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  1. #1
    Player
    KageTokage's Avatar
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    Feb 2017
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    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Healer is...not complex.

    Once you memorize how much healing/mitigation is needed for a given mechanic you're just popping your non-offensive abilities on a strict timeline whenever you're not spamming 1.

    In harder content people more often then not get one-shot or wipe the entire party if they make mistakes so the option to recover isn't even there to begin with.

    Quote Originally Posted by Morgana96 View Post
    The original post refers to itself as "a collective voice" for healer players.

    But it isn't. There are those who only agree with some of the things listed, while others don't agree with any of them. Several players who do still enjoy healing in game keep being insulted and belittled as "not real healers" or "fake healer mains" by certain participants/strike supporters. You can't claim to be speaking for all healer players while being rude and condescending to a large number of them. A true collective voice would address their side of things and try to find compromise that everyone could enjoy.

    And again, that manifesto being too vague doesn't help at all. It shouldn't be treating Dark Knights like they have the same self sustain as Warriors. It shouldn't be treating Second Wind's 120s cooldown like a genuine threat to a regular GCD heal. These conflations only comes off as a lack of understanding of various job kits outside of their main healers.

    If your complaints fail to come off as well thought out and cohesive, everyone - including devs - are going to fail to understand them.
    The "other side" speaking against the strike has been almost strictly insisting healers are fine as they are and that change only stands to potentially alienate less skilled players. There really isn't a concession to be made with them.

    The bottom line is that people just want more to do as healers, whether it's pushing additional DPS buttons or hitting GCD heals more often. It's not a difficult point to make and the devs seem to be at least loosely aware of it given every healer got a new damaging ability in DT.
    (14)
    Last edited by KageTokage; 06-28-2024 at 06:32 PM.

  2. #2
    Player
    Morgana96's Avatar
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    Jun 2024
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    Character
    Morgana Rhansathwyn
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by KageTokage View Post
    The "other side" speaking against the strike has been almost strictly insisting healers are fine as they are and that change only stands to potentially alienate less skilled players. There really isn't a concession to be made with them.

    The bottom line is that people just want more to do as healers, whether it's pushing additional DPS buttons or hitting GCD heals more often. It's not a difficult point to make and the devs seem to be at least loosely aware of it given every healer got a new damaging ability in DT.
    No offense, but that's just giving up without really trying in the first place. There will always be people who brush off a counterargument no matter what. But there are plenty of neutral people as well. Saying there's no room for compromise only stagnates the discussion.

    If you want to convince people on the fence of the validity of your cause, you need to provide thorough and persuasive arguments as to why you feel the way you do. Not a vague manifesto calling everyone else's kits an insult to healers, or a campaign of calling others "fake healers" and belittling them for their differing concerns/opinions on the subject.
    (1)

  3. #3
    Player
    GrimGale's Avatar
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    Sep 2013
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    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Morgana96 View Post
    Not a vague manifesto calling everyone else's kits an insult to healers, or a campaign of calling others "fake healers" and belittling them for their differing concerns/opinions on the subject.
    Self-sustain and healing abilities given to other roles.
    The choice/direction to give such abilities to roles outside of healer encroaches on the role.
    Over simplified DPS rotation
    Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters.
    Homogenization of healer jobs
    Barrier/Pure healer split is largely redundant. All healers essentially play the same with the exception of few and far between niche abilities.
    Excessive oGCD heals.
    These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades.
    Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low.
    Healers should feel like they have a place in all forms of content. It is understandable that difficulty can't be so great as to bar progression of story-based content. However, innovative means should still be employed to make greater/full use of abilities.

    This doesn't seem vague to me though. Like the demands seem pretty specific. Help us out here, how would you make these more specific?
    (12)

  4. #4
    Player
    Morgana96's Avatar
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    Morgana Rhansathwyn
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by GrimGale View Post
    This doesn't seem vague to me though. Like the demands seem pretty specific. Help us out here, how would you make these more specific?
    "Self-sustain and healing abilities given to other roles. The choice/direction to give such abilities to roles outside of healer encroaches on the role."

