Page 461 of 1117 FirstFirst ... 361 411 451 459 460 461 462 463 471 511 561 961 ... LastLast
Results 4,601 to 4,610 of 11167
  1. #4601
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,689
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    (21)

  2. #4602
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,196
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Trunks View Post
    Here we are again. "Healers screaming into the void" is the free space on the FFXIV Expansion Bingo Card. Thinking about this old post:



    Writing has been on the wall for healers for, like, 7 years. A lot of the issues are just knock-on effects from them having no idea how to make tanking gameplay engaging. Instead of giving tanks an actual job to do (and indeed, taking away their one job), they designed them to take over healers' jobs with a plethora of healing and mitigation, while at the same time removing everything from healers other than the healing and mitigation.

    We have two nominally separate "roles" that are fulfilling the same group responsibility (i.e., keep everyone alive), just with different levels of capability. Once you step outside of ultimate / savage, that overlap becomes redundancy. Yet only one set of jobs in this pool has been gutted down to two buttons. It was obvious that AST was going to get reduced to a WHM clone - it's the same thing that happened to PLD not so long ago, and DRK, and SCH, and so on.

    I've (mostly) been "on strike" since 2019. There is no reason to hold out hope, because this is fundamentally what their vision has always been and they have doubled down again, and again, and again.
    Correct. It's fundamentally broken until their design philosophy changes. Adding dps options to healers helps, but doesn't fix the problem in totality imo.
    (7)

  3. #4603
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    182
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I believe the answer to that is simple: We just look at Tanks and DPS, and see what their design allows them to do.
    Actually, I've been looking at tanks and DPS another way recently, specifically how I know some who are pro-healer strike who plan on deliberately ignoring mechanics/eating as much damage as possible come Dawntrail to give the anti-strike "thanks for the instant queue" healers a hard time, lol. I mean, it's "no big deal" right? There's "nothing to complain about" right? (Alternately, you have the anti-strike tanks and DPS who want to give any unfortunate queuing pro-strikers "something engaging to do, just like you whined about".)

    As well, there's also pro-strike healers who are planning on continuing to queue, but are going to do exactly what the devs demand of them: Be green DPS only, refusing to toss out a single heal because tank and DPS self-sustain is "working as intended" and if a wipe happens then "ask for more self-heals then, at least they listen to *you*".

    So yeah, we've reached the point already where a unknown quantity of people are going to grief the current system because it might have better results than sitting out and pouting because as others have pointed out, that hasn't worked even once yet. Now turning the new expansions duties into a total clown fiesta... well, who knows what that could result in. Peaceful protest may just not be enough this time.
    (2)

  4. #4604
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I'm probably not doing end game in dawntrail at any rate because of the game just not being that fun. Too many repetitive tasks or difficult tasks that have no real substance to them and are intentionally gated or time consuming combined with jobs that don't even have any unique quests or storylines to them post Stormblood.
    (7)

  5. #4605
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    494
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    I worry expanding healer DPS will actually result in healers bowing out of content due to the added complexity; once healers are doing half the damage due to low damage for healing; people are going to get it twisted and so nervous healers just won't show up...or worse end up dead more often as they juggle healing with more complex damage while trying to follow mechanics. Its like adding more survivability to DPS or more things to do; one of the reasons I suspect Eye of the Dragon got changed is because so few dragoons were probably using it effectively; instead simply buffing themselves; while those that did improved raid performance dramatically.

    Another possiblity is to create healers as having a "damage dealing" option and historically I've seen what happens when you do that - see Cleric stance or the term "Smizzard"
    (2)

  6. #4606
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Aidorouge View Post
    Actually, I've been looking at tanks and DPS another way recently, specifically how I know some who are pro-healer strike who plan on deliberately ignoring mechanics/eating as much damage as possible come Dawntrail to give the anti-strike "thanks for the instant queue" healers a hard time, lol. I mean, it's "no big deal" right? There's "nothing to complain about" right? (Alternately, you have the anti-strike tanks and DPS who want to give any unfortunate queuing pro-strikers "something engaging to do, just like you whined about".)

