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  1. #6101
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,431
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Local_Custard View Post
    The Berserker identity has nothing to do with healing party members though.
    If it were a shield, with a duration and the potential to 'expire', it'd be a lot less destructive to the trinity, I think. An aesthetic more akin to 'you ignore the pain', rather than 'you shrug your shoulders a bit and all your wounds magically suture themselves shut. And your targetted ally's too, for some reason'
    (10)

  2. #6102
    Player
    Grann-Goro's Avatar
    Join Date
    Mar 2017
    Posts
    246
    Character
    Grann Goro
    World
    Ragnarok
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Revash View Post
    I believe its one of the root causes of toxicity in WoW end-game environment. Your success being dependent on others. And if another player "fails to live up to your expectations" then like I mentioned before, gamers are emotional beings and will start their blame witch hunt. SE might be desperately fighting against it. And how successful they are? Well we got a 610+ page post to discuss it I guess.
    I believe you're right, but at the same time it feels a little like throwing the baby out with the bath water.
    Teamplay creates friction between players ? Well then, let's remove teamplay almost entirely. Ok sure, but...

    And again, why keep the player base divided into 3 roles if teamplay is so much of a problem ? What's the point in having so few differences between them ? Doesn't it create queues for almost nothing at the end ? Wouldn't it be simpler to put all players in an unique role ?

    In fact, that's already pretty much what they did in the new type of dungeon of Endwalker. And to me, the damage the holy trinity suffered in this game is so big and goes for so long now, that the only way to make the game somehow coherent now is to simply get rid of the trinity !
    It's really sad to me, but it's the better thing to do I guess...
    They can't turn back now. Too many people have joined since Shadowbringer now, and too many people like the game the way it is now.
    (4)
    Last edited by Grann-Goro; 07-03-2024 at 08:46 AM.
    Retired healer

  3. #6103
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,183
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Maybe I’m misunderstanding the ‘traditional’ Berserker identity but I always assumed it was more ‘takes the damage but continues the rampage completely unfazed’. How in the world they got from that to ‘is literally so unfazed by the damage that their party members’ wounds force themselves shut’.
    Like, did the Warrior get so angry it scared our wounds away or something? lol

    Interestingly it’s also yet another example of how their absolute disregard for established lore, class identity and general game logic causes not only the classes themselves to suffer but every class around them too. It’s not like healers are just bad in a vacuum, it’s the total cumulation of all of these awful decisions made with no regard to the actual game itself. Like, they just used what they thought looked good on paper and said ‘screw if it fits, they’ll like what we tell ‘em to!’ (*cough*Seraphism*cough* )

    Really Real Actual Dev Quote: ‘WAR has some angry ungabunga already, so let’s just give them a bunch of power heals strong enough solo practically anything instead, who cares about the axe or the class identity? Healers? Tf are those and why should we care?’
    (12)
    Last edited by Connor; 07-03-2024 at 06:54 AM.

  4. #6104
    Player
    Revash's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Lynlia Crux
    World
    Louisoix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Grann-Goro View Post
    I believe you're right, but at the same time it feels a little like throwing the baby out with the bath water.
    Teamplay creates friction between players ? Well then, let's remove teamplay almost entirely. Ok sure, but...

    And again, why keep the player base divided into 3 roles if teamplay is so much of a problem ? What's the point in having so few differences between them ? Doesn't it create queues for almost nothing at the end ? Wouldn't it be simpler to put all players in an unique role ?

    In fact, that's already pretty much what they did in the new type of dungeon of Endwalker. And to me, the damage the holy trinity suffered in this game is so big and goes for so long now, that the only way to make the game somehow coherent now is to simply get rid of it !
    It's really sad to me, but it's the better thing to do I guess...
    They can't turn back now. Too many people have joined since Shadowbringer now, and too many people like the game the way it is now.
    I am not proposing FFXIV to become solo player game but if you combine many random peps together with different goals and skillsets together(like random duty roulete). Friction is inevitable. Its a natural reaction. SE can only to manage it as best as possible but you can't change human nature.
    As for the roles. I personally believe its part of the game's core. Like any game, it has its foundation, its core where everything is built around it and some stuff simply can't be changed so easily without pretty much transforming the whole game together.