    This point vaguely treats every self-sustain/self-heal as if they're on par with Warriors. They're not.

    Dark Knight (Pre-DT) had only two true self-healing abilities. One was tied to Living Dead and its five-minute cooldown. The other, Abyssal Drain, is a 60 second cooldown, which is long as hell compared to Warrior's Bloodwhetting/Nascent Flash. It's common knowledge that DRK has the lowest self-sustain of the tanks. It shouldn't be treated as having the same situation as Warrior.

    Second Wind for Melee/Phys. Ranged can only be used every 120s. How is an emergency heal with a two minutes cooldown "encroaching" on a Cure or Benefic? It's not nearly as consistent or reliable as a true heal.

    A better manifesto would acknowledge these kinds of crucial differences and analyze/reflect on them separately. Instead, it delivers a weak stance of "all non-healer self-sustain is bad, actually".

    "Over simplified DPS rotation. Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters"

    The problem here isn't really in the desire, but rather the lack of cohesive and developed vision of what certain healers want to see.

    Do they want longer combos? How long? How complex?

    Should there be more buttons? Should Glare/Malefic/Broil/Dosis change into different attacks as you use them, like how several of Pictomancer's casts do?

    Could more abilities do both damage and healing, like how Assize and Earthly Star do? Or are those part of what's being criticized?

    And will that added DPS require overall readjustment of damage/healing outputs on the jobs? After all, if they do too much DPS, it will shorten encounter time and decrease threat level, which is what the manifesto later claims it doesn't want.

    These are all factors that need to be considered. But the manifesto fails to do that. Instead of one or a few cohesive ideas developed by the entire group, this thread throws around random ideas that are hard to follow and even contradict each other at times.
    (0)
    Last edited by Morgana96; 06-30-2024 at 07:12 AM.

  5. #5
    Player
    Morgana96's Avatar
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    Character
    Morgana Rhansathwyn
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    "Excessive oGCD heals. These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades."

    Again, this point's issue isn't the idea itself, but the lack of convincing argument about what changing oGCDs will impact. It needs to address potential consequences of such significant changes and a more detailed concept of re-balancing.

    Do you want those abilities removed? Or just nerfed or reworked?

    How will that impact the MP usage of each healer if they're no relying more on normal GCD heals? And considering the manifesto's request for more DPS, would the removal/nerfing of oGCDs potentially lead to excessive MP drain?

    "Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low."

    This is where the manifesto feels contradictory. It spent several points claiming healers want more DPS and less heals, only to end by saying they want to heal more and for things to hit harder.

    If the threat level and damage is vastly increased, won't the oGCDs you were demanding to be rid of be more necessary?

    And if the damage output is increased and the bosses more punishing, how does that impact the ability to balance healing through that damage with the potentially longer/more complicated DPS rotation that was asked for earlier?

    ~~~

    All of this is what I mean when I say the manifesto feels too vague to me. Sure, it's making demands and listing complaints, but offers no deeper analysis or argument that would help convince people of the apparent cause. It repeatedly lumps together abilities that aren't similar at all, demands reworks and redesigns without addressing the consequences of such changes, and fails to provide detailed examples of how the changes they want would work for the better.
    (0)

  6. #6
    Player Isala's Avatar
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    Jun 2014
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    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Morgana96 View Post
    "Excessive oGCD heals. These are not only abundant, but exceptionally powerful. This in addition to self-sustain on other roles reduces the dynamic of healing comrades."

    Again, this point's issue isn't the idea itself, but the lack of convincing argument about what changing oGCDs will impact. It needs to address potential consequences of such significant changes and a more detailed concept of re-balancing.

    Do you want those abilities removed? Or just nerfed or reworked?

    How will that impact the MP usage of each healer if they're no relying more on normal GCD heals? And considering the manifesto's request for more DPS, would the removal/nerfing of oGCDs potentially lead to excessive MP drain?

