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  1. #1
    Player
    Lucyfurr1988's Avatar
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    Feb 2020
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    ul dah
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    Character
    Eros Nyxeris
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    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ramiee View Post
    They are significantly higher in casual content compared to EW especially this early on. I'm not saying it's P10S harrowing hell but I am saying this might force a healer to actually pop a CD and regen to mitigate it. Which if you remember Endsinger and the three launch expert dungeons, there wasn't really anything on the same level.
    It's not great, not really even good either considering that a WAR or a PLD could nulify it a lot but it is at least something noticeable.
    I hope at the very least level 100 dungeons at launch will keep these soft heal checks and pulsing damage so new healers can be eased into it so therefore extremes and savage starts getting actual hard healing checks.



    For sure, I think auto-attacks should hit incredibly hard in normal raids and trials since there's two healers present. For dungeons I think there should be a mixture of constant unavoidable aoe and increased auto attack damage tho not as high as a trial or raid. The healer kit is incredibly bloated at this point might as well force healers to use more of it.
    multi hit stacks in both ex1 and ex2 that this early on required you to have to utilise your kit and plan them for EW. people were hoping it was forshadowing for better healing but what happened?

    they became a joke as soon as crafted gear arrived. then the only other heal checks that were worth talking about were DSR and P10S (P3S if you werent an astro)

    power creep always ruins early healing checks then they get reserved just for the hardest of content.

    this is exactly the same as EW
    (4)

  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
    Location
    Gridania
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    6,921
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lucyfurr1988 View Post
    multi hit stacks in both ex1 and ex2 that this early on required you to have to utilise your kit and plan them for EW. people were hoping it was forshadowing for better healing but what happened?

    they became a joke as soon as crafted gear arrived. then the only other heal checks that were worth talking about were DSR and P10S (P3S if you werent an astro)

    power creep always ruins early healing checks then they get reserved just for the hardest of content.

    this is exactly the same as EW
    Haedalyn in AF gear was actually fantastic as a healer for the amount of damage she put out for an EX

    But like you say then crafted gear arrived and I went from succor+illumination to barely having to even bother with a sacred soil and the whole fight fell apart
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Lucyfurr1988's Avatar
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    Feb 2020
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    Eros Nyxeris
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    Louisoix
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    Ninja Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Haedalyn in AF gear was actually fantastic as a healer for the amount of damage she put out for an EX

    But like you say then crafted gear arrived and I went from succor+illumination to barely having to even bother with a sacred soil and the whole fight fell apart
    exactly what im saying i also loved healing hydealyn was such a fun fight for the first few weeks. problem is everything that followed didnt live up to the idea that we would have responsibilty within our roles again
    (4)
    Last edited by Lucyfurr1988; 07-04-2024 at 10:23 AM.

  4. #4
    Player
    Ramiee's Avatar
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    Dec 2022
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    Uldah
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    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Lucyfurr1988 View Post
    multi hit stacks in both ex1 and ex2 that this early on required you to have to utilise your kit and plan them for EW. people were hoping it was forshadowing for better healing but what happened?

    they became a joke as soon as crafted gear arrived. then the only other heal checks that were worth talking about were DSR and P10S (P3S if you werent an astro)

    power creep always ruins early healing checks then they get reserved just for the hardest of content.

    this is exactly the same as EW
    You are severely over estimating what I'm saying. My opinion is "There are a little more soft healing checks in DTs casual content over EW."

    I don't think they are hard, not at all. Healing in this game is easy, I just noted that they're happening more often which makes me slightly hopeful that pulsing damage becomes more common in casual content (Though I'm doubtful). It's not much harder than EW at all it's gone from just using my oGCD heal and sacred soil to using that and my fairy AOE regen. But to casual healers I could see the final trial having constant damage pulsing during certain mechanics might suprise them. After all for EW you only ever had to use your CDs on stack ups and tbs.

    I also said I'm hopeful the ilv scaling won't have an effect, it probably will CBU3 doesn't ever fix that powercreep.

    Quote Originally Posted by Supersnow845 View Post
    Haedalyn in AF gear was actually fantastic as a healer for the amount of damage she put out for an EX

    But like you say then crafted gear arrived and I went from succor+illumination to barely having to even bother with a sacred soil and the whole fight fell apart
    It's actually so sad how much that fight fell off after the crafted gear came out. I wasn't around for early game ShB did the same shit happen then?