    You can pain the walls, build a new roof, perhaps a new floor or new rooms but if you start changing the house's foundation, you risk collapsing it all together.
    (0)

  5. #6105
    Player
    Inarikun's Avatar
    Join Date
    Sep 2015
    Posts
    3
    Character
    Vye D'asheford
    World
    Malboro
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by PercibelTheren View Post
    I mained Astrologian for the two years I've been around but I also shelved it for Dawntrail. I tested it out and I hate the changes as much as I thought I would. I liked the semi-random gameplay and the high APM. I just fully switched to Dancer because it's the closest thing with the general feel to me. I know there are other people who feel similarly. What I find strange is that both here and on Reddit, people were praising the rework, yet I don't see them playing Astro. It was already quite rare in Endwalker but now it's even worse. Which I find ironic because apparently the reason for simplifying healers is to appeal to more people. Doesn't seem to be working.
    I absolutely completely agree. The AST changes on the cards are completely unrewarding. The fun with the identity of the job was choice on the fly. Making the most out of a chaotic kit. The agency of the job has been washed away. I played and mained AST since the job release and have complained about the same changes. They have consistently homogenized and streamlined the job so much that there is no more flow chart to the job. 4 out of the 6 cards will go to the tank by default on CD because they are heal/mitigation perks, with a predetermined damage card with every sleeve draw. If I wanted to stack skills to produce a big shield/heal, I would have played another job. The base kit was also strong enough with heals and mitigation. Not only are 4 of the 6 cards practically do the same thing, they are going to the strong role in the game. Where is the reward in that?

    If stacking the cards could produce new boosted perks, like in previous versions, it would add more agency in the choices of who will receive the cards. That is fun to do. Making the most out of a less than optimal situation is rewarding. If I wanted to memorize the maximal rotation of a job, I would main others. There are plenty of them. I know that high end players suffered the most out of RnG. But what percentage of playtime do even high end players play high end content? On the other hand, what is the majority of playtime being spent everyday?

    The self expression of play in AST used to be the reason why I latched onto the job. Now, it's just feels like a different uniform of a department for the same company. I guess it is now time to conform and fall in line.

    I will sadly wait for the live letter to see the response if there will be any. I hope the raiders are happy. They got what they always wanted.
    (3)

  6. #6106
    Player

    Join Date
    May 2023
    Posts
    343
    I want decision making but all I get is the illusion of self expression on a neverending circular timer. But it's not even a good illusion.
    (6)

  7. #6107
    Player
    thereal_aliceanders's Avatar
    Join Date
    Jun 2017
    Posts
    45
    Character
    Pochen Lionheart
    World
    Cuchulainn
    Main Class
    Scholar Lv 100
    Welcome to what it was like to main bard.
    (1)

  8. #6108
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by gllt View Post
    I want decision making but all I get is the illusion of self expression on a neverending circular timer. But it's not even a good illusion.
    This is an amazing take on a lot of FF14's problems.
    (7)
    #FFXIVHEALERSTRIKE

  9. #6109
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,113
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Inarikun View Post
    On the other hand, what is the majority of playtime being spent everyday?.
    Glarebroiling.

    The change to AST really made the Malefic spam more apparent. Before ,you noticed it inbetween the card flinging, where you had those 30 seconds of Redraw to Malefic away. But when you had a card you fell into this sorta rythm where you fling cards inbetween GCDs. It made openers frantic but always following the rythm of malefic. It made the spell and the repetition almost dissapear for a few seconds.

    Now the button is really apparent. You basically hold the 2 dps cards for 2 minute bursts and the other four cards are halphazardly flung around when you need a weaker version of Celestial Intersection/ Aspected Benefic / Exaltation.

    Redraw was neat to use. The last smidgeon of card control and engagement you had with seals is gone. Astrodyne while it was kinda crappy in execution, at least was something you could build up to.

    Now it's just more malefic sludge with the occasional cluster of flavourless card cookie chip in between and a big flashy (but otherwise kinda pointless attack) at the end.

    Oracle is really pretty though. I wish we could use it more often and build up to it.
    (8)
    Last edited by GrimGale; 07-03-2024 at 09:42 AM.

  10. #6110
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    212
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Isala View Post
    The only communication we ever get out of the devs is that they're designing Jobs to appeal to players who normally don't play them, (WHY?!)
    This one here definitely confuses me the most.

    Like, even putting aside my chronic lack of desire to tank/heal in PVE player group content no matter how "non-anxious" they make the roles, I will also say I was not the biggest fan of MNK & BLM prior to Dawntrail because I just couldn't keep track of how all their mechanics work and found them complicated to play with no real satisfaction even when I accidentally did it correctly once or twice. To hear people say it, both of them were "dumbed down" to make them more appealing to people like me and having played them both... yeah, still not liking them, and I actually feel *more* overwhelmed because now I have even *more* Job gauge things to keep track of. (And I'm not the only non-MNK & BLM main that went right back to not wanting to main them.)

    So you have some prior fans of the jobs that don't like the changes, you have some of the ever elusive "new" fans of the jobs not caring about the changes, so then... WHY CHANGE ANYTHING?
    (3)

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