wont happen, look at Arwins post it was well written and non aggressive and because she won't join the movement she got jumped on by 4 or 5 people.

    Update, I like healer I think it needs improvement in some areas but my SGE is almost 90 and will still be doing PvE roulettes as i wont be shirking my job role and leaving the sprouts to fend for themselves.
    (3)

  11. #3288
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I'll reiterate the important parts again, because I feel like it. And also it's better than just petty arguing.

    Since most prominently Shadowbringers, healer design has drastically declined in quality. There has been an overabundance of healing resources that vastly exceeds the damage profiles found in FFXIV's content. This leads to many healing resources simply being unnecessary while others have been power-crept out of standard gameplay, and consequently also results in healers spending far more time DPSing, yet nearly all healer DPS resources were purged in Shadowbringers as well, leaving all 4 healers with gameplay that largely amounts to "spam Glare" or whichever healer's respective filler spell, and little else. This is not fun. It should not be forced on the player on any job. If you want to turn off your brain and not think about rotations, you don't need a job to have no rotation to do so. You have the freedom to do this at any time on any job.

    Making changes that allow healers to spend more time healing rather than attacking would be great for restoring the balance of healer gameplay, but is unrealistic to resolve the issues with healer design exclusively. FFXIV has never been an MMO that demands triage healing in any type of content, and healing abilities are designed to be too effective at reseting the team to neutral after damage is taken. It would take an astronomical increase in the frequency and power of outgoing damage to challenge healer tools enough to resolve the issue of Glare spam on healing alone, which is why the answer is to approach the issue both with healing and with DPS.

    Every healer should feel different, both for healing and for DPS, and we can have healers with a range of difficulties ranging from more simple and straightforward (while still not being burdened with Glare spam) to more aggressive and fast paced. Allow healer players to choose the play style that resonates with them the strongest.

    I am not satisfied waiting another 2.5 years for changes I'd like to maybe occur. There are things that we can do now to at least remove the burden of Glare spam from healer DPS gameplay while still working toward a more healthy balance of healing gameplay that will likely take more time to completely nourish. In other words, making changes like reducing cooldowns on attacks, reduction DOT durations, and making attacks with limitations made available more frequently can be down even as early as before Dawntrail, or at least early on in the first patch's life cycle. But healing will likely require more time to improve.
    (14)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  12. #3289
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I personally think that the core "problem" is the combat itself.
    Enemies, especially bosses don't hit as hard as they maybe should to feel like a real threat and giving healers something to actually heal.
    That tanks can self heal imo shouldn't be something that they pop as soon as, let's say a Tank Buster hits and manage by themselves.
    A tanks self heal should (still imo) be something a tank pops when they know it might be a little too much for the healer atm, maybe other team mates are in more dire need of healing, or the healer is trying to ressurect someone.
    So the tank use the self heal to give the healer a little more time to focus elsewhere.
    Other games have tanks with self heals and they can't survive on that alone during a boss fight, they need the higher potency heals from a dedicated healer role.
    Sadly the combat in FFXIV is designed on a slow paced system. What is it? 2, 2.5 seconds global cooldown?
    And the bosses seems to be the same, there's no real incoming threat.
    At least years ago a tank could loose the aggro on a mob or two during a group fight, meaning more incoming damage could be spread out in the group, giving healers more to focus on.
    Casual content leaves little room for accidents to happen.
    Heck, even endgame content like Savage and Ultimate, once knowing the clockwork of the fights leave little for healers to actually heal.

    I've seen others mention the lack of debuffs to dispell.
    And that is true, other games during fights a member (or more) could get hit by a debuffs and DoTs that a healer/support could debuff.
    I can't remember all debuffs stats in FFXIV. But things like Blind, Stun comes to mind.
    Leaving debuffs like that could really cripple a group and/or their rotation.

