Where was that info? I didn’t see it in the new Patch Notes (I even used CTRL-F).

Where was that info? I didn’t see it in the new Patch Notes (I even used CTRL-F).
Last edited by ToodlesElNoodles; 06-27-2024 at 08:08 PM. Reason: Thanks for finding it!
It's in the updated Job Guide under Patch 7.0 Adjustments Overview.
https://na.finalfantasyxiv.com/jobguide/battle/
Sometimes rumors are just... rumors.
Job changes have moved to the Job Guide section of the lodestone here.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
Thank God I don't play healer
I‘m not sure if this still holds true, but I think they have no dedicated Healer in their job design team, do they?
Just remembering back when Yoshi-P and the team showed us the new PVP mode and nobody played healer. Or when they did a „surprised pikachu face“ when people were pissed and wanted a new healer when dancer was revealed to be a DPS. They seriously don‘t care about the role and it shows![]()
The only thing I remember about the team and healers is when they had to find a new healer for testing their dungeons, because the one they were using cleared a Savage, so they needed a lower skill healer. And man, does it show that they balance content around a lower skilled player...I‘m not sure if this still holds true, but I think they have no dedicated Healer in their job design team, do they?
Just remembering back when Yoshi-P and the team showed us the new PVP mode and nobody played healer. Or when they did a „surprised pikachu face“ when people were pissed and wanted a new healer when dancer was revealed to be a DPS. They seriously don‘t care about the role and it shows

Fixed. Their testing healer was replaced because they started learning Extreme and normal raid, not even savage.The only thing I remember about the team and healers is when they had to find a new healer for testing their dungeons, because the one they were using cleared a Extreme, so they needed a lower skill healer. And man, does it show that they balance content around a lower skilled player...
Here the full quote :
"We replaced our dungeon tester for healers because they were getting too good...this person had started learning normal raids and extreme"
Last edited by Hellebore_Ghrian; 06-27-2024 at 11:18 PM.
Healer? What do you even need one for?
bruh these healer job changes
as someone who plays whm/ast/sch i looked over them and wow man
it's basically nothing
also ast looks like it'll be using even more buttons than before since playing a card involves play 1, play 2, and play 3 instead of just a single play button but maybe i'm mistaken
whm is like, they get glare 4, medica 3, and what looks like ast's dome thing
and sch gets some ability on a 3m cd that turns its current heals a little bit stronger, and an aoe to pair with its 2m buff
bro this actually blows, like there's no way you can look at this and say the devs aren't just in a rut at this point.
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.

SAGE: “To increase attack variation during periods when healing isn't required, new actions such as Eukrasian Dyskrasia and Psyche have been added.”
SCHOLAR: “ To increase attack variation, we have added Baneful Impaction, which can be executed after using Chain Strategem.”
Just…wow…it’s like they *almost* understand the problem. Why doesn’t the “…attack variation during periods when healing isn’t needed…” applied to AST/WHM/SCH too?
Also, AST/WHM getting more mitigation and SCH/SGE getting more burst healing…essentially shows that Pure/Barrier Split is a failure?
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