Healer is...not complex.
Once you memorize how much healing/mitigation is needed for a given mechanic you're just popping your non-offensive abilities on a strict timeline whenever you're not spamming 1.
In harder content people more often then not get one-shot or wipe the entire party if they make mistakes so the option to recover isn't even there to begin with.
The "other side" speaking against the strike has been almost strictly insisting healers are fine as they are and that change only stands to potentially alienate less skilled players. There really isn't a concession to be made with them.
The bottom line is that people just want more to do as healers, whether it's pushing additional DPS buttons or hitting GCD heals more often. It's not a difficult point to make and the devs seem to be at least loosely aware of it given every healer got a new damaging ability in DT.



Reply With Quote