    "Lack of engaging content outside the most difficult duties (Savage/Ultimate). i.e. the threat level is too low."

    This is where the manifesto feels contradictory. It spent several points claiming healers want more DPS and less heals, only to end by saying they want to heal more and for things to hit harder.

    If the threat level and damage is vastly increased, won't the oGCDs you were demanding to be rid of be more necessary?

    And if the damage output is increased and the bosses more punishing, how does that impact the ability to balance healing through that damage with the potentially longer/more complicated DPS rotation that was asked for earlier?

    ~~~

    All of this is what I mean when I say the manifesto feels too vague to me. Sure, it's making demands and listing complaints, but offers no deeper analysis or argument that would help convince people of the apparent cause. It repeatedly lumps together abilities that aren't similar at all, demands reworks and redesigns without addressing the consequences of such changes, and fails to provide detailed examples of how the changes they want would work for the better.
    It's not a contradiction. The issue with the threat level being too low is because we have 100 oGCDs to top everyone off, that are always up (provided good CD management), and there is no actual usage of anything resembling an actual healing SPELL in the vast majority of situations. We spend, as people have shown, WITH DATA, around 60% of our entire time pushing the same single GCD button, and that's just god awful gameplay.
    (8)

  7. #7
    Player
    Morgana96's Avatar
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    Character
    Morgana Rhansathwyn
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Isala View Post
    It's not a contradiction. The issue with the threat level being too low is because we have 100 oGCDs to top everyone off, that are always up (provided good CD management), and there is no actual usage of anything resembling an actual healing SPELL in the vast majority of situations. We spend, as people have shown, WITH DATA, around 60% of our entire time pushing the same single GCD button, and that's just god awful gameplay.
    Again, that doesn't help anyone understand what you want to see happen.

    Do you want more DPS and for the game to take away certain heals? Do you want more reasons to use the heals you have, but also still do more DPS? And would overall DPS output have to be adjusted if that happened, since more DPS causes fights/encounters to feel faster/weaker?

    Do you want the enemies to hit harder so those oGCDs feel worth it? Do you want the oGCDs to be less potent or to have longer cool downs so that they don't feel so excessive? Do you want them gone completely and to solely rely on GCD instead for heavy damage? And if you do want just GCD, how will that impact MP levels and a potential addition of a healer DPS rotation that also uses MP?

    What is a "fixed" healer to you? And does it actually match up with what a "fixed" healer is to everyone else involved in this strike?

    It's a lack of answers to questions like these that causes the manifesto and the overall strike to feel contradictory to many. One person in this thread will demand one thing, only for another to demand the exact opposite. There's not enough organization and collaboration happening in this group to take it seriously as a strike or protest. You want to convince people you're right, but aren't working together in presenting the necessary arguments and answers that will help prove you're right.
    (2)

  8. #8
    Player
    Amity_Roji's Avatar
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    Aug 2022
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    24
    Character
    Amity Nightshade
    World
    Coeurl
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Morgana96 View Post
    This is where the manifesto feels contradictory. It spent several points claiming healers want more DPS and less heals, only to end by saying they want to heal more and for things to hit harder.
    This has been heavily discussed before - including this post here, that outlines why there's a focus on healer DPS additions, what the causes of the healer problem are, and defines what healers should be - but let's simply things:

    Healers: "Yo Squeenix, can us healers...uhh...heal more?"

    Squeenix: "No."

    Healers: "Sigh, ok. But can we at least get some kind of DPS rotation to keep us entertained while we're doing all this not-healing?"

    Squeenix: "Also no. Here's some pretty graphics; now go pound sand."

