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  1. #5371
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,005
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by MoonmoonMoonmoon View Post

    It is intended that everyone supports it
    From the very OP of this post:

    Quote Originally Posted by Gemina View Post
    No player participating in the strike is telling others to do the same or to spread the hashtag. Those who do so are doing so at their own volition.

    Quote Originally Posted by MoonmoonMoonmoon View Post
    Remember the strikes of the early 1900's? What they don't tell you in history books is that if factory workers didn't join the strike, then they were taken out and beaten for it. Is that really your intention to get your way?
    I'm sorry but are you seriously comparing a forum strike in a video game to historic factory strikes? And people call us dramatic.

    And what's more, you are fabricating mind-blowingly malicious intentions out of thin air that have never even been remotely expressed and are also incredibly irrational to assume in the first place? In the context of a video game strike?

    Not only have they never been expressed (which would be ridiculous in the first place), if you had just checked the OP you'd have found that quote from above that immediately disproves your bizarre insinuation.

    Did you at no point stop to think "Comparing a video strike, that only talks about how some ppl won't queue as healers anymore and how they are not having fun, to beatings in the 1900s is perhaps not the amazing comparison I thought it was"?
    (19)
    Last edited by Loggos; 06-28-2024 at 12:41 AM. Reason: grammar

  2. #5372
    Player
    Myrany's Avatar
    Join Date
    May 2019
    Posts
    668
    Character
    Myrany Wilzuun
    World
    Zalera
    Main Class
    Miner Lv 87
    Quote Originally Posted by Isala View Post
    Queue times? Man, I remember sitting in hubs asking for healers and tanks in say or global chat, because there were no queues. There were some days you didn't even get to play. This healer strike is gonna be nothing in comparison to that. We have Trusts as the worst case scenario.
    Likewise. I remember being amazed when dungeon finder was put into WoW.

    I also remember 3-4 hour queue times on Steamwheedle Cartel as a DPS at times after we got dungeon finder. I do believe I can handle whatever my queue time is now. For that matter most of what I do can be handled by duty support or trust if I get tired of waiting.

    Everyone should just play what makes the game fun for them. If healing no longer is it then play something else. Nothing wrong with it.
    (6)
    Last edited by Myrany; 06-28-2024 at 12:37 AM.

  3. #5373
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    sge losing double dots

    HAhahahaahahahHAhaahahHAHAHAHAAH

    anyway, my dps era is here x
    (4)

  4. #5374
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,649
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Can we split the game into FFXIV Global and JP? Clearly we have conflicting ideas what is fun as a healer and it is a bit nauseating how much JP players receive favouritism in their opinions and how much their ideas resonate with the developers. The Eukrasian Dyskrasia change to no longer stack with Eukrasian Dosis III is like the most blatant example of this now.

    Maybe if we had two different builds based on two different design philosophies, we could actually see for ourselves how "unfun" the other side might be.
    (9)

  5. #5375
    Player
    Kira619's Avatar
    Join Date
    Jan 2023
    Posts
    43
    Character
    Latrea Unknown
    World
    Zalera
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Edmund_Blackadder View Post
    I really appreciate that you have taken the time to provide feedback, but we have to be honest here. Tanks are not squishy in FFXIV, I have completed coils with my Paladin synced, OT Myths of the realm and as far as "casual" dungeon and trial content is concerned even my gunbreaker feels study enough to take a good few hits without panicking. When I am healing I find that if you have a warrior as tank you can just chill and focus on green dps throwing out the odd tetra/DB/Regen and if things get spicy some regen, aoe healing and Assize.

    Sadly the majority of people who has posted against healer concerns have largely just dismissed genuine feedback as healers "having a whinge" or being negative nelly's. This can't be further from the truth.
    Let's be clear, I personally do not have an opinion on if Tanks are too squishy or not, but just because you have an easy time running as a tank does not mean that this is the experience that the majority of players have. The problem with statements like this is we take our own personal skill and capabilities an automatically assume that the majority of people fit within these guidelines. In fits similarly along the just world fallacy, which is exhibited much more strongly in western societies versus eastern societies like Japan due to the hyper focus lens via an individualistic perspective.
    For example, early this week, I was in a Shinryu Trial where the entire group wiped over 6 times. Does that mean I should apply this experience to represent the general audience as a whole? Of course not, because that was one particular experience just like how you were able to complete coils as a paladin synced.

    The idea that people should unilaterally support all of these concerns make little sense seeing as some of the concerns cross over into different territory. From removing the tankiness of tanks, to increase the threat level of the game. Many are voicing their opposition to said topics because they clearly disagree with some of the messaging being presented. For me personally, had the topics been solely relegated to just healing DPS, I never would have had an issue. But I definitely have an issue with "the threat level being too low" aka increasing the base difficulty of the game.
    (0)
    Last edited by Kira619; 06-28-2024 at 01:16 AM.

