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  1. #1
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    If they added dps 123 for healer then theyde just be green dps. Instead we should be aiming to make healing better so that theyre not just standing around 11111 spamming. If u just make them a green dps savage and ex could wind up being to hard. Not to mention the casual 99% will quit the role
    Please we moved past the healers want a 1-2-3 years ago. Sto with that reductionist view when casters nor past damage healer kits are defined by that
    (5)

  2. #2
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by WaxSw View Post
    Please we moved past the healers want a 1-2-3 years ago. Sto with that reductionist view when casters nor past damage healer kits are defined by that
    I'm just replying to that guy who wanted it lol. Go get mad at him. Half of you aren't even on the same page with what you want

    Quote Originally Posted by gllt View Post
    Art of War be a 3 hit combo
    (0)
    Last edited by sindriiisgaming; 07-09-2024 at 05:26 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  3. #3
    Player
    elioaiko's Avatar
    Join Date
    Jul 2019
    Posts
    441
    Character
    Junhee Hatsuharu
    World
    Faerie
    Main Class
    Astrologian Lv 94
    They're not going to get rid of tank solo sustain, it's there so tanks can carry even if the healer dies.

    They're already giving dps healing/shield abilities to do something similiar.

    I'd imagine the devs are doing this for a couple of reasons.

    1. To help curb dps/tank complaining about healers not pocketing them for heals.

    2. Healer is actually incompetent and can't even keep themselves alive.

    3. To give jobs something without being thinking too much about how it effects their overall kit.

    The devs have made it clear that the damage the party takes will never be strong enough (sans Savage and Ultimate) to call for focused healing/reaching for GCD healing.

    I want to feel like a healer too! But the GCD healing in this game is very basic. There's simply not enough depth in the combat design to make healers feel impactful outside of doing damage.

    You have direct healing, shields, regens and esuna. That's about it.

    The debuffs are either esuna-able, dots, permanent or part of the choreography/mechanic.

    They need to add complexity into the combat design if they actually want healers and support jobs to feel less like dps with color icons and more like their actual roles.

    But adding complexity is probably out of the question considering they spent 3 expansions simplifying and stripping down every job.

    And considering they straight up days they would never go back to HW complexity and the "you want to harder healing, go play Ultimate" comment, I'm very sure things will stay the same or get worse.

    I'm being pessimistic but after watching healers get shafted nearly every xpac and being lied to about "things are going to change for the better next patch/xpac" mindset, I'll take anything they say regarding healers with a grain of salt—and that grain is a legit grain.
    (2)

  4. #4
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by elioaiko View Post
    They're not going to get rid of tank solo sustain, it's there so tanks can carry even if the healer dies.

    They're already giving dps healing/shield abilities to do something similiar.

    I'd imagine the devs are doing this for a couple of reasons.

    1. To help curb dps/tank complaining about healers not pocketing them for heals.

    2. Healer is actually incompetent and can't even keep themselves alive.

    3. To give jobs something without being thinking too much about how it effects their overall kit.

    The devs have made it clear that the damage the party takes will never be strong enough (sans Savage and Ultimate) to call for focused healing/reaching for GCD healing.

    I want to feel like a healer too! But the GCD healing in this game is very basic. There's simply not enough depth in the combat design to make healers feel impactful outside of doing damage.

    You have direct healing, shields, regens and esuna. That's about it.

    The debuffs are either esuna-able, dots, permanent or part of the choreography/mechanic.

    They need to add complexity into the combat design if they actually want healers and support jobs to feel less like dps with color icons and more like their actual roles.

    But adding complexity is probably out of the question considering they spent 3 expansions simplifying and stripping down every job.

    And considering they straight up days they would never go back to HW complexity and the "you want to harder healing, go play Ultimate" comment, I'm very sure things will stay the same or get worse.

    I'm being pessimistic but after watching healers get shafted nearly every xpac and being lied to about "things are going to change for the better next patch/xpac" mindset, I'll take anything they say regarding healers with a grain of salt—and that grain is a legit grain.
    This is the reason I'm glad I heal myself in dng or my bf does. I really don't trust df healers
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  5. #5
    Player
    Kozmakis's Avatar
    Join Date
    Jun 2024
    Location
    Gridania
    Posts
    44
    Character
    Pencho Gipsa
    World
    Twintania
    Main Class
    Sage Lv 100
    Quote Originally Posted by elioaiko View Post
    They're not going to get rid of tank solo sustain, it's there so tanks can carry even if the healer dies.

    They're already giving dps healing/shield abilities to do something similiar.
    I am curious, as I haven't played the new ex dungeons yet: if the tank dies, for whatever reason, can one of the other party members tank without wiping?
    (1)

  6. #6
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,917
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The thing is DF healers aren’t any worse than any other role it’s just that there is 2 lynchpin roles in a party and only one lynchpin role has an inbuilt 80% damage reduction

    Healers are seen as pathetic for failure, tanks aren’t allowed to fail
    (11)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  7. #7
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The thing is DF healers aren’t any worse than any other role it’s just that there is 2 lynchpin roles in a party and only one lynchpin role has an inbuilt 80% damage reduction

    Healers are seen as pathetic for failure, tanks aren’t allowed to fail
    Then why not demand a nerf on tanks instead of a change on healer. We all know if it wasn't for war this wouldn't even be a problem
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,917
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Then why not demand a nerf on tanks instead of a change on healer. We all know if it wasn't for war this wouldn't even be a problem
    It’s like the second point on the first post

    Correction it’s literally the first point

    Healers aren’t bad, they just look bad compared to a role that’s basically playing with cheat codes on
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It’s like the second point on the first post

    Correction it’s literally the first point

    Healers aren’t bad, they just look bad compared to a role that’s basically playing with cheat codes on
    Yea but the rest of the points and of the people shouting and yelling are because healers 11111 spam. So I think the lack of real conclusively is why the devs will not change anything. When instead just saying "nerf tank healing" would be easier for 99% of people to get behind and wouldn't come off elietist. Where as "healers are ez mode" yea u can see how it comes off
    (0)
    Last edited by sindriiisgaming; 07-09-2024 at 05:49 PM.
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  10. #10
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    Yea but the rest of the points and of the people shouting and yelling are because healers 11111 spam. So I think the lack of real conclusively is why the devs will not change anything. When instead just saying "nerf tank healing" would be easier for 99% of people to get behind and wouldn't come off elietist. Where are "healers are ez mode" yea u can see how it comes off
    Because there is more than one problem with healer job design. It's not just tank self sustain. It's not just glarespam. Both is a problem and the combine to make an even worse problem: it's boring for people across all skill levels.

    Quote Originally Posted by sindriiisgaming View Post
    What is it they say about assume again?
    It makes a something something of something something. Yea. Ur assuming. I did read them and I've been reading this thread for a while. And I'm noticing the complains aren't organised. Half of you want 1 thing half want the other. Because of this inconsistency the devs are unlikely to listen to either
    Half of you call the strikers casual scrubs who should play harder content before speaking and half of you call them elitist scum who just want to gatekeep dungeons? Why dont you organize?
    (10)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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