Page 830 of 1119 FirstFirst ... 330 730 780 820 828 829 830 831 832 840 880 930 ... LastLast
Results 8,291 to 8,300 of 11187
  1. #8291
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,516
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    DPS have more or less always in most games had the biggest freedom since they are more straight forward when it comes to what they do, which is dealing damage.
    Healers on the other hand in other, especially in other games where there can be healers who have more utilities like buffs, debuffs, single target heals, group heals can excel over other healers depending on what might be more saught after for certain encounters.
    I can almost certainly expect that if FFXIV had more of a difference between jobs we would see Meta setups when it comes to group compositions.
    DRK was fairly excluded in a lot of endgame content during times when DRK was considered far inferior compared to other tanks, as an example.
    And if I'm not remembering things wrong, when there was a clearer definition between pure & shield healers groups wanted 1 of each in their composition, not 2 of the same. Meaning that there was those that was shown the door if they already have one of them in their group already.
    And that a DPS can survive having different complexity. I see how well that went for the VPR.

    Ofc, these are simply my own opinions of the current state and where it feels like it's heading.
    Your point about when pure and shield healers were more defined leading to people picking two of both isn’t really in line with reality because everyone knew double shield healer was an overpowered combo, it would have been the strongest if not for AST’s scaling buffs

    Regardless a meta already exists, whether more job variety would lead to a harder meta is up for debate but the meta already exists, if the point of the beige design is to avoid a meta they’ve already failed. Go into a speedrun or ultimate high end prog group and you’ll be laughed out of the party as a WHM or a MCH for example
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #8292
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Most of the time, I am not sweating with the cooldowns I listed. I go back to spamming 1 AOE button or 1 single target button after those healing cooldowns are laid down. About the only time I was actually sweating with WHM was the lvl 93 trial a few weeks ago. To be fair, almost nobody knew the mechs, so I even needed to use Medica 2 / 3 in addition to Asylum and Temperance. Regens were being thrown out to more than just the tanks too. This goes back to the other healers discussing how they sometimes want the others to make a few non-lethal mistakes so they actually sweat on using the healing buttons like I described for the 93 trial.

    Usually, I am seeing requests to add a couple more damage buttons for the healers so their fillers have some more variety. Since we do understand that the casual content realistically needs to stay easy enough on the healing checks to encourage players of different skill levels to try it out. DPS enrage checks are rarely an issue for normal difficulty content, so the healers could still stick with the 1 - 2 button DPS filler spam and still clear. Obviously we are not talking about the full caliber of DPS rotations, but a small aspect could be borrowed. Like for instance, something like the GNB's Gnashing combo cooldown granted to the PLD spell sword combo with just the GCD part. Another could borrow from BLM with the transitioning between fire and ice modes with different names. Maybe the "ice mode" could debuff the enemy with the "fire mode" being the standard filler nukes. I think Roe also suggested the DoT timer to be cut in half for WHM's Dia so it needs to be pressed twice as much. It's an instant cast, so it shouldn't hurt too much to allow for moving out of a mech while using it. Just some ideas to think about even though neither of these would be guaranteed.
    (5)

  3. #8293
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Your point about when pure and shield healers were more defined leading to people picking two of both isn’t really in line with reality because everyone knew double shield healer was an overpowered combo, it would have been the strongest if not for AST’s scaling buffs

    Regardless a meta already exists, whether more job variety would lead to a harder meta is up for debate but the meta already exists, if the point of the beige design is to avoid a meta they’ve already failed. Go into a speedrun or ultimate high end prog group and you’ll be laughed out of the party as a WHM or a MCH for example
    Ok, well if double shield healer was considered overpowered that just means that pure healers was less of a viable option. Meaning that players who played those had a smaller chance of getting to join.
    Which is what I'm talking about where if something is considered better than something else people will obviously go for the "better" option.
    So if jobs are more alike to one another people have less reasons to not include "everyone".

    Yes, Meta will always exist to certain degrees. One can never escape it.
    But I think SE simply wants to try and minimize it as much as possible to make sure that "everyone" can feel like they won't get shuned simply due to the role that they are playing.
    (0)

  4. #8294
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,516
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    Ok, well if double shield healer was considered overpowered that just means that pure healers was less of a viable option. Meaning that players who played those had a smaller chance of getting to join.
    Which is what I'm talking about where if something is considered better than something else people will obviously go for the "better" option.
    So if jobs are more alike to one another people have less reasons to not include "everyone".

    Yes, Meta will always exist to certain degrees. One can never escape it.
    But I think SE simply wants to try and minimize it as much as possible to make sure that "everyone" can feel like they won't get shuned simply due to the role that they are playing.
    My original point wasn’t about being “better” or “worse” it was about choice in difference of complexity———-like every other role has. You want an easy tank play WAR, you want a hard tank play GNB, you want an easy caster play SMN. You want a hard caster play BLM you want an easy phys ranged play DNC, you want a hard phys ranged play BRD, you want an easy melee play VPR, you want a hard melee play SAM. You want an easy healer play any of them, you want a hard healer go f… yourself.

