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  1. #8281
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Drkdays View Post
    plus most tanks are still pulling everything and that's generally at least a solid minute of spiking damage before enough adds die for you to relax.
    Before reaching trash: Krasis + Eukrasian Diagnosis until crit, pull, or 4th cast
    On pull: Toxikon once
    Reaching pack 1: Eukrasian Dyskrasia, then Dyskrasia spam
    Stopping at pack 2: Panhaima/Haima + Kerachole, E. Dyskrasia again, Dyskrasia until party buffs go out if there are any otherwise skip to next step, full Toxikon, Phlegma, & Psyche dump, Physis+Taurochole once Kerachole wears off, Pneuma, Dyskrasia spam, Kerachole again once Taurochole falls off

    This is every single trash pull this expansion, with the exception of maybe the Calcabrina miniboss if the group's DPS has been low to mid, in which case Panhaima just gets held until the double Slapstick spam. Never mind relaxing, I could theoretically find a way to automate this and nobody would know the difference.
    (1)
    Last edited by EusisLandale; 08-09-2024 at 01:51 PM.

  2. #8282
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Drkdays View Post
    Hyperbole. There's still plenty of deadly mechanics and I've yet to have a perfect run, plus most tanks are still pulling everything and that's generally at least a solid minute of spiking damage before enough adds die for you to relax.
    Not hyperbole. I've legitimately booted up PokeRogue while on my SCH in leveling dungeons, and even the higher stuff doesn't take much more effort. The game registers my controller even while the window is not in focus, and so long as I keep XIV's controller turned off, I can easily push my 1111111111111111111111111111111111111 spam while grinding for eggs.
    (8)

  3. #8283
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I hate to break it to you Drkdays, but the healers chiming in are telling the truth. All 4 healers have special ways to handle the tank's damage taken from the double pulls.

    WHMs can stun spam from Holy casts then drop an Asylum bubble or Temperance angels wings after that.

    SCHs can use Aether oGCDs and can get an additional 3 more with Dissipation. The fairy is sacked for 30 seconds, yeah, but it can be combined with Recitation to make a big Adlo shield and Expedient can also be supplemented in too. The second big pull can use the rest of the shield Seraph fairy specific stuff.

    AST cards can be used off the global with occasional Aspected Benefic regens to keep the tank up.

    EusisLandale essentially already mentioned the Haima / Panhaima combined with Kerachole / Taurochole strat for SGE as well. Technically Physis first since it boosts healing done.

    This is all just looking at it from the healer perspective too. If the tank is a PLD or WAR, that's even less healing potentially needed and could warrant some healing cooldowns getting postponed a little bit longer. At least until Requiescat / Imperator or Bloodwhetting is done.
    (3)

  4. #8284
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Here's another truth: not everyone goes at it so casually in end game content. Nor are all tanks so helpful. I still find healing both engaging and challenging. I'm sorry those who have come to complain about it now find it boring, but the complexity of the dungeons and raids keeps rising, so maybe it will get better for them, but I'm gonna say no thanks to sweaty healing.
    (1)

  5. #8285
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Drkdays View Post
    Here's another truth: not everyone goes at it so casually in end game content. Nor are all tanks so helpful. I still find healing both engaging and challenging. I'm sorry those who have come to complain about it now find it boring, but the complexity of the dungeons and raids keeps rising, so maybe it will get better for them, but I'm gonna say no thanks to sweaty healing.
    So why do all 4 healers have to be equally as easy as each other

    Why even have multiple jobs for differing people if they are going to be 4 flavours of watered down SB WHM
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #8286
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So why do all 4 healers have to be equally as easy as each other

    Why even have multiple jobs for differing people if they are going to be 4 flavours of watered down SB WHM
    I think it's so that for content all options are viable.
    If my memory isn't betraying me, back when there was a more defining line between Pure Heal and Shield Healers groups wanted specific jobs for content.
    I think that it's so that none will be left out for content simply because of what job they like to play.
    Same thing can be said about tanks and how they are getting more and more the same to one another.
    One can look at other games how endgame Meta can be a make it or break or for certain jobs/classes depending on how they perform.
    So if none of them sticks out (too much) from the others less chance for that to happen.
    This is what I believe is happening and has been happening for a long time.
    So sadly I don't expect us to see more job personality regarding playstyles for quite some time.
    Even is FFXIV sais that in 8.0 we'll see more of it.
    (0)

  7. #8287
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ramiee View Post
    Yeah healing in XIV is great because you can play RuneScape on the other screen
    Is this is why healers are walling savage PFs by being the ones failing mechs the most?