    Quote Originally Posted by Lucyfurr1988 View Post
    no i see exactly what you're saying.

    and you're wrong.

    ilvl scaling WILL have the effect.

    the devs always dangle the carrot of healing. doesn't mean it will stick around.
    So you didn't see my point about hoping constant pulsing damage becomes more common and are only focusing on me saying it would be nice if ILV scaling didn't ruin this casual spike. (Not once did I say it wouldn't happen by the way in fact I said it probably would lol.)
    (3)
    Last edited by Ramiee; 07-04-2024 at 10:26 AM.

  5. #5
    Player
    Lucyfurr1988's Avatar
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    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ramiee View Post
    You are severely over estimating what I'm saying. My opinion is "There are a little more soft healing checks in DTs casual content over EW."

    I don't think they are hard, not at all. Healing in this game is easy, I just noted that they're happening more often which makes me slightly hopeful that pulsing damage becomes more common in casual content (Though I'm doubtful). It's not much harder than EW at all it's gone from just using my oGCD heal and sacred soil to using that and my fairy AOE regen. But to casual healers I could see the final trial having constant damage pulsing during certain mechanics might suprise them. After all for EW you only ever had to use your CDs on stack ups and tbs.

    I also said I'm hopeful the ilv scaling won't have an effect, it probably will CBU3 doesn't ever fix that powercreep.
    no i see exactly what you're saying.

    and you're wrong. the casual heal checks arent heal checks. using the right ogcd you dont really ahve to do anything else. EXs are just EW recycled in terms of heal checks

    ilvl scaling WILL have the effect. no point hoping for anything else.

    the devs always dangle the carrot of healing. doesn't mean it will stick around. everything will still be healable ogcd and even then once gear gets better and we outscale the content there will be little to no healing at all.
    (4)
    Last edited by Lucyfurr1988; 07-04-2024 at 10:26 AM.

  6. #6
    Player
    Lucyfurr1988's Avatar
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    ul dah
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    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ramiee View Post
    You are severely over estimating what I'm saying. My opinion is "There are a little more soft healing checks in DTs casual content over EW."

    I don't think they are hard, not at all. Healing in this game is easy, I just noted that they're happening more often which makes me slightly hopeful that pulsing damage becomes more common in casual content (Though I'm doubtful). It's not much harder than EW at all it's gone from just using my oGCD heal and sacred soil to using that and my fairy AOE regen. But to casual healers I could see the final trial having constant damage pulsing during certain mechanics might suprise them. After all for EW you only ever had to use your CDs on stack ups and tbs.

    I also said I'm hopeful the ilv scaling won't have an effect, it probably will CBU3 doesn't ever fix that powercreep.



    It's actually so sad how much that fight fell off after the crafted gear came out. I wasn't around for early game ShB did the same shit happen then?
    SHB levelling dungeons hit harder and the healing output in them was high. holminster bears, mt gulg big pulls, healing down debuffs attached to adds in amaurot. EXs not so much.
    (0)

  7. #7
    Player
    Lucyfurr1988's Avatar
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    ul dah
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    Eros Nyxeris
    World
    Louisoix
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    Ninja Lv 100
    Quote Originally Posted by Ramiee View Post
    You are severely over estimating what I'm saying. My opinion is "There are a little more soft healing checks in DTs casual content over EW."

    I don't think they are hard, not at all. Healing in this game is easy, I just noted that they're happening more often which makes me slightly hopeful that pulsing damage becomes more common in casual content (Though I'm doubtful). It's not much harder than EW at all it's gone from just using my oGCD heal and sacred soil to using that and my fairy AOE regen. But to casual healers I could see the final trial having constant damage pulsing during certain mechanics might suprise them. After all for EW you only ever had to use your CDs on stack ups and tbs.

    I also said I'm hopeful the ilv scaling won't have an effect, it probably will CBU3 doesn't ever fix that powercreep.



    It's actually so sad how much that fight fell off after the crafted gear came out. I wasn't around for early game ShB did the same shit happen then?



    So you didn't see my point about hoping constant pulsing damage becomes more common and are only focusing on me saying it would be nice if ILV scaling didn't ruin this casual spike. (Not once did I say it wouldn't happen by the way in fact I said it probably would lol.)
    no i saw it but its irrelevant. pulsing damage is covered by 1 ogcd. 1. thats not engaging gameplay

    also while talking about this. end of 6.0 - cleansable debuffs for people getting hit that if you didn't cleanse killed them, aoes that could do massive damage that were followed quite quickly for normal mode content by stacks, multiple aoes while party had to be spread and executing a mechanic, DoTs on the ground as you ran that on content in artifact gear could do quite big chip damage, all in 1 dungeon. see how that gave healers responsibility? gone within weeks though.
    (1)
    Last edited by Lucyfurr1988; 07-04-2024 at 10:41 AM.