    This doesn’t even have to be related to performance, BLM is treated as a melee while SMN is a phys ranged yet SMN is infinitely more popular, GNB does the most tank damage but WAR is the most popular and also has its own upsides like self sustain. Healers just don’t get any sort of a sliding difficulty scale even if said difficulty scale doesn’t actually change performance
    (10)

  5. #8295
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Tigore View Post
    EusisLandale essentially already mentioned the Haima / Panhaima combined with Kerachole / Taurochole strat for SGE as well. Technically Physis first since it boosts healing done.
    Physis isn't really needed for the healing boost on trash, the regen alone is enough, so spreading it away from Kerachole's own regen makes things smoother. Kerachole will also be up by the time Taurochole ends, so you can get 45 seconds straight of regen and mitigation that way.
    (0)

  6. #8296
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,899
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Krasis+Haima is already a single target tank LB equivalent and it's available at least 1 from 2 wall pulls. Throw a mandatory Kerachole, then you're set for the rest of the pull with Kardia doing the rest of your work---or don't, you probably don't need that 'regen' at all lol.
    (0)

  7. #8297
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    My original point wasn’t about being “better” or “worse” it was about choice in difference of complexity———-like every other role has. You want an easy tank play WAR, you want a hard tank play GNB, you want an easy caster play SMN. You want a hard caster play BLM you want an easy phys ranged play DNC, you want a hard phys ranged play BRD, you want an easy melee play VPR, you want a hard melee play SAM. You want an easy healer play any of them, you want a hard healer go f… yourself.

    This doesn’t even have to be related to performance, BLM is treated as a melee while SMN is a phys ranged yet SMN is infinitely more popular, GNB does the most tank damage but WAR is the most popular and also has its own upsides like self sustain. Healers just don’t get any sort of a sliding difficulty scale even if said difficulty scale doesn’t actually change performance
    Ah, I see. I must've misunderstood your point. Apologies.
    Yeah, having different degress of job complexity is something I think is a good thing. Because not everyone wants to play a "simple" job, just like how there are those who don't want to play a "complex" one.
    But I honestly feel like SE really have a "a game for everyone" mindset when it comes to FFXIV.
    Meaning no matter the players personal skills one should feel like they can play any job they might be interested it.
    Which means one job can't be too complex compared to the rest, as that could "soft lock" players from playing it.
    And seeing how SE has in the past nerfed content because people have complained about how "difficult" and "impossible" it was (which is most certainly wasn't), I have the feeling that there are parts of the community that simply don't want to put the time into learning how to play better.
    So SE takes the easy route and makes everything "simple enough" so that anyone can play any job. Sadly.
    (0)

  8. #8298
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Healers get nothing from SE. SE's opinion of healers is to just not exist.
    (5)
    #FFXIVHEALERSTRIKE

  9. #8299
    Player
    Sharawiwi's Avatar
    Join Date
    Jul 2024
    Posts
    23
    Character
    Shara Wilia
    World
    Phantom
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Somnolence View Post
    Is this is why healers are walling savage PFs by being the ones failing mechs the most?

    No, but this is serious observation. I think this is caused by stark jump of difficulty between casual and endgame content and healer role attracting more weaker players than others for some reason.

    The latter makes no sense because healer role is actually hardest one since there is no room for error - you have to press correct healing buttons while doing mechs, while dps/tanks most likely just make rotation mistakes instead or drop mits (which shift the problem to the healers).

    So what we have now is in M2S MT dying to boss auto attacks during the bee dodge mech mess since healers are moving constantly and being overwhelmed by the mech
    This is a survivor bias, because if one healer fails, or both, it causes a wipe in most savage party running double melee + pct/smn + pranged (lmao at not running double caster this expansion but that's another debate), so you tend to notice it a lot more.
    And it's a direct consequence of the brain drain from the oversimplification and casualisation of every healer job, players that before felt healing was "too complicated" or "intidimating" now have 4 different looking WHM they can play excessively poorly and still clear (after 500 pulls), players that were before contained to EXs and/or playing WAR/SMN/RPR/DNC (no offense about the jobs, but they definitely attract the more "laid back" players because they are the simplest ones for each role).

    And you can thank SE for it ! Everyone must be able to play every job in every content (this wouldn't be a problem if this was a single player game, or even just a story driven one, but you can't have this and also competitivity, maybe they wanna get rid of it totally) !

    (if bait good job)
    (1)

  10. #8300
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Krasis+Haima is already a single target tank LB equivalent and it's available at least 1 from 2 wall pulls. Throw a mandatory Kerachole, then you're set for the rest of the pull with Kardia doing the rest of your work---or don't, you probably don't need that 'regen' at all lol.
    Krasis doesn't really do anything for Haima, unless the latter falls off while still boosted.

    Better to just use it prepull fishing for a good Eukrasian Diagnosis crit, since that'll cover roughly 50% of a tank's HP if you land it.
    (0)

Page 830 of 1119 FirstFirst ... 330 730 780 820 828 829 830 831 832 840 880 930 ... LastLast