Page 661 of 1117 FirstFirst ... 161 561 611 651 659 660 661 662 663 671 711 761 ... LastLast
Results 6,601 to 6,610 of 11167
  1. #6601
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    The ex dungeon with the insane first boss? The one that's basically no melee uptime and 99% of people are deing in and even demanding a nerf. If war are soloing this; which I again would want to see evidence of because those doll ads do ridiculous damage and when I go in on war I'm low hp after just the first pull. Then that's taking some insane high skill teams to pull off. U know. Even tanks can be made useless if u shield a rpr enough. Does that give a mandate for a tank strike now XD
    People want that “nerfed” because the adds hitboxes are terrible. There is 10,000 of them and if you get hit by one you can’t do anything for 15 seconds. There isn’t really much damage that actually goes out in that fight

    I’ve never died to that boss on PCT and I haven’t seen almost anyone else die to it either, people just hate you are constantly hit with 15 second silence/pacification
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #6602
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    They're not going to get rid of tank solo sustain, it's there so tanks can carry even if the healer dies.

    They're already giving dps healing/shield abilities to do something similiar.

    I'd imagine the devs are doing this for a couple of reasons.

    1. To help curb dps/tank complaining about healers not pocketing them for heals.

    2. Healer is actually incompetent and can't even keep themselves alive.

    3. To give jobs something without being thinking too much about how it effects their overall kit.

    The devs have made it clear that the damage the party takes will never be strong enough (sans Savage and Ultimate) to call for focused healing/reaching for GCD healing.

    I want to feel like a healer too! But the GCD healing in this game is very basic. There's simply not enough depth in the combat design to make healers feel impactful outside of doing damage.

    You have direct healing, shields, regens and esuna. That's about it.

    The debuffs are either esuna-able, dots, permanent or part of the choreography/mechanic.

    They need to add complexity into the combat design if they actually want healers and support jobs to feel less like dps with color icons and more like their actual roles.

    But adding complexity is probably out of the question considering they spent 3 expansions simplifying and stripping down every job.

    And considering they straight up days they would never go back to HW complexity and the "you want to harder healing, go play Ultimate" comment, I'm very sure things will stay the same or get worse.

    I'm being pessimistic but after watching healers get shafted nearly every xpac and being lied to about "things are going to change for the better next patch/xpac" mindset, I'll take anything they say regarding healers with a grain of salt—and that grain is a legit grain.
    (2)

  3. #6603
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by elioaiko View Post
    They're not going to get rid of tank solo sustain, it's there so tanks can carry even if the healer dies.

    They're already giving dps healing/shield abilities to do something similiar.

    I'd imagine the devs are doing this for a couple of reasons.

    1. To help curb dps/tank complaining about healers not pocketing them for heals.

    2. Healer is actually incompetent and can't even keep themselves alive.

    3. To give jobs something without being thinking too much about how it effects their overall kit.

    The devs have made it clear that the damage the party takes will never be strong enough (sans Savage and Ultimate) to call for focused healing/reaching for GCD healing.

    I want to feel like a healer too! But the GCD healing in this game is very basic. There's simply not enough depth in the combat design to make healers feel impactful outside of doing damage.

    You have direct healing, shields, regens and esuna. That's about it.

    The debuffs are either esuna-able, dots, permanent or part of the choreography/mechanic.

    They need to add complexity into the combat design if they actually want healers and support jobs to feel less like dps with color icons and more like their actual roles.

    But adding complexity is probably out of the question considering they spent 3 expansions simplifying and stripping down every job.

    And considering they straight up days they would never go back to HW complexity and the "you want to harder healing, go play Ultimate" comment, I'm very sure things will stay the same or get worse.

