If healer isnt supposed to dps then give us something to heal.
If healer isnt supposed to dps then give us something to heal.




so, your position seems firmly in the "its okay if they reach level cap without knowing the basics of the job" camp.
I am genuinely curious as to why? if after 90 levels, they dont know or want to know how to heal a group... why are the devs coddling them? not being able to do a job at cap, and expecting to be carried and do nothing, is impacting others enjoyment of the game, and could be seen as against the TOS. and you are okay with the devs CODING for that to get worse?
#FFXIVHEALERSTRIKE

Thanks for this reply because this is a perfect example of what I was talking about lol.
Automatically, you took a condescending "it's just you" tone with me, treating me as an outsider, even though I regularly play all four healers and this is an opinion I've seen voiced throughout FFXIV social media. This is one of the reasons why so many people are brushing several of you guys off as "assholes being assholes". Instead of elaborating on why you disagree or explaining your reasoning step by step with the abilities you have issue with, you jumped straight to a attitude which reads as "your opinion doesn't matter, so shut up".
It alienates you from those you're trying to convince of your plight almost immediately.

No offense, but that's just giving up without really trying in the first place. There will always be people who brush off a counterargument no matter what. But there are plenty of neutral people as well. Saying there's no room for compromise only stagnates the discussion.
If you want to convince people on the fence of the validity of your cause, you need to provide thorough and persuasive arguments as to why you feel the way you do. Not a vague manifesto calling everyone else's kits an insult to healers, or a campaign of calling others "fake healers" and belittling them for their differing concerns/opinions on the subject.

You mean me? I'm not trying to being snarky at all, honestly. Genuinely not sure where you're getting that from.
All I'm saying is that it often takes strong persuasive arguments to convince people to get behind causes like this, and that petty insults and condescending tones will usually get you the opposite results of what you want. You can claim I'm being "unnecessarily snarky" if you want, but all I really did was list out why that manifesto is incomplete and how certain participants' tones/behavior actually hinder their efforts in the long run.
Self-sustain and healing abilities given to other roles.
The choice/direction to give such abilities to roles outside of healer encroaches on the role.
Over simplified DPS rotation
Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
Homogenization of healer jobs
Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
Excessive oGCD heals.
These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities.
This doesn't seem vague to me though. Like the demands seem pretty specific. Help us out here, how would you make these more specific?
I LOVE being a scab healer




Well, the strike group itself doesn't seem to have any clue what they want as a group, which is important if they want it do anything. Imagine thinking you could throw a hissy fit, give 50 different things you want changed that all contradict each other, and then expecting developers to take you seriously...
As to "why you should care," the game by its nature needs to be designed so that groups of all levels of competence can be successful. Those very people you consider "beneath you" actually matter just as much as you do, if not more (if they're more numerous in size).
How is this even a response to what you quoted? I was pointing out how many people participating in this "strike" are veterans of the game who, as healer mains, don't actually "see" what many other healers are like. Yet, the game needs to be designed so that even newer players of mediocre skill can be successful in casual content, which is a significant part of why healing has been changed in the game over the years. WoW is also made by a Western company. The JP culture does not tend to view both healing and damage as equally important for healers - they see the purpose of healers as to heal (shocking concept, no?) with DPS being secondary. The line of thought that only what one's own culture tends to value is important would be a showing of incompetency and a source of frustration when partaking in media from other cultures.It better not be that the reasoning because it would show that the devs have not even the most basic idea of how to design a healer in their own game. Even Wow which is much more intensive in healing has both a better healing kit and a damage kit because they know that both are important.
Because they're paying customers, and they probably far outnumber the people who might stop subscribing under the current approach (even the "go on strike" group are remaining actively subscribed). Then I read your next part and wonder why I bothered. Did you really just try to claim a person of average skill trying to play but not being "good enough" is griefing and violating the ToS? That is such a laughably elitist take and reflects tellingly on the "strike" movement as a whole. (For that matter, if one expert Tank gets in a party with three average players and consistently wipes the group by pulling more than they can handle, should that player be seen as violating the ToS?)I am genuinely curious as to why? if after 90 levels, they dont know or want to know how to heal a group... why are the devs coddling them? not being able to do a job at cap, and expecting to be carried and do nothing, is impacting others enjoyment of the game, and could be seen as against the TOS. and you are okay with the devs CODING for that to get worse?
(Strike update for all - as of this afternoon, every single roulette had Tank as the Role In Need, and Tank queues were popping instantly while Healers had a minimal wait - usually it goes the other way.)
Last edited by Striker44; 06-29-2024 at 07:03 AM. Reason: Added last quote response.
I was going to say, I think the most notable person that was aggressively anti-striker (and terminally online) was that one person who tried to make a "shamesheet". We also have a few exceptional individuals in the topic who keep trying to pull the "oh boy faster queues for me" card without realizing that they're indirectly helping the pro-strikers by insuring they still get healthy queue times even with the increased amount of DPS right now.
The real "gotcha" is going to be seeing how many of these newfound healers stick with the role, because only a minority of them were playing it in any notable capacity before now (fewer still would even say they mained it), meanwhile the ex-healers (all of whom seem to have mained it) are finally free to move onto something they might actually enjoy. In a way, the strike already partially succeeded because it forced others to take up healer in a way that might be eye-opening to them, and for the ones who never had any complaints to begin with, well nothing changed for them at all now didn't it?
Even if SE sticks to their guns forever forward, the *demographic* of who is playing healer has undeniably shifted even if the mechanics of the job has stagnated, and now we wait to see if these new healers get any good at it, or even stay with it before they give up too, especially when so many of them are used to more dynamic and engaging mechanics from when they were tanks/DPS.
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