Minor correction: it was SB that removed the damage effect of Fluid Aura. We still had the 150 potency in HW.
Last edited by LynxDubh; 08-08-2024 at 01:23 AM. Reason: Language correction


Just makes it worse then cause that would mean we had 3 DoTs, 2 oGCDs attacks, Stone 1 for heavy and Stone 3 for filler in our Prime. Aero 1 might not have been worth maintaining by HW due to the low potency but it was still useful for weave/movement tech and that's before considering Cleric Stance and PoM


From a discord. Really puts into perspective how much we've lost over the years
And as SCH you got Ruin II, Broil, Bio, Bio II, Miasma, Miasma II for aoe, Energy Drain, Bane for aoe dots and defensive debuffs, and Aero from cross class if you wanted to be spicy (but was not always optimal)
Fluid aura also had a bind at the end of the knockback at some point, but I did previously play way back during ARR.
But it was a unique and interesting way to mitigate damage, by knocking away a melee enemy temporarily.
AST only had Malefic II, Combust, Combust II, Gravity for Aoe, and Stella for applying heavy (nearly worthless sadly). But, they had a very in depth card system in HW still.
I loved doing that in Haukke Manor when new tanks pulled a bit too spicy. I could follow up with a Repose to really take a mob out of the fight.
From what I've read Aero 3 was a 2.5s cast so it wasn't useful for mobility.
E. Dyskrasia would've been great for that purpose had it been stackable and same potency as Dosis but we didn't even get that.
Fluid Aura became a Bind in ShB and was finally deleted in EW, with nothing replacing it at that level. I wish they just turned it into an instant cast water spell instead.


I think the funniest thing about Aero3 was that it provided a completely unexpected QOL: If you pulled a pack in a dungeon, and did Holy, Aero 3, Holy Holy etc, you would allow the first Holy's Stun to fully expire. Now, unless you have Misery prepared from a previous boss, you can't do that, and have to clip the first Holy's Stun by 1.5s, which feels wastefulFrom what I've read Aero 3 was a 2.5s cast so it wasn't useful for mobility.
E. Dyskrasia would've been great for that purpose had it been stackable and same potency as Dosis but we didn't even get that.
Fluid Aura became a Bind in ShB and was finally deleted in EW, with nothing replacing it at that level. I wish they just turned it into an instant cast water spell instead.
I think having Fluid Aura back as a GCD Water spell with no cast time (upgrading to Banish when we get to Glare levels) would be pretty a obvious way to add some variety to the job's rotation. Also, it being instant would allow for more mobility options for the job, which helps to keep it more 'casual friendly'
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote



