Strike supporter or not. I think self sustain on tanks should be nerfed. I play tanks quite often too. The amount of self sustain is getting ridiculousTanks having self sustain and lots of it is not a new concept in MMOS, if you think FFXIV tanks are self-sufficient just wait until you see what a geared tank can do in a game like WoW where it is not only that they do not need healers, they do not need the dps either as they can solo normal content and even still relevant raids on their own.
FFXIV´s tank self sustain s not the issue nor the reason why healing in FFIXV is in the situation it is, and it is just a lazy "solution" that would affect the rest of us.
So again, keep us out of your problems.




here you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.Tanks having self sustain and lots of it is not a new concept in MMOS, if you think FFXIV tanks are self-sufficient just wait until you see what a geared tank can do in a game like WoW where it is not only that they do not need healers, they do not need the dps either as they can solo normal content and even still relevant raids on their own.
FFXIV´s tank self sustain s not the issue nor the reason why healing in FFIXV is in the situation it is, and it is just a lazy "solution" that would affect the rest of us.
So again, keep us out of your problems.
https://www.wowhead.com/blue-tracker...94517#24223979
#FFXIVHEALERSTRIKE




God imagine if the 14 developers would ever actually justify their decisions like this and not be terrified of nerfshere you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.
https://www.wowhead.com/blue-tracker...94517#24223979
It’s weird to be jealous of what the WOW devs are doing but this is so well thought out, makes total sense and considers all sides that it’s exactly what I’d want from this sort of change
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




I have never had a desire to return to playing WoW but it IS nice to see that they have gotten out of their slump and are actually changing things (or trying to) for the better over there. I hope they succeed.God imagine if the 14 developers would ever actually justify their decisions like this and not be terrified of nerfs
It’s weird to be jealous of what the WOW devs are doing but this is so well thought out, makes total sense and considers all sides that it’s exactly what I’d want from this sort of change
#FFXIVHEALERSTRIKE



You mean "terrified of nerfs unless they're nerfing SCH"?God imagine if the 14 developers would ever actually justify their decisions like this and not be terrified of nerfs
It’s weird to be jealous of what the WOW devs are doing but this is so well thought out, makes total sense and considers all sides that it’s exactly what I’d want from this sort of change
I think SCH remains the only job that has gotten a direct nerf in recent memory.
"Healer gameplay should not be dominated by tank healing.here you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.
https://www.wowhead.com/blue-tracker...94517#24223979
Healers play a critical role, and keeping tanks alive is part of what they bring to the table. However, healers contribute to the success of groups in many ways, especially in dungeons. They sustain the group, dispel harmful effects, and respond to burst damage, all while doing mechanics. Tank healing should not demand so much that it interferes with their other roles. It may take some iteration to get the balance right on this, where healers feel essential to tank survival but with their attention not overly demanded by it." ~ Taken from the same link
I am literally crying at this one T.T Like, this is what I really wanna do. Let me keep you alive, tank. Let me keep the party healthy and well, let me feel like I do things. Right now, with the current gameplay, all I do is spam 1 ability and throw some ogcd's in for heals and extra dps. I have been of the mindset of "well, if this is how se wants gameplay, then I at least want an extra attack or two so I don't fall asleep" mindset, but this post from WOW kinda fits exactly what I hope for in healer gameplay. And for the love all the gods, please, let me throw real buffs on the party -ded-




yeah, it was a very good read, and obviously from a group of developers that actually know and or PLAY healers/tanks. they really did hit the nail on the head, and while I havent heard of any huge disgruntlement from WoW, the devs do this? and here we sit with radio silence. rather telling overall"Healer gameplay should not be dominated by tank healing.
Healers play a critical role, and keeping tanks alive is part of what they bring to the table. However, healers contribute to the success of groups in many ways, especially in dungeons. They sustain the group, dispel harmful effects, and respond to burst damage, all while doing mechanics. Tank healing should not demand so much that it interferes with their other roles. It may take some iteration to get the balance right on this, where healers feel essential to tank survival but with their attention not overly demanded by it." ~ Taken from the same link
I am literally crying at this one T.T Like, this is what I really wanna do. Let me keep you alive, tank. Let me keep the party healthy and well, let me feel like I do things. Right now, with the current gameplay, all I do is spam 1 ability and throw some ogcd's in for heals and extra dps. I have been of the mindset of "well, if this is how se wants gameplay, then I at least want an extra attack or two so I don't fall asleep" mindset, but this post from WOW kinda fits exactly what I hope for in healer gameplay. And for the love all the gods, please, let me throw real buffs on the party -ded-
#FFXIVHEALERSTRIKE
Honestly I feel this would be the path I would take with healers; I would transition them to a "support" model; currently the FF XIV dynamic is "shield or pure" for healers; but I would like to see generally all the roles start to vary more; however then you would begin to see more anal statics where they would only demand certain classes as the balance nightmare begins.
Myself I played a "Healer" for migard in DAOC; we provided buffs and most importantly a melee attack speed buff in a group of players that were most commonly melee-dps. So while I was healing I was also providing CC and this additional side job which felt good. I think looking at each of the role designations and making them fill some sort of sub-role would be nice; but being careful not to have the sub-role outshine the actual jobs roles. Its one of the reasons I am really reluctant to make healers in FF XIV a significant source of damage as it will then become a expectation and skill ceiling that will round up some decent healers but sub-par DPS dealers in the healing community. I worry given that "faster killing = faster winning" will just round out all the other sub-role healers however. Its why I always roll my eyes at the GNB/DRK as the damage Off-tank notion as generally the majority of them are not drastically outpacing paladins or warriors damage wise despite their lower survival.
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