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  1. #1
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ruruura View Post
    Tanks having self sustain and lots of it is not a new concept in MMOS, if you think FFXIV tanks are self-sufficient just wait until you see what a geared tank can do in a game like WoW where it is not only that they do not need healers, they do not need the dps either as they can solo normal content and even still relevant raids on their own.

    FFXIV´s tank self sustain s not the issue nor the reason why healing in FFIXV is in the situation it is, and it is just a lazy "solution" that would affect the rest of us.

    So again, keep us out of your problems.
    Strike supporter or not. I think self sustain on tanks should be nerfed. I play tanks quite often too. The amount of self sustain is getting ridiculous
    (8)

  2. #2
    Player
    ServantNaoya's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    22
    Character
    Rat Wildheart
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aword3213 View Post
    Strike supporter or not. I think self sustain on tanks should be nerfed. I play tanks quite often too. The amount of self sustain is getting ridiculous
    Warrior is literally unkillable in dungeons unless the player is asleep at the wheel.
    (6)

  3. #3
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ServantNaoya View Post
    Warrior is literally unkillable in dungeons unless the player is asleep at the wheel.
    seems to be how most things are designed these days.... the ability to sleep while playing is almost a requirement for many jobs.
    (1)
    #FFXIVHEALERSTRIKE

  4. #4
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ruruura View Post
    Tanks having self sustain and lots of it is not a new concept in MMOS, if you think FFXIV tanks are self-sufficient just wait until you see what a geared tank can do in a game like WoW where it is not only that they do not need healers, they do not need the dps either as they can solo normal content and even still relevant raids on their own.

    FFXIV´s tank self sustain s not the issue nor the reason why healing in FFIXV is in the situation it is, and it is just a lazy "solution" that would affect the rest of us.

    So again, keep us out of your problems.
    here you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.

    https://www.wowhead.com/blue-tracker...94517#24223979
    (10)
    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,789
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kes13a View Post
    here you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.

    https://www.wowhead.com/blue-tracker...94517#24223979
    God imagine if the 14 developers would ever actually justify their decisions like this and not be terrified of nerfs

    It’s weird to be jealous of what the WOW devs are doing but this is so well thought out, makes total sense and considers all sides that it’s exactly what I’d want from this sort of change
    (13)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    God imagine if the 14 developers would ever actually justify their decisions like this and not be terrified of nerfs

    It’s weird to be jealous of what the WOW devs are doing but this is so well thought out, makes total sense and considers all sides that it’s exactly what I’d want from this sort of change
    I have never had a desire to return to playing WoW but it IS nice to see that they have gotten out of their slump and are actually changing things (or trying to) for the better over there. I hope they succeed.
    (4)
    #FFXIVHEALERSTRIKE

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    God imagine if the 14 developers would ever actually justify their decisions like this and not be terrified of nerfs

    It’s weird to be jealous of what the WOW devs are doing but this is so well thought out, makes total sense and considers all sides that it’s exactly what I’d want from this sort of change
    You mean "terrified of nerfs unless they're nerfing SCH"?

    I think SCH remains the only job that has gotten a direct nerf in recent memory.
    (0)

  8. #8
    Player
    LyraShu's Avatar
    Join Date
    Apr 2024
    Posts
    119
    Character
    Lyra Shuu
    World
    Midgardsormr
    Main Class
    Sage Lv 100
    Quote Originally Posted by Kes13a View Post
    here you go. Even the vaunted WoW has noticed a problem with tanks being unkillable. a little knowledge of the issue goes a long way.

    https://www.wowhead.com/blue-tracker...94517#24223979
    "Healer gameplay should not be dominated by tank healing.

    Healers play a critical role, and keeping tanks alive is part of what they bring to the table. However, healers contribute to the success of groups in many ways, especially in dungeons. They sustain the group, dispel harmful effects, and respond to burst damage, all while doing mechanics. Tank healing should not demand so much that it interferes with their other roles. It may take some iteration to get the balance right on this, where healers feel essential to tank survival but with their attention not overly demanded by it." ~ Taken from the same link

    I am literally crying at this one T.T Like, this is what I really wanna do. Let me keep you alive, tank. Let me keep the party healthy and well, let me feel like I do things. Right now, with the current gameplay, all I do is spam 1 ability and throw some ogcd's in for heals and extra dps. I have been of the mindset of "well, if this is how se wants gameplay, then I at least want an extra attack or two so I don't fall asleep" mindset, but this post from WOW kinda fits exactly what I hope for in healer gameplay. And for the love all the gods, please, let me throw real buffs on the party -ded-
    (4)

  9. #9
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LyraShu View Post
    "Healer gameplay should not be dominated by tank healing.

    Healers play a critical role, and keeping tanks alive is part of what they bring to the table. However, healers contribute to the success of groups in many ways, especially in dungeons. They sustain the group, dispel harmful effects, and respond to burst damage, all while doing mechanics. Tank healing should not demand so much that it interferes with their other roles. It may take some iteration to get the balance right on this, where healers feel essential to tank survival but with their attention not overly demanded by it." ~ Taken from the same link

    I am literally crying at this one T.T Like, this is what I really wanna do. Let me keep you alive, tank. Let me keep the party healthy and well, let me feel like I do things. Right now, with the current gameplay, all I do is spam 1 ability and throw some ogcd's in for heals and extra dps. I have been of the mindset of "well, if this is how se wants gameplay, then I at least want an extra attack or two so I don't fall asleep" mindset, but this post from WOW kinda fits exactly what I hope for in healer gameplay. And for the love all the gods, please, let me throw real buffs on the party -ded-
    yeah, it was a very good read, and obviously from a group of developers that actually know and or PLAY healers/tanks. they really did hit the nail on the head, and while I havent heard of any huge disgruntlement from WoW, the devs do this? and here we sit with radio silence. rather telling overall
    (6)
    #FFXIVHEALERSTRIKE

  10. #10
    Player
    Ayan_Calvesse's Avatar
    Join Date
    Dec 2021
    Posts
    518
    Character
    Ayan Calvesse
    World
    Coeurl
    Main Class
    Reaper Lv 100
    Quote Originally Posted by LyraShu View Post
    "Healer gameplay should not be dominated by tank healing.-----let me throw real buffs on the party -ded-
    Honestly I feel this would be the path I would take with healers; I would transition them to a "support" model; currently the FF XIV dynamic is "shield or pure" for healers; but I would like to see generally all the roles start to vary more; however then you would begin to see more anal statics where they would only demand certain classes as the balance nightmare begins.

    Myself I played a "Healer" for migard in DAOC; we provided buffs and most importantly a melee attack speed buff in a group of players that were most commonly melee-dps. So while I was healing I was also providing CC and this additional side job which felt good. I think looking at each of the role designations and making them fill some sort of sub-role would be nice; but being careful not to have the sub-role outshine the actual jobs roles. Its one of the reasons I am really reluctant to make healers in FF XIV a significant source of damage as it will then become a expectation and skill ceiling that will round up some decent healers but sub-par DPS dealers in the healing community. I worry given that "faster killing = faster winning" will just round out all the other sub-role healers however. Its why I always roll my eyes at the GNB/DRK as the damage Off-tank notion as generally the majority of them are not drastically outpacing paladins or warriors damage wise despite their lower survival.
    (1)

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