Player

100% truth XD
I understand that far in the past, the game couldn't handle too many statuses on anything. So combining that with Arcanist tomfoolery and putting like 5 DOTs per player on enemies until the system couldn't even keep track of them all was silly and a problem. (I'm specifically referencing the cross classing days)
I also understand that DOTs have seemingly been slowly removed from most gameplay because they are seen as making a job too busy or complicated somehow.
But we've mostly fixed the status effect issues as far as I'm aware and I just have to ask: can we have DOT spreading tools? Arcanist dot spread was so fun. As I understand it, SGE now has something that plays with the DOT but it's also a new expac ability? Whee.
I feel like every healer, much earlier in the MSQ, would benefit from a DOT spread ability just like we would benefit from very slightly earlier access to AOEs. As it stands, admittedly, I like having to make the very small and easy but nonetheless undeniable decision when running and dotting things with my Tank when it's time to stop and move to AOEs or healing. It's not much lmao. But when it happens all I can think is, dang it, I wanted to get my DOT onto a few more enemies.
That's when I usually weave a paralysis potion onto an enemy or something in ARR content cause I have nothing better to do.
Why can't energy drain refresh my DOT or something?
I would genuinely still take a healer rotation of 1111121111 if the buttons changed contextually or proc'd things. Just give me a 3 hit combo on 1-1-1 and make it interact with my DOT or something already.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
>why do you play healer, is it because it's fun?
>because I get payed for it
not selling me on your enjoyment

I will say, I don't think regular dungeons should be changed at all. Although I would like some extreme versions of current dungeons where the mobs are tough as nails like criterion but maybe the bosses aren't as hard EX trials (so we're not minimalizing the EX trials).


If people are willing to pay other players just for them to play healer, I can't imagine much better prove that the healer role needs improvements. And it directly counters earlier claims that there are still more then enough people playing healers. Sounds like the strike is working far better then I ever expected.
Last edited by aiqa; 07-06-2024 at 05:38 AM.
Obviously people jump on that one guy claiming that he gets paid for playing healer.


Reaching out to all my homies on viper... Just remember that posting on the forums doesn't matter, you're only a small section of the community, you're the reason these changes are being made, think of the casuals, the game is balanced around high end content (that isn't even out yet), it doesn't matter how fun a job is if it deals good damage, why didn't you say something sooner, if you don't like it unsub/play something else.
/s obviously, I hope yall change SE's mind, but your cause was probably lost before it even began.
Last edited by OliviaLugria; 07-06-2024 at 07:34 AM.
I just want some competent job design along with a mild difficulty curve. Asking for more seems to much right now.
#FFXIVHEALERSTRIKE Discord: https://discord.gg/BKF6YSUDXc
Frontlines Guide: https://oliguide.carrd.co/




I can't really wrap my head around why the heel turn literally a week after the job has even had a chance to exist.Reaching out to all my homies on viper... Just remember that posting on the forums doesn't matter, you're only a small section of the community, you're the reason these changes are being made, think of the casuals, the game is balanced around high end content (that isn't even out yet), it doesn't matter how fun a job is if it deals good damage, why didn't you say something sooner, if you don't like it unsub/play something else.
/s obviously, I hope yall change SE's mind, but your cause was probably lost before it even began.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
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