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  1. #1
    Player
    Kes13a's Avatar
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    May 2020
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    Gridania
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    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bobby66 View Post
    Edit: Unless what you are saying is SE just makes changes based off their own whims and just state player feedback but are just going based off their own personal feedback. If that is the case then how is this game growing in population? Is the story in itself all that carries this game?
    after the viper changes less than a week after launch, that no one asked for, that no one who played the game long enough to learn the job asked for...

    can you -really- say they do not? based on that kind of kneejerk reaction, I would say yes... it is based 99% off their whims and 1% player feedback, if any.
    (8)
    #FFXIVHEALERSTRIKE

  2. #2
    Player
    Punslinger's Avatar
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    Oct 2015
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    126
    Character
    Adela Skychaser
    World
    Lamia
    Main Class
    Dancer Lv 93
    Quote Originally Posted by Bobby66 View Post
    Overall the game had more engagement back in the day but didn't people complain? Healers complained how annoying it was to heal tanks in dps stance, astro complained how the card system was not engaging because it was just fishing for balance and the RNG did not feel good. Community complained sch would have have the fairy heal and end up letting people die? How cleric stance was unfun and clunky leading to unnecessary deaths cause it was just annoying to manage.

    SE listened, and now people are upset SE is not listening? They gave the masses what they want a more streamlined experience.
    Yes, a bunch of non-healers whined about not getting pocketed by Cure-spammers and because CBU3 listens to everybody but healer mains, the devs catered to them at the expense of said healer mains. From their actions, it's abundantly clear that all decisions about the healer role are made from the POV of the healed, not the healer. The devs also chose the laziest, least-effort ways to address these non-healer complaints.

    AST's card system could have been tweaked to make cards other than Balance more useful. Instead, CBU3 nuked it from orbit and replaced it with an "everyone's a winner!" card system, that has since been replaced twice more, because they refuse to accept that they got it mostly right the first time. Also, anybody who claims pre-ShB AST cards were "not engaging" is lying to you. I'll happily take Balance-fishing if it means I get Royal Road and Time Dilation back. Meaningful interactions between different parts of a healer's kit? In your FF14? It used to be more likely than you think!

    Cleric Stance was already reworked in SB, and I don't think many people here are mourning for the old ARR/HW version. So it was, in fact, possible to file off the rough edges of the role without obliterating it.

    And while the problem is most prominent in the healing role, the recent changes to Viper, the dumbing-down of SMN and SAM, the homogenization of the tanks, all of it points to the same conclusion: CBU3 is deathly allergic to job difficulty and skill expression. No Viper mains were demanding that their brand-new, just-released job needed to be dumbed down. No SAMs were whining about how it was oh-so-hard to use Kaiten. And while SMNs were annoyed that their rotation was very punishing of death, they weren't asking it to be turned into Fisher-Price My First Caster.
    (24)
    "Once upon a time, you were the based healer, who could carry any tank through the largest of pulls! Now you're just here because the Duty Finder said you have to be." - Lucy Pyre

  3. #3
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
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    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bobby66 View Post
    The thing about the healer strike that confuses me, didn't healers have more DPS buttons to press back in the day like sch or had more things to engage with such as cleric stance and astro cards? Wasn't healing not as easy for the masses due to cleric stance, and tanks using dps accessories and tanking in dps stance so aggro was more of a group effort.

    Overall the game had more engagement back in the day but didn't people complain? Healers complained how annoying it was to heal tanks in dps stance, astro complained how the card system was not engaging because it was just fishing for balance and the RNG did not feel good. Community complained sch would have have the fairy heal and end up letting people die? How cleric stance was unfun and clunky leading to unnecessary deaths cause it was just annoying to manage.

    SE listened, and now people are upset SE is not listening? They gave the masses what they want a more streamlined experience.

    Edit: I am not saying how the DEVS handled stuff in the past was perfect but they did try, and the community asked for the removal of stuff not the adjustment. Yet now they are upset when the stuff is gone? People even stated that we should be careful what we ask of the DEV's because often times things do not get replaced when they are removed.
    Yeah not everyone who complains is correct. Just like how not everyone who complains is incorrect.

    The devs have failed to find a balance in hearing complaints between ignoring, or pandering. Both results have laziness and incompetence in common.
    (7)

  4. #4
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    1,991
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I really, really hate the argument of "You healers asked for this, you got what you want, and now you're complaining!?", I have to keep reminding people that we are NOT a hivemind, most of us DIDN'T ask for this, most of us were AGAINST this, actually.

    I've never seen a single healer main back then who asked for our entire kit to be gutted into the worst healer design in the history of games. I have, however, seen tank and DPS mains who complain about healers not healing them and getting antsy about sitting at 90% HP. Of course, SE has to heed their precious DPS players and destroy the healers for them, because apparently if you have a green icon, you're not allowed to have fun.
    (19)

  5. #5
    Player
    Evergrey's Avatar
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    Dec 2014
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    Limsa Lominsa
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    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    I really, really hate the argument of "You healers asked for this, you got what you want, and now you're complaining!?", I have to keep reminding people that we are NOT a hivemind, most of us DIDN'T ask for this, most of us were AGAINST this, actually.

    I've never seen a single healer main back then who asked for our entire kit to be gutted into the worst healer design in the history of games. I have, however, seen tank and DPS mains who complain about healers not healing them and getting antsy about sitting at 90% HP. Of course, SE has to heed their precious DPS players and destroy the healers for them, because apparently if you have a green icon, you're not allowed to have fun.
    I doubt that anyone really thinks that it was all healers who acted this way. But it's simply easier to use a general term when speaking of it, so the word "Healer" as a whole is simply used for the simplicity. Imo at least.
    So yes, it was probably a minority of all healers who were like that.
    But I can say the same for this Strike.
    Not once since the strike began have I seen any mention of it ingame. And I've never seen any # of it in anyone's character profile either.