    I brought up with an idea earlier imspired from RPGs like D&D, where Holy (healing) spells can damage Undead creatures.
    Something similar maybe could in FFXIV, where healing spells could have a second fuction if targeting an enemy.
    One spell might give a debuff to an enemy where another could straight up damage it, some even do both.
    This would ofc mean that a Healer would have to consider if they can spend a healing cooldown on attacking or save it for an upcoming attack. Add some complexity to the job role.
    And it wouldn't add more button bloat to the hotbar, as others have mentioned when people bring up "more dps skills".


    Maybe, and this is a very simple straight forward idea.
    What if when one has completed the MSQ the came could unlock a new set of dungeons for said Expansion.
    It's more of less a copy+paste, but with the difficulty settings tunes up and maybe add more attacks to the enemies and mechanics for the group to focus on during a fight.
    Like, on "Normal" a bossfight might be quite straight forward, avoid AoEs and all that, as per usual.
    But in the "Extreme" mode the boss might cause room wide debuffs now and then and people might have to, let's say, break some seals located around the room.
    Very very simple, since it's just an idea sprung out in the moment.
    But I think people gets the idea.
    And since the layout and enemies are copy+pasted, just with higher tuning to them maybe it wouldn't add too much to the work table for SE to consider implementing.
    The additional skills and mechanics would ofc, but that might not really be needed if the tuning itself would give enough challenge.
    And since it's dungeons it can have its own Duty Roulette for those brave enough to try.
    I'm basing this idea around the concept that the lack of incoming threat and damage is a core problem to healers lack of things to heal.

    Personally I'd like to see the entire concept of combat get tuned up a little.
    Like I've mentioned earlier, I miss the ARR days when a dungeon run required a but of planning before each pull, like which mob to Sleep and such.
    And making sure not to attract the attention of a wandering patrol, as fighting 2 groups a once could end up badly.
    (0)
    Last edited by Evergrey; 06-18-2024 at 04:23 PM.

  13. #3290
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kathryn View Post
    Sadly this wont happen, look at Arwins post it was well written and non aggressive and because she won't join the movement she got jumped on by 4 or 5 people.

    Update, I like healer I think it needs improvement in some areas but my SGE is almost 90 and will still be doing PvE roulettes as i wont be shirking my job role and leaving the sprouts to fend for themselves.
    I mean, going back and reviewing her posts, the first thing I notice is she refers to the community here who are asking for change as elitist. I don't think there is any public speaker in the world who would advice anyone trying to communicate with a group of people to start their speech by addressing them in a manner that demeans their character. If someone has already chosen to look down upon the people they're speaking to before having made any other interactions, then what point is there to try and engage with such a person earnestly? Because that is taking a stance of aggression even if the rest of what you're saying does not.

    Imagine me trying to speak to a group of disgruntled workers at a company who want a raise, and I address them by going "Here at Big Corp., everyone has an important role to play, and it is one of our most important goals to ensure that all members of the Big Corp. family earn a wage that is befitting of their position while also continuing to nurture and grow our company to expand our horizons and accomplish new goals. It is for those reasons that I cannot entertain the laziness and entitlement being displayed here today..." And then I proceed to go into detail about funds and business in a way that tries to communicate why we can't afford a raise, and nothing beyond that is particularly dismissive or disrespectful. But that wouldn't matter if you were one of the workers asking for a raise, because as soon as I referred to you as "lazy and entitled," the conversation was over for you, and you lost all respect for me.

    But like, disregarding that even, I don't see anying "jumping" going on? Like yeah a few different people respond, but even the people (including myself) who commented on the "elitist" part are not attacking her, calling her names... or anything like that. And the people who are arguing against her points are don't so equally as non-aggressive as anything below the "elitism" comment, at least for the first few pages I looked at. I don't know if maybe that spiraled further, but I would imagine when someone comments on a stance of opposition being "jumped on," I assumed that there were like a dozen different hateful comments attacking her character.
    (18)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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