    As well, there's also pro-strike healers who are planning on continuing to queue, but are going to do exactly what the devs demand of them: Be green DPS only, refusing to toss out a single heal because tank and DPS self-sustain is "working as intended" and if a wipe happens then "ask for more self-heals then, at least they listen to *you*".

    So yeah, we've reached the point already where a unknown quantity of people are going to grief the current system because it might have better results than sitting out and pouting because as others have pointed out, that hasn't worked even once yet. Now turning the new expansions duties into a total clown fiesta... well, who knows what that could result in. Peaceful protest may just not be enough this time.
    This whole situation could have been prevented if SE listened to the healer community.
    (22)
    #FFXIVHEALERSTRIKE

  7. #4607
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Colt47 View Post
    I'm probably not doing end game in dawntrail at any rate because of the game just not being that fun. Too many repetitive tasks or difficult tasks that have no real substance to them and are intentionally gated or time consuming combined with jobs that don't even have any unique quests or storylines to them post Stormblood.
    Job quests where one of my fav points of this game.
    (7)
    #FFXIVHEALERSTRIKE

  8. #4608
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Ayan_Calvesse View Post
    I worry expanding healer DPS will actually result in healers bowing out of content due to the added complexity; once healers are doing half the damage due to low damage for healing; people are going to get it twisted and so nervous healers just won't show up...or worse end up dead more often as they juggle healing with more complex damage while trying to follow mechanics. Its like adding more survivability to DPS or more things to do; one of the reasons I suspect Eye of the Dragon got changed is because so few dragoons were probably using it effectively; instead simply buffing themselves; while those that did improved raid performance dramatically.

    Another possiblity is to create healers as having a "damage dealing" option and historically I've seen what happens when you do that - see Cleric stance or the term "Smizzard"
    I mean, the newer healers don't hit their damage buttons as it is. Whats the difference between not using 2 buttons and not using 4 buttons.

    Edit: Also going after Blizzard here is questionable, considering healing in that game is pretty good, and there are two healers that actually heal by doing damage (not the fake kind like sage)
    (15)
    Last edited by Rolder50; 06-23-2024 at 08:09 AM.

  9. #4609
    Player
    DiaDeem's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    1,625
    Character
    Vivian Rysto
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Fawkes View Post
    Thanks for posting this.

    Do I think healers need improvement? Yes
    Will I be striking? No
    (5)

  10. #4610
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,439
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Aidorouge View Post
    Actually, I've been looking at tanks and DPS another way recently, specifically how I know some who are pro-healer strike who plan on deliberately ignoring mechanics/eating as much damage as possible come Dawntrail to give the anti-strike "thanks for the instant queue" healers a hard time, lol. I mean, it's "no big deal" right? There's "nothing to complain about" right? (Alternately, you have the anti-strike tanks and DPS who want to give any unfortunate queuing pro-strikers "something engaging to do, just like you whined about".)

    As well, there's also pro-strike healers who are planning on continuing to queue, but are going to do exactly what the devs demand of them: Be green DPS only, refusing to toss out a single heal because tank and DPS self-sustain is "working as intended" and if a wipe happens then "ask for more self-heals then, at least they listen to *you*".

    So yeah, we've reached the point already where a unknown quantity of people are going to grief the current system because it might have better results than sitting out and pouting because as others have pointed out, that hasn't worked even once yet. Now turning the new expansions duties into a total clown fiesta... well, who knows what that could result in. Peaceful protest may just not be enough this time.
    I fail to see how either of those are any different than how DF is now, honestly. I don't think their griefing is going to have nearly the same effect, plus it's targeting and blaming the wrong people. They're unhappy with SE, but feel compelled to punish their fellow players. Incredibly mature and very likely to get any valid points completely ignored.
    (3)

Page 461 of 1117 FirstFirst ... 361 411 451 459 460 461 462 463 471 511 561 961 ... LastLast