    But hey, even if it might've been a minority who protested against using DPS skills back then and they got their way, maybe this strike, being a minority as well could bring yet another change.
    I do however think that the defining difference between then and now is that back then it caused a much larger impact ingame where it was turning players against one another, people got kicked and so forth.
    This strike, passive as it is doesn't have the same traction nor negative effects.
    Hopefully something will come out of it non the less.
    (1)

  6. #6
    Player
    Kes13a's Avatar
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    May 2020
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    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    I doubt that anyone really thinks that it was all healers who acted this way. But it's simply easier to use a general term when speaking of it, so the word "Healer" as a whole is simply used for the simplicity. Imo at least.
    So yes, it was probably a minority of all healers who were like that.
    But I can say the same for this Strike.
    Not once since the strike began have I seen any mention of it ingame. And I've never seen any # of it in anyone's character profile either.

    But hey, even if it might've been a minority who protested against using DPS skills back then and they got their way, maybe this strike, being a minority as well could bring yet another change.
    I do however think that the defining difference between then and now is that back then it caused a much larger impact ingame where it was turning players against one another, people got kicked and so forth.
    This strike, passive as it is doesn't have the same traction nor negative effects.
    Hopefully something will come out of it non the less.
    the answers you seek are on the first page, and people are free to use the hashtag or not, nor is griefing by not healing condoned and those people doing so should be rightfully reported:

    This strike is a protest. As such, it is not intended to disrupt the game or the players who have subscribed to FFXIV.
    The message of the strike is a collective voice of those who are not happy with the state of healing and healers in FFXIV.
    (2)
    #FFXIVHEALERSTRIKE

  7. #7
    Player
    Evergrey's Avatar
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    Dec 2014
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    Limsa Lominsa
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    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kes13a View Post
    the answers you seek are on the first page, and people are free to use the hashtag or not, nor is griefing by not healing condoned and those people doing so should be rightfully reported:

    This strike is a protest. As such, it is not intended to disrupt the game or the players who have subscribed to FFXIV.
    The message of the strike is a collective voice of those who are not happy with the state of healing and healers in FFXIV.
    Thank you, but I am well aware.
    Henche why I added the part "passive as it is". Since I know it's not meant to be disruptive.
    Which is the defining difference between then and now which might've been what tipped the scale back then for the change to even happen.
    Hopefully I'm wrong on that part tho.
    (0)

  8. #8
    Player
    Kes13a's Avatar
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    May 2020
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    Gridania
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    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Evergrey View Post
    Thank you, but I am well aware.
    Henche why I added the part "passive as it is". Since I know it's not meant to be disruptive.
    Which is the defining difference between then and now which might've been what tipped the scale back then for the change to even happen.
    Hopefully I'm wrong on that part tho.
    my apologies.

    big difference between then and now is, 700 pages, a lot of views as well as coverage outside of the forums. SE can say they dont intend to do anything, which is their call. but they can no longer say "we didnt know about this"
    (12)
    #FFXIVHEALERSTRIKE

  9. #9
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
    Posts
    6,408
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    I doubt that anyone really thinks that it was all healers who acted this way. But it's simply easier to use a general term when speaking of it, so the word "Healer" as a whole is simply used for the simplicity. Imo at least.
    So yes, it was probably a minority of all healers who were like that.
    But I can say the same for this Strike.
    Not once since the strike began have I seen any mention of it ingame. And I've never seen any # of it in anyone's character profile either.

    But hey, even if it might've been a minority who protested against using DPS skills back then and they got their way, maybe this strike, being a minority as well could bring yet another change.
    I do however think that the defining difference between then and now is that back then it caused a much larger impact ingame where it was turning players against one another, people got kicked and so forth.
    This strike, passive as it is doesn't have the same traction nor negative effects.
    Hopefully something will come out of it non the less.
    So the current design of parties screaming at each other because the tank thinks it’s their god given right to solo the content isn’t creating friction in the party

    The one time I decided to queue as a healer to help a friend the tanks explicitly tried to kill me on sphene because I was the only one besides them who survived clusterfuck phase (and I mean I did it right, they both survived with 4 vuln stacks)

    We don’t need to attempt to actively disrupt other people (and we don’t want to because we value our accounts) the current game design already does it for us
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
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    Limsa Lominsa
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    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    So the current design of parties screaming at each other because the tank thinks it’s their god given right to solo the content isn’t creating friction in the party

    The one time I decided to queue as a healer to help a friend the tanks explicitly tried to kill me on sphene because I was the only one besides them who survived clusterfuck phase (and I mean I did it right, they both survived with 4 vuln stacks)

    We don’t need to attempt to actively disrupt other people (and we don’t want to because we value our accounts) the current game design already does it for us
    I don't think a tank should be able to survive a bossfight without the support of a healer so I do think that their self sustain should have a look over by the devs.
    I've seen tanks try to solo a boss if the rest of the group dies early, sure.
    But if the boss is at high HP more often than not do the tank suicide and we restart the encounter. No screaming and most of the times not even a word uttered.
    I can't however recall to ever have experienced a tank trying to kill the other party members. That sounds like an abnormally to me.

    So I can't tell from personal experience that I've ever felt it causing a friction in a party.
    To me, what people talk about tanks trying to solo Bosses and trying to kill team mates doesn't feel very common.
    I can't say that it is or isn't ofc. But I've never noticed anything ingame that would point towards it being so.
    (0)
    Last edited by Evergrey; 07-14-2024 at 10:47 AM. Reason: Better use of wording

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