    I'm being pessimistic but after watching healers get shafted nearly every xpac and being lied to about "things are going to change for the better next patch/xpac" mindset, I'll take anything they say regarding healers with a grain of salt—and that grain is a legit grain.
    This is the reason I'm glad I heal myself in dng or my bf does. I really don't trust df healers
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  4. #6604
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The thing is DF healers aren’t any worse than any other role it’s just that there is 2 lynchpin roles in a party and only one lynchpin role has an inbuilt 80% damage reduction

    Healers are seen as pathetic for failure, tanks aren’t allowed to fail
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  5. #6605
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    The adds in the first boss of that dungeon dont even deal real damage. You have to moth into the exaflares to die as non-tank. It's an excellent encouragement to not get hit by mechanics and it's one of the better designed bosses in dungeons in general but the damage output isnt high.
    (1)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  6. #6606
    Player

    Join Date
    May 2023
    Posts
    343
    Quote Originally Posted by sindriiisgaming View Post
    If they added dps 123 for healer then theyde just be green dps. Instead we should be aiming to make healing better so that theyre not just standing around 11111 spamming. If u just make them a green dps savage and ex could wind up being to hard. Not to mention the casual 99% will quit the role
    I think you misunderstood so I'll clarify real quick if you don't mind

    In both my previous posts I suggested making the 11111 gameplay into 11111 gameplay (but it looks different) not actual 123 gameplay

    Same damage, one button over and over, different animations
    I think this is boring but still less boring than it currently is

    And even though I'd like something more interesting than that, I'm not asking for healers to get a 123 on 3 separate DPS buttons, I'm asking for more interesting interactions between the current buttons that don't require people in casual content to do anything different than they already doing, so again, I'm asking to keep 11111 and just make it more interesting. Maybe my DOT procs an occasional instant broil or something. Not that I need more movement, but I'm sure you can agree that a change like that is not going to make casuals quit the role or make harder content even harder.

    If you want more healing checks to make the role interesting, I'm all for it, especially in a game where Tanking is also boring (let's go Tank Strike) and face rolly to the point of absurdity, a lot of healers want to heal more and I think that's great, a lot of healers also want something more interesting than 11111 and people seem to think that can only mean turning them into a full DPS as we traditionally think of them and I disagree, you're not thinking creatively enough, but even if someone does want that, why can't one of the healers be exactly that. GNB is supposed to be that for Tanks. And they also had to get their second combo turned into 1 button, and it was a good change. It's still fun to use. You can balance that archetype just fine.

    I'm not asking for anything that makes the job harder!
    I don't want to make the job harder!

    I'm asking for things that make it more interesting in content as low as haukke manor or temple of qarn for example, meaning it would really help it it was part of the core job design and rotation early on!

    Freecure is a joke on WHM but if it was on Cure 2 I think it would be a joke people smiled about instead of groaning at. It sucks because it's on Cure 1. It would still suck on Cure 2 because it barely ever procs but then it would

    1) be interesting and make me smile when it procs
    2) no longer be a trap that tricks people into using Cure 1 when they aren't having MP issues (remember managing MP)

    At least Physick on Scholar has actual uses even though the average person is convinced that it's Adlo or bust
    (2)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  7. #6607
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The thing is DF healers aren’t any worse than any other role it’s just that there is 2 lynchpin roles in a party and only one lynchpin role has an inbuilt 80% damage reduction

    Healers are seen as pathetic for failure, tanks aren’t allowed to fail
    Then why not demand a nerf on tanks instead of a change on healer. We all know if it wasn't for war this wouldn't even be a problem
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  8. #6608
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Also my bf dies in tender Valley a lot. As a healer. And when he dies its basically run over bevause of all the other stuff. I think this also happened in alexandria to bos 1. The only dng I was really able to cary on war was vanguard first and 3rd boss
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  9. #6609
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Then why not demand a nerf on tanks instead of a change on healer. We all know if it wasn't for war this wouldn't even be a problem
    It’s like the second point on the first post

    Correction it’s literally the first point

    Healers aren’t bad, they just look bad compared to a role that’s basically playing with cheat codes on
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #6610
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,042
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Then why not demand a nerf on tanks instead of a change on healer. We all know if it wasn't for war this wouldn't even be a problem
    Why are you in here arguing when you have never read the summerized complaints in the opening post?
    (12)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

Page 661 of 1117 FirstFirst ... 161 561 611 651 659 660 661 662 663 671 711 761 ... LastLast