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  1. #1
    Player
    Rehayem's Avatar
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    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Just watched it. The people at CS3 need to watch this video because it spells out everything wrong with healing in FFXIV quite well.
    Even if SE watches this video, they won't do anything because JP community likes the healer role the way it is.
    (1)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,469
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rehayem View Post
    Even if SE watches this video, they won't do anything because JP community likes the healer role the way it is.
    Then clearly, there needs to be some brainstorming at SE to come up with a design for healer jobs, to meet the desires of both sides of the discussion. A design where the current gameplay exists in some form, but there's some optional extra depth for players who seek it. As long as potencies are tuned such that 'current gameplay' is like, within 5% of the 'perfectly optimized gigabrain rotation', there should be no issue from a mathematical standpoint, and players could still clear content by playing as they do now. Then the 'issue' is only a player-side one, of 'I want to do optimal damage but don't want to play optimally to attain it' which is not a mentality that should be designed around

    As an example, 'current gameplay' in terms of GCDs for SCH is to press Biolysis 4 times per 2mins, and Broil 44 times. Ignoring Biolysis entirely and casting Broil in its place gives a per-minute potency from GCDs of 14,880. If additional DOTs are added and potencies are tuned such that the potency output of the 'optimal gameplay' is close to that 14480p per 2mins, then there will be zero 'enrage' issues for a player who doesn't use their DOTs. This could be done by, for example, having Broil at 310p, Biolysis (30s, 4 uses per 2min) at 350p total, Miasmalysis (24s, 5 uses per 2min) at 340p total, and Shadowflare (AOE, 15s, 8 uses per 2min) at 320p total). With these potency values, ignoring all the DOTs and just spamming Broil, again, has a 2min potency output of 14880p, but casting all of the DOTs (4 Bio, 5 Miasma, 8 Shadowflare) and filling the GCDs between with Broil, has a 2min output of 15270p, just 390p more per 2 mins. That's less than two Broils, and will cause no enrage issues in any content (for reference, my P11S week 1 clear had 32 Succor casts, losing me around 6 Broils per 2min and we still cleared).

    But, these extra DOTs would spice up the rotation in single target, the potency of Shadowflare (say, 120p, plus 40p per tick for 15s) would mean that it's worth using in AOE, but not enough to be better to 'spam' than Art of War, giving us additional buttons to use in AOE situations too. And to top it all off, we could also re-add Bane (IMO best done as an upgrade to Energy Drain, to make that useful in AOE too), allowing players to more easily apply their DOTs in AOE situations. If the 'duration reset' effect from SB's Bane were removed, we could also add Chain Stratagem to the list of things that can be spread via Bane, which then synergises with Baneful Impaction being an AOE ability too!

    All of this would serve to massively improve the 'variety' in our gameplay, in all levels of content, and at the same time, is entirely optional. Players who don't want to deal with any extra DOTs, or timer management or whatever, can ignore it all, spam Broil instead, and get (according to PercentageCalculator.net) 97.44597249508841% of the potency output of the fully optimized rotation
    (1)
    Last edited by ForsakenRoe; 11-15-2024 at 04:37 PM.

  3. #3
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    421
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    Nice, with 7.1 there is less need for piety now ; what a relief !
    First step in putting holy in line with the others AoEs too !
    I can't wait to see what amazing upgrade they can bring to this thread next !

    Keep up the good work here ^^
    /cheer

    edit :
    Quote Originally Posted by TheDustyOne View Post
    I'm going with this; Samurai lost Kaiten despite having no complaints, Viper lost Noxious Gnash despite no one complaining about that, and I'm still trying to decipher where they got complaints about Dragoons Nastrond stacks. The only thing I can think of is that the complaints are from internal testers thinking that "someone might find this difficult, so lets fix it early" rather than just leaving the job be and letting people get used to it.
    It all makes sense If they base it on their trust-bot tester AI , it probably can't do that many apm
    (0)
    Last edited by Calysto; 11-15-2024 at 11:55 PM.
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Then you also have the worst case scenario where the encounter sucks and then it just feels not that great to play. We already have quite a few examples with E7s, P6s, P7s and some ex trials like Rubicante. Ya let jobs have a low barrier to entry but there needs to be at least a foot between the ceiling and the floor and not the 2 inches we currently have.

    Edit: Heck look at the strat that being used for ex 3 now with reject authority doing the same thing as TOP meteors and mitting the heck out of it. Just putting more emphasis on mitigation and not actual healing.
    (0)
    Last edited by Maltothoris; 11-15-2024 at 05:04 AM.

  5. #5
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Also the skip now even more possible with the buffs that have gone onto certain classes as well.
    (0)

  6. #6
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Hmm and we haven't even gotten to the 5th - 8th 8 man raids yet either. Pretty much all that happened was easier catch up to 720 - 730 ilvl instead of 710 - 730 (crafted upgrades). Other than that, that was the outlier I heard of from the Savage scene. Would we want more of that with the average damage per hit reduced slightly from 60K or the mechanic duration shortened a bit?
    (0)

  7. #7
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,974
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Honestly the JP community needs to understand they can’t control the entire direction of the game with 24% of the active playerbase (less if you include Korea and China) and square needs to understand that taking direction from JP as strongly as they do isn’t likely to endear you to the rest of the playerbase

    “The JP playerbase likes it” shouldn’t be an excuse when they are as much of a minority as they are
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #8
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Honestly the JP community needs to understand they can’t control the entire direction of the game with 24% of the active playerbase (less if you include Korea and China) and square needs to understand that taking direction from JP as strongly as they do isn’t likely to endear you to the rest of the playerbase

    “The JP playerbase likes it” shouldn’t be an excuse when they are as much of a minority as they are
    That's how favoritism works. I know because I've seen the same with NCSOFT during my Aion years, this here isn't that different. It's very obvious, but PR talks exist to ease down the shareholders, not to make players happy.
    (1)

  9. #9
    Player AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    489
    Character
    Jin Sohan
    World
    Shiva
    Main Class
    Samurai Lv 100
    Sorry one thing but people still thinking SE would listen to JP only not to NA/EU? Thats such a dumb thinking the Viper Change should show you all Square isnt even listening to JP because nearly nobody wanted the change there.
    (0)

  10. #10
    Player
    Rehayem's Avatar
    Join Date
    Aug 2019
    Posts
    754
    Character
    Yasu Naoya
    World
    Malboro
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    Sorry one thing but people still thinking SE would listen to JP only not to NA/EU? Thats such a dumb thinking the Viper Change should show you all Square isnt even listening to JP because nearly nobody wanted the change there.
    It remains to be seen if it's an isolated incident because someone on Q&A didn't like VPR, hence the changes.

    If we see they listen less to JP, it'll be pretty clear they went back to how they were during 1.0 in regards to feedback.
    (0)

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