    No, but this is serious observation. I think this is caused by stark jump of difficulty between casual and endgame content and healer role attracting more weaker players than others for some reason.

    The latter makes no sense because healer role is actually hardest one since there is no room for error - you have to press correct healing buttons while doing mechs, while dps/tanks most likely just make rotation mistakes instead or drop mits (which shift the problem to the healers).

    So what we have now is in M2S MT dying to boss auto attacks during the bee dodge mech mess since healers are moving constantly and being overwhelmed by the mech
    (1)
    Last edited by Somnolence; 08-09-2024 at 04:54 PM.

  8. #8288
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,518
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    I think it's so that for content all options are viable.
    If my memory isn't betraying me, back when there was a more defining line between Pure Heal and Shield Healers groups wanted specific jobs for content.
    I think that it's so that none will be left out for content simply because of what job they like to play.
    Same thing can be said about tanks and how they are getting more and more the same to one another.
    One can look at other games how endgame Meta can be a make it or break or for certain jobs/classes depending on how they perform.
    So if none of them sticks out (too much) from the others less chance for that to happen.
    This is what I believe is happening and has been happening for a long time.
    So sadly I don't expect us to see more job personality regarding playstyles for quite some time.
    Even is FFXIV sais that in 8.0 we'll see more of it.
    The beige nothingness of the modern jobs doesn’t change clear hierarchies in the support roles anyway

    SCH is the dominant job for top end progression and AST is the dominant job on damage, WHM is in the toilet and SGE hangs on by virtue of not being WHM. Same as tanks, GNB dominates on damage, WAR and PLD on survivability, DRK dominates at being garbage.

    Making every job the same still isn’t helping them balance them properly and if the DPS can survive actually having differences in their complexity the supports should be able to as well
    (7)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #8289
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,996
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Evergrey View Post
    I think it's so that for content all options are viable.
    The thing with this is that every job has always been viable, even when they messed up balance so hard in EW that PLD and WAR were 10%+ behind DRK, those 2 jobs were still viable if the other players could make up the difference.

    What every job isn't (and will never be) is meta, but that's a whole other can of worms. It's impossible to kill a player-created meta, even if there's 2 jobs that do 9000 dps and 9001 dps respectively, the 9001 dps job will be meta.

    They need to go back to the old design of jobs that are unique and viable rather than wasting time and energy trying to kill a player-created meta, because they won't win unless they make every job a carbon copy of each other with only visual differences.
    (2)

  10. #8290
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The beige nothingness of the modern jobs doesn’t change clear hierarchies in the support roles anyway

    SCH is the dominant job for top end progression and AST is the dominant job on damage, WHM is in the toilet and SGE hangs on by virtue of not being WHM. Same as tanks, GNB dominates on damage, WAR and PLD on survivability, DRK dominates at being garbage.

    Making every job the same still isn’t helping them balance them properly and if the DPS can survive actually having differences in their complexity the supports should be able to as well
    DPS have more or less always in most games had the biggest freedom since they are more straight forward when it comes to what they do, which is dealing damage.
    Healers on the other hand in other, especially in other games where there can be healers who have more utilities like buffs, debuffs, single target heals, group heals can excel over other healers depending on what might be more saught after for certain encounters.
    I can almost certainly expect that if FFXIV had more of a difference between jobs we would see Meta setups when it comes to group compositions.
    DRK was fairly excluded in a lot of endgame content during times when DRK was considered far inferior compared to other tanks, as an example.
    And if I'm not remembering things wrong, when there was a clearer definition between pure & shield healers groups wanted 1 of each in their composition, not 2 of the same. Meaning that there was those that was shown the door if they already have one of them in their group already.
    And that a DPS can survive having different complexity. I see how well that went for the VPR.

    Ofc, these are simply my own opinions of the current state and where it feels like it's heading.
    (0)

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