


Please we moved past the healers want a 1-2-3 years ago. Sto with that reductionist view when casters nor past damage healer kits are defined by thatIf they added dps 123 for healer then theyde just be green dps. Instead we should be aiming to make healing better so that theyre not just standing around 11111 spamming. If u just make them a green dps savage and ex could wind up being to hard. Not to mention the casual 99% will quit the role


I'm just replying to that guy who wanted it lol. Go get mad at him. Half of you aren't even on the same page with what you want


They're not going to get rid of tank solo sustain, it's there so tanks can carry even if the healer dies.
They're already giving dps healing/shield abilities to do something similiar.
I'd imagine the devs are doing this for a couple of reasons.
1. To help curb dps/tank complaining about healers not pocketing them for heals.
2. Healer is actually incompetent and can't even keep themselves alive.
3. To give jobs something without being thinking too much about how it effects their overall kit.
The devs have made it clear that the damage the party takes will never be strong enough (sans Savage and Ultimate) to call for focused healing/reaching for GCD healing.
I want to feel like a healer too! But the GCD healing in this game is very basic. There's simply not enough depth in the combat design to make healers feel impactful outside of doing damage.
You have direct healing, shields, regens and esuna. That's about it.
The debuffs are either esuna-able, dots, permanent or part of the choreography/mechanic.
They need to add complexity into the combat design if they actually want healers and support jobs to feel less like dps with color icons and more like their actual roles.
But adding complexity is probably out of the question considering they spent 3 expansions simplifying and stripping down every job.
And considering they straight up days they would never go back to HW complexity and the "you want to harder healing, go play Ultimate" comment, I'm very sure things will stay the same or get worse.
I'm being pessimistic but after watching healers get shafted nearly every xpac and being lied to about "things are going to change for the better next patch/xpac" mindset, I'll take anything they say regarding healers with a grain of salt—and that grain is a legit grain.


This is the reason I'm glad I heal myself in dng or my bf does. I really don't trust df healersThey're not going to get rid of tank solo sustain, it's there so tanks can carry even if the healer dies.
They're already giving dps healing/shield abilities to do something similiar.
I'd imagine the devs are doing this for a couple of reasons.
1. To help curb dps/tank complaining about healers not pocketing them for heals.
2. Healer is actually incompetent and can't even keep themselves alive.
3. To give jobs something without being thinking too much about how it effects their overall kit.
The devs have made it clear that the damage the party takes will never be strong enough (sans Savage and Ultimate) to call for focused healing/reaching for GCD healing.
I want to feel like a healer too! But the GCD healing in this game is very basic. There's simply not enough depth in the combat design to make healers feel impactful outside of doing damage.
You have direct healing, shields, regens and esuna. That's about it.
The debuffs are either esuna-able, dots, permanent or part of the choreography/mechanic.
They need to add complexity into the combat design if they actually want healers and support jobs to feel less like dps with color icons and more like their actual roles.
But adding complexity is probably out of the question considering they spent 3 expansions simplifying and stripping down every job.
And considering they straight up days they would never go back to HW complexity and the "you want to harder healing, go play Ultimate" comment, I'm very sure things will stay the same or get worse.
I'm being pessimistic but after watching healers get shafted nearly every xpac and being lied to about "things are going to change for the better next patch/xpac" mindset, I'll take anything they say regarding healers with a grain of salt—and that grain is a legit grain.

I am curious, as I haven't played the new ex dungeons yet: if the tank dies, for whatever reason, can one of the other party members tank without wiping?




The thing is DF healers aren’t any worse than any other role it’s just that there is 2 lynchpin roles in a party and only one lynchpin role has an inbuilt 80% damage reduction
Healers are seen as pathetic for failure, tanks aren’t allowed to fail
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


Then why not demand a nerf on tanks instead of a change on healer. We all know if it wasn't for war this wouldn't even be a problem




It’s like the second point on the first post
Correction it’s literally the first point
Healers aren’t bad, they just look bad compared to a role that’s basically playing with cheat codes on
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


Yea but the rest of the points and of the people shouting and yelling are because healers 11111 spam. So I think the lack of real conclusively is why the devs will not change anything. When instead just saying "nerf tank healing" would be easier for 99% of people to get behind and wouldn't come off elietist. Where as "healers are ez mode" yea u can see how it comes off




Because there is more than one problem with healer job design. It's not just tank self sustain. It's not just glarespam. Both is a problem and the combine to make an even worse problem: it's boring for people across all skill levels.Yea but the rest of the points and of the people shouting and yelling are because healers 11111 spam. So I think the lack of real conclusively is why the devs will not change anything. When instead just saying "nerf tank healing" would be easier for 99% of people to get behind and wouldn't come off elietist. Where are "healers are ez mode" yea u can see how it comes off
Half of you call the strikers casual scrubs who should play harder content before speaking and half of you call them elitist scum who just want to gatekeep dungeons? Why dont you organize?What is it they say about assume again?
It makes a something something of something something. Yea. Ur assuming. I did read them and I've been reading this thread for a while. And I'm noticing the complains aren't organised. Half of you want 1 thing half want the other. Because of this inconsistency the devs are unlikely to listen to either
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