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  1. #8181
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    And as SCH you got Ruin II, Broil, Bio, Bio II, Miasma, Miasma II for aoe, Energy Drain, Bane for aoe dots and defensive debuffs, and Aero from cross class if you wanted to be spicy (but was not always optimal)
    (1)

  2. #8182
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lorika View Post
    Healer never had DPS system to begin with.
    WHM had Aqua, true, but it was a low damage skill with a slow on it.
    Scholar was sharing quite a Number of DoT with the Old SMN.... it's true, but that's all.

    Except for that, what we really lost was support (my Stone Skin )
    Fluid aura also had a bind at the end of the knockback at some point, but I did previously play way back during ARR.
    But it was a unique and interesting way to mitigate damage, by knocking away a melee enemy temporarily.
    (1)

  3. #8183
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    AST only had Malefic II, Combust, Combust II, Gravity for Aoe, and Stella for applying heavy (nearly worthless sadly). But, they had a very in depth card system in HW still.
    (1)

  4. #8184
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    Fluid aura also had a bind at the end of the knockback at some point, but I did previously play way back during ARR.
    But it was a unique and interesting way to mitigate damage, by knocking away a melee enemy temporarily.
    I loved doing that in Haukke Manor when new tanks pulled a bit too spicy. I could follow up with a Repose to really take a mob out of the fight.
    (1)

  5. #8185
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,111
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    From what I've read Aero 3 was a 2.5s cast so it wasn't useful for mobility.
    E. Dyskrasia would've been great for that purpose had it been stackable and same potency as Dosis but we didn't even get that.

    Fluid Aura became a Bind in ShB and was finally deleted in EW, with nothing replacing it at that level. I wish they just turned it into an instant cast water spell instead.
    (0)

  6. #8186
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post


    From a discord. Really puts into perspective how much we've lost over the years
    Thank you for posting <3
    (4)

  7. #8187
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,373
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Azurarok View Post
    From what I've read Aero 3 was a 2.5s cast so it wasn't useful for mobility.
    E. Dyskrasia would've been great for that purpose had it been stackable and same potency as Dosis but we didn't even get that.

    Fluid Aura became a Bind in ShB and was finally deleted in EW, with nothing replacing it at that level. I wish they just turned it into an instant cast water spell instead.
    I think the funniest thing about Aero3 was that it provided a completely unexpected QOL: If you pulled a pack in a dungeon, and did Holy, Aero 3, Holy Holy etc, you would allow the first Holy's Stun to fully expire. Now, unless you have Misery prepared from a previous boss, you can't do that, and have to clip the first Holy's Stun by 1.5s, which feels wasteful

    I think having Fluid Aura back as a GCD Water spell with no cast time (upgrading to Banish when we get to Glare levels) would be pretty a obvious way to add some variety to the job's rotation. Also, it being instant would allow for more mobility options for the job, which helps to keep it more 'casual friendly'
    (9)

  8. #8188
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,111
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Sorry I know this is besides the point but do they really have to turn them all into light spells though...

    I really miss not being just lights and transparent flowers
    (5)

  9. #8189
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    I mean, Roe did take that into account with her other WHM suggestion thread. I believe a 1 minute healing cooldown that resembles Assize gets used to change the Glare, Dia and Banish buttons for a more powerful elemental attack once each. I believe they are Earthquake, Tornado and Tidal Wave respectively for the same order.
    (0)

  10. #8190
    Player
    Ritsugamesh's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    68
    Character
    Ritsu Susanowa
    World
    Phoenix
    Main Class
    Scholar Lv 91
    Quote Originally Posted by ForsakenRoe View Post


    From a discord. Really puts into perspective how much we've lost over the years
    This is absolutely damning really. How can this be considered successful game design? A game's development is supposed to make things better and more engaging, that's just an absolute lobotomy job.
    (6)

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