As i mentioned a few pages back, you can't be designing healers (or going by the latests trends all jobs) around the most common denominator. That's just not healthy for the game.
Last edited by Flay_wind; 06-29-2024 at 03:56 AM.
Like, even the naysayers admit that you're always going to have some time where your healer doesn't have to heal.
Why ignore that part of the healer kit. Why design it in the most boring, non interactive way. DPS players already despise 1,2,3 filler rotations in the classes, why should healers feel differently about their 1,1,1 situation?
The damage kit of a WoW healer isn't even that crazy and it's leagues better then what we have here. Like take a look a holy priest, the bread and butter healer:It better not be that the reasoning because it would show that the devs have not even the most basic idea of how to design a healer in their own game. Even Wow which is much more intensive in healing has both a better healing kit and a damage kit because they know that both are important.
The line of thought that only one matters just shows incompetency
Smite: Single target Filler
Shadow Word Pain: Single target DoT
Holy Fire: Single target spell + dot component with a cooldown
Holy Word: Chastise: Single target spell with longer cooldown. Casting Smite reduces the cooldown.
Smite can reset the cooldown of holy fire + theres a talent you can take to both make holy fire AoE and a talent where Chastise makes your next couple holy fires instant with no cooldown. The DoT effect can stack up duration.
If healer isnt supposed to dps then give us something to heal.
so, your position seems firmly in the "its okay if they reach level cap without knowing the basics of the job" camp.
I am genuinely curious as to why? if after 90 levels, they dont know or want to know how to heal a group... why are the devs coddling them? not being able to do a job at cap, and expecting to be carried and do nothing, is impacting others enjoyment of the game, and could be seen as against the TOS. and you are okay with the devs CODING for that to get worse?
#FFXIVHEALERSTRIKE
Thanks for this reply because this is a perfect example of what I was talking about lol.
Automatically, you took a condescending "it's just you" tone with me, treating me as an outsider, even though I regularly play all four healers and this is an opinion I've seen voiced throughout FFXIV social media. This is one of the reasons why so many people are brushing several of you guys off as "assholes being assholes". Instead of elaborating on why you disagree or explaining your reasoning step by step with the abilities you have issue with, you jumped straight to a attitude which reads as "your opinion doesn't matter, so shut up".
It alienates you from those you're trying to convince of your plight almost immediately.
To be fair, the person they were replying to was being unnecessarily snarkyThanks for this reply because this is a perfect example of what I was talking about lol.
Automatically, you took a condescending "it's just you" tone with me, treating me as an outsider, even though I regularly play all four healers and this is an opinion I've seen voiced throughout FFXIV social media. This is one of the reasons why so many people are brushing several of you guys off as "assholes being assholes". Instead of elaborating on why you disagree or explaining your reasoning step by step with the abilities you have issue with, you jumped straight to a attitude which reads as "your opinion doesn't matter, so shut up".
It alienates you from those you're trying to convince of your plight almost immediately.
No offense, but that's just giving up without really trying in the first place. There will always be people who brush off a counterargument no matter what. But there are plenty of neutral people as well. Saying there's no room for compromise only stagnates the discussion.The "other side" speaking against the strike has been almost strictly insisting healers are fine as they are and that change only stands to potentially alienate less skilled players. There really isn't a concession to be made with them.
The bottom line is that people just want more to do as healers, whether it's pushing additional DPS buttons or hitting GCD heals more often. It's not a difficult point to make and the devs seem to be at least loosely aware of it given every healer got a new damaging ability in DT.
If you want to convince people on the fence of the validity of your cause, you need to provide thorough and persuasive arguments as to why you feel the way you do. Not a vague manifesto calling everyone else's kits an insult to healers, or a campaign of calling others "fake healers" and belittling them for their differing concerns/opinions on the subject.
You mean me? I'm not trying to being snarky at all, honestly. Genuinely not sure where you're getting that from.
All I'm saying is that it often takes strong persuasive arguments to convince people to get behind causes like this, and that petty insults and condescending tones will usually get you the opposite results of what you want. You can claim I'm being "unnecessarily snarky" if you want, but all I really did was list out why that manifesto is incomplete and how certain participants' tones/behavior actually hinder their efforts in the long run.
Self-sustain and healing abilities given to other roles.
The choice/direction to give such abilities to roles outside of healer encroaches on the role.
Over simplified DPS rotation
Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
Homogenization of healer jobs
Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
Excessive oGCD heals.
These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities.
This doesn't seem vague to me though. Like the demands seem pretty specific. Help us out here, how would you make these more specific?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.