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  1. #5491
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Ramiee View Post
    8.0 epic originality rework is gonna make the cast time on the DPS spells slightly different.
    and will be noted in a single line, on a single barren slide for healers *collectively* in a multi-hour showcase of the gameplay changes. with the appropriate amount of dismissal and derision from the hosts, seeking to quickly move on to more palatable subjects.
    the Real jobs will get individual on-screen showcases, and a few slides explaining changes in more detail.
    (5)

  2. #5492
    Player
    Veil_Lord's Avatar
    Join Date
    Jun 2024
    Posts
    9
    Character
    Freddy Foreshadowing
    World
    Adamantoise
    Main Class
    Fisher Lv 93
    Quote Originally Posted by Rolder50 View Post
    The issue at the core of everything is that you spend the vast majority of your time using your two damage buttons, on every healer. And if they buff tank and DPS's ability to sustain themselves, while leaving incoming damage the same, then you are going to spend even MORE of your time with your two damage buttons. If a healer is brought along at all, at that point.
    To be fair... it's kind of right there in the name: Healer. As opposed to "Damage Per Second" which is a whole other class, or tank. The focus is on keeping people alive, just like tanks are the damage sponge, and DPS are the ones who do most of the damage. Any damage a healer does is just gravy the way the duty system is set up. Instead of every player being something of an army unto themselves, they are intended to have to rely on one another to successfully complete tasks. You don't like the direction the healer jobs are going, that's a valid opinion. However, you'd probably have more luck getting people to listen to you if you had actual solutions to propose instead of just complaints. It's like the line from Tommy Boy: "Great, you've identified the smell! Step two is washing it off!" You've identified a series of problems, the next step is coming up with solutions. Spend some time thinking through how healers could be made better, and not just "go back to <version> which was perfect." It wasn't; you know it, I know it, so does everyone else. You want to add a new attack for healers, fine, but show that you've thought through how it would impact the overall balance of the game. Also accept that there are likely technical and legal reasons why they may not ever implement your idea. If you're not willing and able to accept that, you should just move on to another game now.

    I think they should either scrap, or completely overhaul THM/BLM, but I don't really have any ideas to offer on how exactly to improve it, so I tend to keep that thought to myself. I do hope one day they take up my idea of creating a physical ranged healer though. Maybe for 8.0. They could call it Acupuncturist and they throw needles with various potions on the tips to apply different effects. However, that's about the sum total of what I've got for it thus far, so it would need a lot of fleshing out before it's ready. Maybe another physical ranged job that focuses less on damage and more on causing status aliments to enemies. Possibly even zero damage and allow them to be a fifth member of a standard duty. That one might be a lot of work to implement, however, since it potentially would require reworking the logic for every single enemy, but it would make for an interesting shakeup to gameplay IMO. As any developer will tell you, sometimes the smallest seeming changes require the biggest refactoring of code to implement. Even if the devs wanted to make some changes, it might require a massive overhaul of the code, which then requires a lot of testing, etc.
    (2)

  3. #5493
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Its_Kazzy_D View Post
    Sorry but I just need to correct this since I've played all four healers in savage on controller (including Astro!). With a couple settings, you can easily access 32 hotbar buttons on controller, and frankly with the amount of buttons each job in the game has it's a very good idea to do so.
    Also a controller player and I have SCH pet actions (Heel and Stay) on my hot bars with zero issues to.

    I got 48 spots and 32 spots are easily taken. AST actually has more button real estate available than SCH does for me.
    (6)

  4. #5494
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by KvotheCadera View Post
    Man. I already hated dawn trail healers. Now i hate them even more after seeing the patch update notes. Square enix.... is something else.
    I was cautiously optimistic that Sage getting another DoT meant they were finally realizing just how much they have screwed up healers. It wasn't much. But it appeared to be a teeny tiny step in the right direction. It was a step, alright. A huge, massive sprint toward the giant glowing sign that says "WE HAVE NO IDEA WHAT WE'RE DOING, BUT YOU BETTER BELIEVE WE'LL DOUBLE DOWN ON THAT."
    (11)

  5. #5495
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Veil_Lord View Post
    To be fair... it's kind of right there in the name: Healer. As opposed to "Damage Per Second" which is a whole other class, or tank. The focus is on keeping people alive, just like tanks are the damage sponge, and DPS are the ones who do most of the damage. Any damage a healer does is just gravy the way the duty system is set up.
    The problem with this is that there is nothing to heal. There is so little damage in raids that you can just pop one of your dozen off-GCD heals in response to any one event and you will never run out. So guess what happens for the other 90% of the time when there is nothing to heal? Damage!

    Compare this to other MMOs such as our good friend WoW where healers have to actually make proper use of their healing buttons in order to keep the group alive without running out of mana. There is thought required and you have to combo together particular actions for the best results. None of this "Oh a raidwide happened, just use one afflatus rapture charge and go back to doing damage since the next hit doesn't come for another 30 seconds."
    (15)

  6. #5496
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Veil_Lord View Post
    To be fair... it's kind of right there in the name: Healer. As opposed to "Damage Per Second" which is a whole other class, or tank. The focus is on keeping people alive, just like tanks are the damage sponge, and DPS are the ones who do most of the damage. Any damage a healer does is just gravy the way the duty system is set up. Instead of every player being something of an army unto themselves, they are intended to have to rely on one another to successfully complete tasks.
    (other nonsense follows)
    Do you even play FF XIV? First of all, there's content in the game that's borderline unclearable without that "gravy on top" (go and tell me how your 0 dps healer TOP clear goes). Let's not act like healer dps is an afterthought- this line of thought has been crushed since Gordias and Midas, which was 8 years ago. How are we still discussing this point is beyond me. Unless you mean dungeons... in which case, you talk about "relying on the party", which is the damn whole point that people are discussing, isn't it? That, right now, in the other content that's not high-end of the difficulty scale, people don't need healers for a damn thing.

