Correct. It's fundamentally broken until their design philosophy changes. Adding dps options to healers helps, but doesn't fix the problem in totality imo.Here we are again. "Healers screaming into the void" is the free space on the FFXIV Expansion Bingo Card. Thinking about this old post:
Writing has been on the wall for healers for, like, 7 years. A lot of the issues are just knock-on effects from them having no idea how to make tanking gameplay engaging. Instead of giving tanks an actual job to do (and indeed, taking away their one job), they designed them to take over healers' jobs with a plethora of healing and mitigation, while at the same time removing everything from healers other than the healing and mitigation.
We have two nominally separate "roles" that are fulfilling the same group responsibility (i.e., keep everyone alive), just with different levels of capability. Once you step outside of ultimate / savage, that overlap becomes redundancy. Yet only one set of jobs in this pool has been gutted down to two buttons. It was obvious that AST was going to get reduced to a WHM clone - it's the same thing that happened to PLD not so long ago, and DRK, and SCH, and so on.
I've (mostly) been "on strike" since 2019. There is no reason to hold out hope, because this is fundamentally what their vision has always been and they have doubled down again, and again, and again.
Actually, I've been looking at tanks and DPS another way recently, specifically how I know some who are pro-healer strike who plan on deliberately ignoring mechanics/eating as much damage as possible come Dawntrail to give the anti-strike "thanks for the instant queue" healers a hard time, lol. I mean, it's "no big deal" right? There's "nothing to complain about" right? (Alternately, you have the anti-strike tanks and DPS who want to give any unfortunate queuing pro-strikers "something engaging to do, just like you whined about".)
As well, there's also pro-strike healers who are planning on continuing to queue, but are going to do exactly what the devs demand of them: Be green DPS only, refusing to toss out a single heal because tank and DPS self-sustain is "working as intended" and if a wipe happens then "ask for more self-heals then, at least they listen to *you*".
So yeah, we've reached the point already where a unknown quantity of people are going to grief the current system because it might have better results than sitting out and pouting because as others have pointed out, that hasn't worked even once yet. Now turning the new expansions duties into a total clown fiesta... well, who knows what that could result in. Peaceful protest may just not be enough this time.
I'm probably not doing end game in dawntrail at any rate because of the game just not being that fun. Too many repetitive tasks or difficult tasks that have no real substance to them and are intentionally gated or time consuming combined with jobs that don't even have any unique quests or storylines to them post Stormblood.
I worry expanding healer DPS will actually result in healers bowing out of content due to the added complexity; once healers are doing half the damage due to low damage for healing; people are going to get it twisted and so nervous healers just won't show up...or worse end up dead more often as they juggle healing with more complex damage while trying to follow mechanics. Its like adding more survivability to DPS or more things to do; one of the reasons I suspect Eye of the Dragon got changed is because so few dragoons were probably using it effectively; instead simply buffing themselves; while those that did improved raid performance dramatically.
Another possiblity is to create healers as having a "damage dealing" option and historically I've seen what happens when you do that - see Cleric stance or the term "Smizzard"
This whole situation could have been prevented if SE listened to the healer community.Actually, I've been looking at tanks and DPS another way recently, specifically how I know some who are pro-healer strike who plan on deliberately ignoring mechanics/eating as much damage as possible come Dawntrail to give the anti-strike "thanks for the instant queue" healers a hard time, lol. I mean, it's "no big deal" right? There's "nothing to complain about" right? (Alternately, you have the anti-strike tanks and DPS who want to give any unfortunate queuing pro-strikers "something engaging to do, just like you whined about".)
As well, there's also pro-strike healers who are planning on continuing to queue, but are going to do exactly what the devs demand of them: Be green DPS only, refusing to toss out a single heal because tank and DPS self-sustain is "working as intended" and if a wipe happens then "ask for more self-heals then, at least they listen to *you*".
So yeah, we've reached the point already where a unknown quantity of people are going to grief the current system because it might have better results than sitting out and pouting because as others have pointed out, that hasn't worked even once yet. Now turning the new expansions duties into a total clown fiesta... well, who knows what that could result in. Peaceful protest may just not be enough this time.
#FFXIVHEALERSTRIKE
Job quests where one of my fav points of this game.I'm probably not doing end game in dawntrail at any rate because of the game just not being that fun. Too many repetitive tasks or difficult tasks that have no real substance to them and are intentionally gated or time consuming combined with jobs that don't even have any unique quests or storylines to them post Stormblood.
#FFXIVHEALERSTRIKE
I mean, the newer healers don't hit their damage buttons as it is. Whats the difference between not using 2 buttons and not using 4 buttons.I worry expanding healer DPS will actually result in healers bowing out of content due to the added complexity; once healers are doing half the damage due to low damage for healing; people are going to get it twisted and so nervous healers just won't show up...or worse end up dead more often as they juggle healing with more complex damage while trying to follow mechanics. Its like adding more survivability to DPS or more things to do; one of the reasons I suspect Eye of the Dragon got changed is because so few dragoons were probably using it effectively; instead simply buffing themselves; while those that did improved raid performance dramatically.
Another possiblity is to create healers as having a "damage dealing" option and historically I've seen what happens when you do that - see Cleric stance or the term "Smizzard"
Edit: Also going after Blizzard here is questionable, considering healing in that game is pretty good, and there are two healers that actually heal by doing damage (not the fake kind like sage)
Last edited by Rolder50; 06-23-2024 at 08:09 AM.
I fail to see how either of those are any different than how DF is now, honestly. I don't think their griefing is going to have nearly the same effect, plus it's targeting and blaming the wrong people. They're unhappy with SE, but feel compelled to punish their fellow players. Incredibly mature and very likely to get any valid points completely ignored.Actually, I've been looking at tanks and DPS another way recently, specifically how I know some who are pro-healer strike who plan on deliberately ignoring mechanics/eating as much damage as possible come Dawntrail to give the anti-strike "thanks for the instant queue" healers a hard time, lol. I mean, it's "no big deal" right? There's "nothing to complain about" right? (Alternately, you have the anti-strike tanks and DPS who want to give any unfortunate queuing pro-strikers "something engaging to do, just like you whined about".)
As well, there's also pro-strike healers who are planning on continuing to queue, but are going to do exactly what the devs demand of them: Be green DPS only, refusing to toss out a single heal because tank and DPS self-sustain is "working as intended" and if a wipe happens then "ask for more self-heals then, at least they listen to *you*".
So yeah, we've reached the point already where a unknown quantity of people are going to grief the current system because it might have better results than sitting out and pouting because as others have pointed out, that hasn't worked even once yet. Now turning the new expansions duties into a total clown fiesta... well, who knows what that could result in. Peaceful protest may just not be enough this time.
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