  6. #5376
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Can we split the game into FFXIV Global and JP? Clearly we have conflicting ideas what is fun as a healer and it is a bit nauseating how much JP players receive favouritism in their opinions and how much their ideas resonate with the developers. The Eukrasian Dyskrasia change to no longer stack with Eukrasian Dosis III is like the most blatant example of this now.

    Maybe if we had two different builds based on two different design philosophies, we could actually see for ourselves how "unfun" the other side might be.
    Just goes to show that Blizzard doesn't have the monopoly on the MMO design philosophy of "Fun has been detected and nerfed" anymore.
    (10)

  7. #5377
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Isala View Post
    Even some of the tanks and DPS are starting to feel the effects of their design decisions heavily. They're destroying the individuality of each of the jobs, and homogenizing them down to the point where they just don't feel good. Like, okay, sure. Warrior was always kinda unga bunga. And then we got Fell Cleave spam. Which got nerfed to a braindead 3 guaranteed Fell Cleaves, because I guess fitting 5 in a window was somehow hard? But then why did DRK get that exact same playstyle for their rotation?
    Sounds similar to the dragoon change. I guess fitting 2 nastronds with a ten second cooldown into a 30 second window or whatever it was was too inaccessible.
    Now you just use them right away and life of the dragon does nothing, its just a colored bar that slowly goes down. Maybe it used to be a buff or something? They may as well get rid of it and just make the sequence a weave rotation of jump-mirage dive-jump-mirage dive-geirskogul-nastrond nastrond (which is the geirskogul button anyway). At that, jump can pretty much turn into mirage dive too. So its all been simplified to weaving 1-1-1-1-2-2-2.
    Though they did something to let you start life of the dragon earlier for the two minute meta so thats not entirely accurate. It might just be 1 1 2 2 2 weave rotation.
    I dont play much dragoon, only got it to 90 recently to enjoy it before the changes.
    (4)

  8. #5378
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MoonmoonMoonmoon View Post
    I'm going to go read the patch notes now... I'll be back later if anyone replies to me. I really want to have a good faith conversation to understand what is going on and why... and we're getting there, but I really need to read the patch notes before I forget AGAIN!! >_<
    I’m glad you want to have a good faith conversation. But just so ya know, it’s hard to have a good faith conversation when players who have been maining healer for a long time are trying again to improve the situation, and someone comes in (who also doesn’t main healer) patronizing their experiences and emotions. (Such as saying: you just need to change jobs, do something different!).

    Give people credit here that they actually are coming from experiences/emotions that have merit.They know how they’re feeling. Get to understand that. Edit: And trust me, the Healer forums and even r/ffxivdiscussion has spent a lot of time discussing these things. If you think you have a solution, you probably don’t because someone has already thought it up. Do some research instead.

    I used to think back in ShB that the healer complaints were overblown. Especially since I mained Healer in WoW. After actually playing Extremes/Savages in EW, then hopping back into Roulette content…I found myself zoning out, looking at my phone, or even falling asleep in Deep Dungeons and other stuff because FF14 content is NOT challenging and Healers are just plain boring when the content refuses to allow them to do their roles as healers.
    (15)
    Last edited by ToodlesElNoodles; 06-28-2024 at 01:14 AM.

  9. #5379
    Player
    Zaytex's Avatar
    Join Date
    Mar 2022
    Posts
    118
    Character
    Zaytex Zanshin
    World
    Zodiark
    Main Class
    White Mage Lv 100
    the devs explaining their changes for healers:

    ''we've increased attack variation''

    Ah yes, my 1-3 buttons I press every 2 minutes, or a button I don't even press outside dungeons, really adds variation to my 90% GCD uptime of glare.

    they really said ''increase attack variation'' and removed sge double dots in the same breath - LOL?
    (29)

  10. #5380
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Quote Originally Posted by Kira619 View Post
    You're misunderstanding the statement made. Nowhere did I say "I believe that Tanks are too Squishy." I said "I believe more people view that tanks are too squishy." Hence Square listening to that feedback and beefing up Tanks Damage Migitation, which is the exact opposite of what was asked in this thread. The purpose of the statement wasn't to point to my personal belief on particular matter on Tanks damage migitation, but my belief on why Square went the direction that they did in Dawntrail.
    Well, i do not see how tanks are percieved as squishy, but it is what it is, i guess.
    It's unlikely that SE will undo the general tank buffs they did, so.
    One must imagine Sisyphus happy. =)
    (3)
    Sometimes rumors are just... rumors.

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