    And the rest of your rant is just asinine nonsense sorry- first of all, it's not my damn job to find a solution for any problem in FF XIV. I'm not paid to be SE's game designer. I pay a damn sub and I'm voicing my discontentment with part of the experience offered to me.
    But lucky for mr SE, people actually have put forward a lot of good ideas of how to address the issue, some being very low hanging fruit like tossing healers a few dots or a dot proc system or simply freaking restoring one of the 10 healer actions they deleted like Miasma II and were fine for literally 6 years.
    I don't know why I gave you the benefit of the doubt. I mean, you started with "I didn't read the 500 pages of discussion" and then segue into "maybe you guys should discuss this".
    I dunno man, maybe it's in one of the 500 pages you elected not to read before posting this nonsense. Before telling people what they should do or discuss, maybe read what was said before.
    (20)

  7. #5497
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,724
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Veil_Lord View Post
    To be fair... it's kind of right there in the name: Healer. As opposed to "Damage Per Second" which is a whole other class, or tank. The focus is on keeping people alive, just like tanks are the damage sponge, and DPS are the ones who do most of the damage. Any damage a healer does is just gravy the way the duty system is set up.
    So then, we should have Tanks be stripped of all their DPS abilities except for one single target and one AoE, and all their other buttons should be Mitigations and Provokes that don't deal any damage.
    (21)

  8. #5498
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Again, the worst part is this in the job guide explanation: “SGE: To increase attack variation during periods when healing isn't required, new actions such as Eukrasian Dyskrasia and Psyche have been added.“

    E.Dyskrasia doesn’t change where we used E.Dosis in W2W pulls. And Psyche is a 1 min ogcd. It doesn’t add any actual variation. You’re either doing E.Dyskrasia -> Dyskrasia spam or E.Dosis -> Dosis spam.

    They say they get it, but their actions literally show they don’t.
    (16)

  9. #5499
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    You know, I was talking about the healer "changes" in Dawntrail with a friend, and he was like "Man. ARR Conjurer had more of a DPS rotation at 30 than your White Mage has now." And while I can't pull that up in Google to prove it, I did find something that makes me giggle about how much people claim that current healers are good game design. Specifically this leveling Conjurer from early ARR in this thread. https://forums.mmorpg.com/discussion...t-20ish-levels

    And the quote in question?

    I played to level 18 and was getting so bored of the combat. Stone, Aero, Stone, Stone, Stone, Stone, Stone, Stone, Heal (I think those are the spell names, haven't played since Phase 3). Then Protect every 30min. Maybe a stance change if I group.

    I love the storytelling, the graphics, and the ambience, but I just cannot get over how boring combat is for those first 15 levels. I get that I'm a healing character, but throw me a bone to engage me in some more interesting gameplay mechanics. I feel like everything in this game is well designed except for combat.
    So tell me, o defenders of the slop. Why is it, in 2013, a leveling Conjurer can point out how absolutely miserable it is to play like that, yet people will literally trip over themselves to claim that it's such an enjoyable experience to be doing the exact same thing at level 80, 90, 100.
    (18)

  10. #5500
    Player
    Veil_Lord's Avatar
    Join Date
    Jun 2024
    Posts
    9
    Character
    Freddy Foreshadowing
    World
    Adamantoise
    Main Class
    Fisher Lv 93
    Quote Originally Posted by CrimsonGunner View Post
    bottom line: your ass hurt cause they provided feedback and others agree to it and you cant stand it.

    reason for their "whine" ,simple they love the game, love the aspects of healers, love their main job they playing(or rather used to) and wish it would be better.

    went over your head? well tough
    That's certainly one way to interpret things. A completely batshite crazy way, but a way.

    I don't really give a toss. All I'm saying is that if people are this butthurt (to use your terminology) about things, maybe they should find something else to do. Why pay just to be miserable? There's two basic reasons for it: The first is you're not actually upset, you're just looking for attention, and the second is that it hadn't (yet) occurred to you that you have a choice. The former are trolls, while the latter now have been put on notice that they do have a choice. They don't have to keep paying for the privilege to play a game they don't enjoy. No one should be doing that, period, regardless of what the game is. There are literally millions of other games out there to choose from, surely there's at least one that you will enjoy playing. This isn't the 80s and early 90s when you might get 1 new game every month so you had to play the crap out of each one. Just about everyone probably has a backlog of games that would take longer to complete than they will be alive. No point wasting any time on a game you don't derive enjoyment from. Find something else to play, or read a book, watch something on TV, go out and see a movie, go bowling, whatever makes you happy. If you don't enjoy hitting yourself in the head with a ball-peen hammer... STOP DOING IT. How difficult is that?
    (0)

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