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  1. 03-18-2025 02:03 PM

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,367
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Rithy255 View Post
    I mean the whole idea that SGE (or even sch) is more lacking in pure heals (or even "regens") is pretty much a joke.

    Shield healers are honestly just outright better then anything pure healers have to offer, the only reason why Astro gets a pass in comparison is because they also have so many mitigation and strong resource tools.

    Which leaves pretty much white mage being this weird highly played healer that basically offers next to nothing in a group, but because healers aren't even really that important in the first place it's not like bringing a white mage over a astro (or second shield healer) matters that much.

    They need to move away from shield/pure healer, it's clearly not even working properly, Let healers have different ways to actually be interesting and diverse... like different procs, dots, rotations, different cast times... maybe bringing stuff back like noct sect on astro... or wild idea fun interactive cards on aswell back to the job.

    Make sage and scholar different jobs, lean into sages "dps healer" fantasy way more please... make scholar a big DOT healer with different fairies that offer utility in different situations.
    Everything mentioned here, is exactly what I've been saying for months. Wish I knew Japanese so I could post it over on those furms too, maybe it'd have a chance of getting seen by SE over there. Though, I imagine there'd be a lot more 'why are you trying to do the devs job, shut up' kind of responses

    For SGE in particular, a very simple idea I had was Second Opinion. In short, when a Eukrasian Diagnosis/Eukrasian Prognosis shield breaks, it'd leave behind a buff called Second Opinion, for 6s. This buff could then be consumed by using Pepsis (now with a much shorter CD, but a small MP cost to compensate) to heal the party. A bit like using Continuation on GNB after certain attacks, but we're 'Continuation-ing' the enemy's attack rather than our own. Or, if you've ever played something like Viewtiful Joe, Wonderful 101, etc. It's like the Ukemi technique, where pressing 'Jump' the exact frame you hit the floor recovers the HP you just lost (but this has a much more forgiving timing window). This gameplay is actually possible currently, because the netcode is so jank/slow, you can get the benefit of the shield, and heal as if you're consuming it, with precise timing. This would just make it an actual gameplay mechanic.

    But, if such a system were implemented, we could go further with it to differentiate SCH and SGE. For example, at level 78, both get their 10% mit/30s CD action, Soil and Kerachole, upgraded to have a 100p regen for the duration. So, what if instead, Kerachole applied a special version of Second Opinion, that can be consumed via Pepsis to heal for... however much (I have it listed as 400p to make it equal to 'Eukrasian Diagnosis was consumed' values).

    Then, we could also tie the generation of Addersting to 'When you heal via Pepsis', rather than 'when the barrier breaks', allowing players to generate Toxikons without having to lose damage setting up a barrier with E.Diagnosis/E.Prognosis, as they'd now be able to trigger a heal whenever they use Kerachole (meaning 1 Sting per 30s), provided they have the MP spare to do so. It also helps solidify SCH as being 'the proactive barrier healer', with more of their kit being based on 'prepare for what comes next', and SGE being more of a 'reactive barrier healer', where some stuff needs to be set up in advance (Kera, barriers, Holos), but it has more tools than SCH for dealing with the after effects of the damage (Pepsis, Pneuma, Panhaima's expiration effect)

    I think that this should be the direction for changes to the Healer Jobs: Changes that are small in terms of dev time to implement, but have far reaching implications on the gameplay, thereby 'minmaxing' how much time is required to implement vs how much return on that time spend we reap. Unfortunately, such an approach means that AST is likely screwed for the foreseeable future, because 'rework cards again' is quite a time investment. But, by taking an approach like this, we could theoretically break the 'fixing process' up into stages, to make it less of a strain to get everything done all at once for the expansion launch. For example, this Pepsis idea could be implemented as a 7.3 change. WHM, SCH and AST could see a similar-sized update to part of their gameplay at the same time. Then, in 7.4, another small change comes in, such as updating the Damage rotations a little (eg on SCH, adding back Miasma, Shadowflare and Bane, and rescaling the damage of the DOTs/Broil to allow for them to exist without being 'mandatory' to the gameplay). Over time, as we lead up to 8.0, the groundwork would steadily be laid to set up for the larger scale updates that the expansion would bring (in my ideas, this would include new Job Gauge UI elements, systems that use said Gauges, another rework to the AST cards would occur here to make AST feel like an AST again, etc)
    (1)
    Last edited by ForsakenRoe; 03-19-2025 at 09:46 PM.

