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  1. #1
    Player
    Drkdays's Avatar
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    Dec 2015
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    Eternity Spellblade
    World
    Midgardsormr
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    Reaper Lv 100
    Here's another truth: not everyone goes at it so casually in end game content. Nor are all tanks so helpful. I still find healing both engaging and challenging. I'm sorry those who have come to complain about it now find it boring, but the complexity of the dungeons and raids keeps rising, so maybe it will get better for them, but I'm gonna say no thanks to sweaty healing.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Drkdays View Post
    Here's another truth: not everyone goes at it so casually in end game content. Nor are all tanks so helpful. I still find healing both engaging and challenging. I'm sorry those who have come to complain about it now find it boring, but the complexity of the dungeons and raids keeps rising, so maybe it will get better for them, but I'm gonna say no thanks to sweaty healing.
    So why do all 4 healers have to be equally as easy as each other

    Why even have multiple jobs for differing people if they are going to be 4 flavours of watered down SB WHM
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Evergrey's Avatar
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    Dec 2014
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    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So why do all 4 healers have to be equally as easy as each other

    Why even have multiple jobs for differing people if they are going to be 4 flavours of watered down SB WHM
    I think it's so that for content all options are viable.
    If my memory isn't betraying me, back when there was a more defining line between Pure Heal and Shield Healers groups wanted specific jobs for content.
    I think that it's so that none will be left out for content simply because of what job they like to play.
    Same thing can be said about tanks and how they are getting more and more the same to one another.
    One can look at other games how endgame Meta can be a make it or break or for certain jobs/classes depending on how they perform.
    So if none of them sticks out (too much) from the others less chance for that to happen.
    This is what I believe is happening and has been happening for a long time.
    So sadly I don't expect us to see more job personality regarding playstyles for quite some time.
    Even is FFXIV sais that in 8.0 we'll see more of it.
    (0)

  4. #4
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    I think it's so that for content all options are viable.
    If my memory isn't betraying me, back when there was a more defining line between Pure Heal and Shield Healers groups wanted specific jobs for content.
    I think that it's so that none will be left out for content simply because of what job they like to play.
    Same thing can be said about tanks and how they are getting more and more the same to one another.
    One can look at other games how endgame Meta can be a make it or break or for certain jobs/classes depending on how they perform.
    So if none of them sticks out (too much) from the others less chance for that to happen.
    This is what I believe is happening and has been happening for a long time.
    So sadly I don't expect us to see more job personality regarding playstyles for quite some time.
    Even is FFXIV sais that in 8.0 we'll see more of it.
    The beige nothingness of the modern jobs doesn’t change clear hierarchies in the support roles anyway

    SCH is the dominant job for top end progression and AST is the dominant job on damage, WHM is in the toilet and SGE hangs on by virtue of not being WHM. Same as tanks, GNB dominates on damage, WAR and PLD on survivability, DRK dominates at being garbage.

    Making every job the same still isn’t helping them balance them properly and if the DPS can survive actually having differences in their complexity the supports should be able to as well
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Evergrey's Avatar
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    Dec 2014
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    Rexipher Evergrey
    World
    Odin
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    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The beige nothingness of the modern jobs doesn’t change clear hierarchies in the support roles anyway

    SCH is the dominant job for top end progression and AST is the dominant job on damage, WHM is in the toilet and SGE hangs on by virtue of not being WHM. Same as tanks, GNB dominates on damage, WAR and PLD on survivability, DRK dominates at being garbage.

    Making every job the same still isn’t helping them balance them properly and if the DPS can survive actually having differences in their complexity the supports should be able to as well
    DPS have more or less always in most games had the biggest freedom since they are more straight forward when it comes to what they do, which is dealing damage.
    Healers on the other hand in other, especially in other games where there can be healers who have more utilities like buffs, debuffs, single target heals, group heals can excel over other healers depending on what might be more saught after for certain encounters.
    I can almost certainly expect that if FFXIV had more of a difference between jobs we would see Meta setups when it comes to group compositions.
    DRK was fairly excluded in a lot of endgame content during times when DRK was considered far inferior compared to other tanks, as an example.
    And if I'm not remembering things wrong, when there was a clearer definition between pure & shield healers groups wanted 1 of each in their composition, not 2 of the same. Meaning that there was those that was shown the door if they already have one of them in their group already.
    And that a DPS can survive having different complexity. I see how well that went for the VPR.

    Ofc, these are simply my own opinions of the current state and where it feels like it's heading.
    (0)

  6. #6
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    DPS have more or less always in most games had the biggest freedom since they are more straight forward when it comes to what they do, which is dealing damage.
    Healers on the other hand in other, especially in other games where there can be healers who have more utilities like buffs, debuffs, single target heals, group heals can excel over other healers depending on what might be more saught after for certain encounters.
    I can almost certainly expect that if FFXIV had more of a difference between jobs we would see Meta setups when it comes to group compositions.
    DRK was fairly excluded in a lot of endgame content during times when DRK was considered far inferior compared to other tanks, as an example.
    And if I'm not remembering things wrong, when there was a clearer definition between pure & shield healers groups wanted 1 of each in their composition, not 2 of the same. Meaning that there was those that was shown the door if they already have one of them in their group already.
    And that a DPS can survive having different complexity. I see how well that went for the VPR.

    Ofc, these are simply my own opinions of the current state and where it feels like it's heading.
    Your point about when pure and shield healers were more defined leading to people picking two of both isn’t really in line with reality because everyone knew double shield healer was an overpowered combo, it would have been the strongest if not for AST’s scaling buffs

    Regardless a meta already exists, whether more job variety would lead to a harder meta is up for debate but the meta already exists, if the point of the beige design is to avoid a meta they’ve already failed. Go into a speedrun or ultimate high end prog group and you’ll be laughed out of the party as a WHM or a MCH for example
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Evergrey's Avatar
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    Dec 2014
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    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Your point about when pure and shield healers were more defined leading to people picking two of both isn’t really in line with reality because everyone knew double shield healer was an overpowered combo, it would have been the strongest if not for AST’s scaling buffs

    Regardless a meta already exists, whether more job variety would lead to a harder meta is up for debate but the meta already exists, if the point of the beige design is to avoid a meta they’ve already failed. Go into a speedrun or ultimate high end prog group and you’ll be laughed out of the party as a WHM or a MCH for example
    Ok, well if double shield healer was considered overpowered that just means that pure healers was less of a viable option. Meaning that players who played those had a smaller chance of getting to join.
    Which is what I'm talking about where if something is considered better than something else people will obviously go for the "better" option.
    So if jobs are more alike to one another people have less reasons to not include "everyone".

    Yes, Meta will always exist to certain degrees. One can never escape it.
    But I think SE simply wants to try and minimize it as much as possible to make sure that "everyone" can feel like they won't get shuned simply due to the role that they are playing.
    (0)

  8. #8
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Evergrey View Post
    I think it's so that for content all options are viable.
    The thing with this is that every job has always been viable, even when they messed up balance so hard in EW that PLD and WAR were 10%+ behind DRK, those 2 jobs were still viable if the other players could make up the difference.

    What every job isn't (and will never be) is meta, but that's a whole other can of worms. It's impossible to kill a player-created meta, even if there's 2 jobs that do 9000 dps and 9001 dps respectively, the 9001 dps job will be meta.

    They need to go back to the old design of jobs that are unique and viable rather than wasting time and energy trying to kill a player-created meta, because they won't win unless they make every job a carbon copy of each other with only visual differences.
    (2)