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  1. #1
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,320
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Verraise drains RDM's mp very quickly so it's not quite as infinite, but their being able to rapid fire it sure can save a wipe in the right hands, and I honestly really appreciate it in prog parties since it lets healers focus on topping up the rest of the party and we can actually try the next mech.

    Slight tangent but I kinda think WHM could use a similar advantage over the other healers by making Thin Air also grant instant casts.
    (0)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Azurarok View Post
    Verraise drains RDM's mp very quickly so it's not quite as infinite, but their being able to rapid fire it sure can save a wipe in the right hands, and I honestly really appreciate it in prog parties since it lets healers focus on topping up the rest of the party and we can actually try the next mech.

    Slight tangent but I kinda think WHM could use a similar advantage over the other healers by making Thin Air also grant instant casts.
    AST pretty much has that with Lightspeed. It reduces the cast time enough to where 1.5 GCDs are instant and Raise is reduced. I usually... well I USED to hit it when I needed to mass chain res.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Well we didn't get much. All we know is that blm are getting 2 stacks of leylines. Everything else we are getting with the full patch notes in the monday before hand.

    Edit: One more thing, appartently, they are doing some changes to the mp of the healers.
    (0)
    Last edited by Maltothoris; 11-01-2024 at 11:25 PM.

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well we didn't get much. All we know is that blm are getting 2 stacks of leylines. Everything else we are getting with the full patch notes in the monday before hand.

    Edit: One more thing, appartently, they are doing some changes to the mp of the healers.
    I am not exactly shocked or amazed. I thought the radio silence for so long meant my radio was defective, so I changed the station. the radio works just fine.... its the station thats broken
    (3)
    #FFXIVHEALERSTRIKE

  5. #5
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    487
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Well we didn't get much. All we know is that blm are getting 2 stacks of leylines. Everything else we are getting with the full patch notes in the monday before hand.

    Edit: One more thing, appartently, they are doing some changes to the mp of the healers.
    Changes to mp? They're really listening to us now >.>
    (0)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,448
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    No dedicated section for info on job changes on the live letter, we'll learn about how Healers get no changes when the patch notes arrive.
    (1)

  7. #7
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    755
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Mayve they will finally address why Cure 2 is more expensive than medica 1 and on par with the cost of medica 2.
    (1)

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,112
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Maltothoris View Post
    Mayve they will finally address why Cure 2 is more expensive than medica 1 and on par with the cost of medica 2.
    I'm glad I'm not the only one who thought this lol.

    Took them years to figure that out XD
    (1)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,469
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Maltothoris View Post
    Mayve they will finally address why Cure 2 is more expensive than medica 1 and on par with the cost of medica 2.
    And somehow heals for less than Medica 2, even in single target situations (with the level 85 trait, C2 is 800p, Medica 2 is 1000p). Medica 3 makes the difference even bigger. The same potencies apply to AST too, because of course it makes sense to copy paste the potencies 1:1 between the two pure healers, such that their GCD healing kits are identical (and therefore when one has a stupid design element like this, both end up with it)

    As for the overall topic of 'MP changes to healers', they're probably best off starting with addressing 'Piety sucks outside of prog'. There's always been a massive dissonance in messaging between 'healers NEED to deal damage to meet DPS checks in challenge content like Savage' and 'actually we want healers to feel like they're not forced to deal damage because their role is 'to heal'', and nothing makes that dissonace more evident than the fact that Tenacity (a non-DPS stat) grants bonus damage, yet Piety (also a non-DPS stat) does not. If Piety actually granted damage like Tenacity does (even at the same rate as Tenacity, where Det is 'better), we'd have the situation Tanks have with gearing, 'avoid Tenacity if you can, but if you have to take it then just take it', instead of what we have now for Healers, where the rule seems to be 'avoid Piety at all costs, even if it means swapping a 730 ring out for a 710 Crafted Ring with pentamelds'
    (5)

  10. #10
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by ForsakenRoe View Post
    And somehow heals for less than Medica 2, even in single target situations (with the level 85 trait, C2 is 800p, Medica 2 is 1000p). Medica 3 makes the difference even bigger. The same potencies apply to AST too, because of course it makes sense to copy paste the potencies 1:1 between the two pure healers, such that their GCD healing kits are identical (and therefore when one has a stupid design element like this, both end up with it)

    As for the overall topic of 'MP changes to healers', they're probably best off starting with addressing 'Piety sucks outside of prog'. There's always been a massive dissonance in messaging between 'healers NEED to deal damage to meet DPS checks in challenge content like Savage' and 'actually we want healers to feel like they're not forced to deal damage because their role is 'to heal'', and nothing makes that dissonace more evident than the fact that Tenacity (a non-DPS stat) grants bonus damage, yet Piety (also a non-DPS stat) does not. If Piety actually granted damage like Tenacity does (even at the same rate as Tenacity, where Det is 'better), we'd have the situation Tanks have with gearing, 'avoid Tenacity if you can, but if you have to take it then just take it', instead of what we have now for Healers, where the rule seems to be 'avoid Piety at all costs, even if it means swapping a 730 ring out for a 710 Crafted Ring with pentamelds'
    I'm not sure if I follow, Forsaken Roe. Cure II's potency is 800, which means I've increased the health of the target immediately.

    Medica I heals for half (400). So, for 100 MP, I've put twice as much health on my target. That seems like a good deal and I'm not overhealing the party with an unnecessary AoE heal.

    Now taking into account that I'm level 96, I can cast Medica III...

    Medica III heals my target for 250 potency with an addition 175 potency over 15 seconds for a cost of 1000 MP. The total health restored being based on a potency of 425.

    Once again, Cure II restores a lot more health for only an additional 100 MP without the worry of overhealing the rest of the party with an unneeded heal.

    So, I'm not understanding your statement that Cure II heals less in single target situations. Can you please explain?
    (0)

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