And its optimal too. Amazing.https://www.youtube.com/watch?v=Poqu6p7F8S4
EX2 too with a PLD tank and 7 DPS.
I feel like that should be celebrated as an achievement ?https://www.youtube.com/watch?v=Poqu6p7F8S4
EX2 too with a PLD tank and 7 DPS.
Also, these guys are -all- top 1% players.
We're talking like... top 20 players in their classes. :P
Not very representative if you ask me ?
Kinda like saying a game is easy because of a world record speedrun. ;o
loved this![]()
Last edited by jdtuggey; 07-29-2024 at 10:57 AM.
We aren't defined by our mistakes, but by how we deal with them. ♥
The projection of turmoil seems really finnicky, but appart from that, there is nothing particularly complicated about the execution? The fire chains do require quick reflexes to figure out who you're tethered with.
What is interesting is that they don't really use any complex, out of the box strategy beyond coordinating mitigation and their jobs healing buttons. This fight does have very low healing requirements for the most part.
I'm not trying to say that there is no merit to this, and figuring it out definitely has merit. But to just go "oh they are the top 1% players this is otherwise unaproachable" is disingenous in this case. Any coordinated group can pull this off with a bit of practice.




Pick me up groups (as in advertising on PF for random players) can already do both EX’s with 8 tanks so it’s obvious the forced burden of the healer to coordinate groups isn’t really factoring into the EX’s. The chains are basically just raflasia which isn’t really hard to respond to, the rest is just executing as you would if you were doing this fight normallyThe projection of turmoil seems really finnicky, but appart from that, there is nothing particularly complicated about the execution? The fire chains do require quick reflexes to figure out who you're tethered with.
What is interesting is that they don't really use any complex, out of the box strategy beyond coordinating mitigation and their jobs healing buttons. This fight does have very low healing requirements for the most part.
I'm not trying to say that there is no merit to this, and figuring it out definitely has merit. But to just go "oh they are the top 1% players this is otherwise unaproachable" is disingenous in this case. Any coordinated group can pull this off with a bit of practice.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Probably, but "coordinated group with near-perfect execution" is a very, very, very high bar to clear, at least from my experience of the game.
I have no doubts that it's clearable easy with 8 tanks tho. Lots of space for mistakes. Think only DRK couldn't self-sustain, and then again, can easily be healed by a war without losing output.
Of course, my opinions are my own, and perhaps not representative.
I still don't really have an opinion on this topic in general, besides the fact that I'm noticing it's making me hesitant to play war and hit my self-sustain buttons, which I think sucks.
Not too fond of being collateral for something as silly as this. Feels like just expressing the opinion that healing feels boring to you and letting square cook is the reasonable course of action here.
They've already did some pretty cool changes to sge, but theirs is a ship that takes time to turn. Lots of things to consider. ;o
I don't really mind whichever way it swings, just that I see things that make me think this is overblown in this thread.
If it was really that easy, everyone who's mildly organized would clear like that, so much more efficient, no ?
Last edited by jdtuggey; 07-29-2024 at 11:30 AM.
We aren't defined by our mistakes, but by how we deal with them. ♥
My stance hasn't changed, not enough sustained damage, sustained damage will make healers needed, been my stance since day 1 of this strike.
#FFXIVHEALERSTRIKE
you're entitled to it, but relying on the evidence I seen in this thread and my own experience of the game, I'm not convinced myself.
Another thing most don't consider is that Square has a lot of data on our gameplay habits.
They probably have a very different perspective when they look at that ?
So I tend to trust them more than a player who tells me "look, these top20 dudes cleared ex2 without heals, healers useless". :P
Last edited by jdtuggey; 07-29-2024 at 11:35 AM.
We aren't defined by our mistakes, but by how we deal with them. ♥



The other issue is that damage taken is pretty consistent. Take the feather rain from ex1, as long as you do it correctly on healer, you're taking abour 44.5k damage. You just apply that math to the rest of the fights as well.
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