    Quote Originally Posted by Morgana96 View Post
    All of this is what I mean when I say the manifesto feels too vague to me. Sure, it's making demands and listing complaints, but offers no deeper analysis or argument that would help convince people of the apparent cause.
    Yeah, but that's just one person's take and they just got the ball rolling, so to speak. There's been hundreds - maybe thousands - of posts in this thread analyzing the healer role in excruciating detail from every angle throughout this thread. That said, this shouldn't matter - we do not need to know how to fix the problem in order to know that there is one. The fixing part is Squeenix's job. They're literally game designers. The purpose of the strike and the discussion around it was to draw attention to the fact that the healer role has been devalued for three expansions now and that those of us who play the role expect and deserve better.

    EDIT: Let me preempt some things too:

    Here's a response to "But your strike is just ruining the game for everyone else/you're intentionally hurting other players' experience!"

    The eight questions that illustrate why FFXIV healers are broken compared to other MMOs.
    (18)
    Last edited by Amity_Roji; 06-30-2024 at 08:05 AM.

  9. #9
    Player
    Morgana96's Avatar
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    Morgana Rhansathwyn
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Amity_Roji View Post
    That said, this shouldn't matter - we do not need to know how to fix the problem in order to know that there is one. The fixing part is Squeenix's job. They're literally game designers. The purpose of the strike and the discussion around it was to draw attention to the fact that the healer role has been devalued for three expansions now and that those of us who play the role expect and deserve better.
    Uh , you do, actually. Not on a professional game designer level. But at least on some basic level of what you want to see in a "fixed" healer.

    You are the ones who have the problem with the current healer jobs. A stance that is not universal. It's your responsibility to explain and prove why healers are in an apparently horrendous place. You have to prove to the devs you're right and that others are wrong.

    This is your strike. You have to be active about it, and make your demands clear from the get go. Why would you leave the entire process to the devs when you already felt they didn't do it right the first time?
    (1)
    Last edited by Morgana96; 06-30-2024 at 08:40 AM.

  10. #10
    Player
    ty_taurus's Avatar
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    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,744
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Morgana96 View Post
    "Over simplified DPS rotation. Every job in FFXIV has a 'filler GCD' skill that they press when there are no other requirements. No role in the game pushes this skill more than healer. Not by a long shot. Our offensive capability should still feel dynamic and rewarding. Yes, we are healers, but we are also casters"

    The problem here isn't really in the desire, but rather the lack of cohesive and developed vision of what certain healers want to see.

    Do they want longer combos? How long? How complex?

    Should there be more buttons? Should Glare/Malefic/Broil/Dosis change into different attacks as you use them, like how several of Pictomancer's casts do?

    Could more abilities do both damage and healing, like how Assize and Earthly Star do? Or are those part of what's being criticized?

    And will that added DPS require overall readjustment of damage/healing outputs on the jobs? After all, if they do too much DPS, it will shorten encounter time and decrease threat level, which is what the manifesto later claims it doesn't want.

    These are all factors that need to be considered. But the manifesto fails to do that. Instead of one or a few cohesive ideas developed by the entire group, it's random ideas thrown around that are hard to follow and even contradict each other at times.
    Well, we have four healers, so they shouldn't be approaching DPS the same way anyway. Rather, they should each approach it in their own way just like the other jobs do. There's not a specific right answer here. If anything, it's more an ask of "anything that isn't this," but it should also feel appropriate of a caster.

    For scholar, for example, there does seem to be a moderate consensus which is the restoration of DOT gameplay. But the other healers shouldn't just copy that. There should be a range of styles and levels of dedication to DPS that includes one that's more simple to one that's more complex. Sage was given an identity closely associate with DPS, so it should try to be more ambitious about feeling like a caster DPS. On the flip side, having a healer that's still simple is important as well, but I think we could have a simple healer that still is able to have a little more than just glare spam.

    At the end of the day, we are not the designers. It isn't our responsibility to create the specific solutions, but whatever happens, I just don't want this, yet we've been stuck with nothing but this for now 5 years. I'm not interested in enduring it for another 2.5 years. If it changes before then or when 8.0 releases, then I'll be there, but until then, I won't be. I think that's a sentiment that's shared by many people at this point.
    (11)
    Last edited by ty_taurus; 06-30-2024 at 07:27 AM.
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.