  3. #3
    Player
    Nadda's Avatar
    Join Date
    Nov 2021
    Location
    Gridania
    Posts
    353
    Character
    Nadda Daweel
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    Everything mentioned here, is exactly what I've been saying for months. Wish I knew Japanese so I could post it over on those furms too, maybe it'd have a chance of getting seen by SE over there. Though, I imagine there'd be a lot more 'why are you trying to do the devs job, shut up' kind of responses
    Could always use like Chat GPT then double-check with several other apps to make sure you can get your point across.

    While I don't agree with all this healerstrike stuff. I do feel bad when I think some of it might be lost in translation.
    As long as it's straightforward and respectful. I'd say go for it.

    But that being said the General Discussion forums in Japanese seem slow cordial. Even the Healer section is kinda... muted.

    Mostly people carrying on they are super chill. Like in comparison to the discourse here... it's almost mundane.
    From the Japanese perspective unless they are just being super respectful on the official forums.
    They don't seem to care about the things the western audience seems to care about.

    At least that's what I got from a glance.

    Maybe that's why things are so disconnected.

    FF14 is a global game... maybe the Asian players just don't have the same issues the Western ones do. . . It's actually kinda sobering. Like they exist in a different world.

    Actually I just saw a thread (again I'm skimming) These guys are kinda talking about wanting the opposite of what you guys want or not talking about these issues at all* Go through their healer section and translate some stuff for yourself it's bizarre.
    (0)
    Last edited by Nadda; 03-21-2025 at 01:31 PM.

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,783
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Nadda View Post
    Could always use like Chat GPT then double-check with several other apps to make sure you can get your point across.

    While I don't agree with all this healerstrike stuff. I do feel bad when I think some of it might be lost in translation.
    As long as it's straightforward and respectful. I'd say go for it.

    But that being said the General Discussion forums in Japanese seem slow cordial. Even the Healer section is kinda... muted.

    Mostly people carrying on they are super chill. Like in comparison to the discourse here... it's almost mundane.
    From the Japanese perspective unless they are just being super respectful on the official forums.
    They don't seem to care about the things the western audience seems to care about.

    At least that's what I got from a glance.

    Maybe that's why things are so disconnected.

    FF14 is a global game... maybe the Asian players just don't have the same issues the Western ones do. . . It's actually kinda sobering. Like they exist in a different world.

    Actually I just saw a thread (again I'm skimming) These guys are kinda talking about wanting the opposite of what you guys want or not talking about these issues at all* Go through their healer section and translate some stuff for yourself it's bizarre.
    What you have to consider though is based on the censuses over 50% of the game entire base playerbase (ie ignoring Korea and China) play on NA alone.

    We know that JP is more blasé about the state of healers but you also have to consider that near exclusive adherence to JP feedback at the expense of western feedback isn’t a very balanced view to take when western players are the majority of the playerbase
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,037
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Nadda View Post
    But that being said the General Discussion forums in Japanese seem slow cordial. Even the Healer section is kinda... muted.

    Mostly people carrying on they are super chill. Like in comparison to the discourse here... it's almost mundane.
    From the Japanese perspective unless they are just being super respectful on the official forums.
    They don't seem to care about the things the western audience seems to care about.

    At least that's what I got from a glance.

    Maybe that's why things are so disconnected.

    FF14 is a global game... maybe the Asian players just don't have the same issues the Western ones do. . . It's actually kinda sobering. Like they exist in a different world.
    It's mostly because they're being polite because this is an official site after all. If you want their real, unfiltered opinion, you need to go to sites like 5ch.
    (5)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,783
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    It’s hard to compare to 2.0 because in 2.0 the split was definitely not shield vs regen it was single target healer vs AOE

    WHM was the AOE healer and SCH was the single target healer. AST changed it a bit but definitely leant towards being a replacement for WHM because it was a better AOE healer than single target healer and SCH still dominated in that field

    Though ever since 3.0 when we had a choice healers were almost always split based on damage not healing capabilities which WHM has always been famously terrible at
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    745
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well whos ready for the patch notes on monday?
    (0)

  8. #8
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well whos ready for the patch notes on monday?
    Maybe we'll get like a 5 potency increase on the dots.
    (3)

  9. #9
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,311
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    Maybe we'll get like a 5 potency increase on the dots.
    I said this as a goddamn joke and we now get the patch notes...
    (13)

  10. #10
    Player
    xbahax92's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    1,098
    Character
    Flan Vongola
    World
    Raiden
    Main Class
    Warrior Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    I said this as a goddamn joke and we now get the patch notes...
    Congratz you won xD
    (1)

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