  8. #8
    Player
    CottonC's Avatar
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    Aug 2019
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    39
    Character
    Alice Cottoncloud
    World
    Phoenix
    Main Class
    Gunbreaker Lv 92
    Honestly. I am surprised that there is a discussion about something so basic.

    Will anyone who is playing a healer harmed in any way if the healer jobs end up with more tools for DPS or or otherwise more involved gameplay? If someone does not want to press button 1 and button 2 and button 3 fore increase in damage, they can just press 1. Honestly some DPS do that anyways, at this point it's players choice if they want to use all that they have access to, yet not having those tools makes for limited and frankly suffocating experience for those who wish to heal - and have things to do when healing is not needed.
    (18)

  9. #9
    Player
    Ramiee's Avatar
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    Dec 2022
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    Uldah
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    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Lucyfurr1988 View Post
    no i saw it but its irrelevant. pulsing damage is covered by 1 ogcd. 1. thats not engaging gameplay
    Well we have different opinions then. I think having pulsing damage and auto-attacks as engaging because constant damage means you have to heal more. It similar to how damage is handled in another MMO I play where I main healer. If Auto-attacks as well as pulsing damage both did moderate damage you start thinking more about balancing healing with damage.
    Granted the tool kit in xiv is so hillariously bad this wouldn't be nearly as fun. Though in my ideal world id be playing a healer where oGCD healing was rare and my skill expression is the balance of healing and damage.

    Quote Originally Posted by Lucyfurr1988 View Post
    see how you ignored that the 1 ogcd is enough to heal it though... that pulsing damage in a few weeks will be nothing. its barely anything now
    "Granted the tool kit in xiv is so hillariously bad this wouldn't be nearly as fun."

    Quote Originally Posted by Lucyfurr1988 View Post
    keep dodging the point.

    you've made the point that casual content has what you claim to be healing responsibility. if that can be done with 1 button then why are you claiming its a thing? its no different to any other casual content.

    if you were actually having to heal more you'd have a point. but you're not having to heal more.
    The claim is that aoe damage is happening slightly more often. As opposed to EW where most of the time all aoe damage was incredibly telegraphed and bursty. That's all.
    I still think healing is bad because the oGCDs are too strong and the damage dealing is bad. Its an observation and some cope coming out of me saying it would be nice if the damage was stronger and crafted gear didn't ruin it even though I know it will. I think you're looking for an argument over nothing.

    Quote Originally Posted by Lucyfurr1988 View Post
    so are you now claiming it's not telegraphed? its not more often at all you just have blinders on.
    I consider pulsing damage not as telegraphed as opposed to a stack up yes. I was a bit surprised to see during the final trial damage ticking down without the boss doing a harrowing hell like animation. I don't really have a strong opinion on this so I'm not really debating lol. I just liked the pulsing damage and the small heal check on the expert dungeon even though they're easy to deal with. The extent of my opinion goes "Oh that's neat, hope that happens more often and becomes more relevant/harder to deal with."
    Also I use arguement and debate interchangeably so I'm not accusing you of anything. I just think you'll have a better conversation with someone who actually feels any form of passion to healing in this game. I find it so boring that a boss ticking down hp during a mechanic has been the highlight for me in the last 5 years.
    (0)
    Last edited by Ramiee; 07-04-2024 at 11:28 AM.

  10. #10
    Player
    Lucyfurr1988's Avatar
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    ul dah
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    Character
    Eros Nyxeris
    World
    Louisoix
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ramiee View Post
    Well we have different opinions then. I think having pulsing damage and auto-attacks as engaging because constant damage means you have to heal more. It similar to how damage is handled in another MMO I play where I main healer. If Auto-attacks as well as pulsing damage both did moderate damage you start thinking more about balancing healing with damage.
    Granted the tool kit in xiv is so hillariously bad this wouldn't be nearly as fun. Though in my ideal world id be playing a healer where oGCD healing was rare and my skill expression is the balance of healing and damage.
    see how you ignored that the 1 ogcd is enough to heal it though... that pulsing damage in a few weeks will be nothing. its barely anything now

    keep dodging the point.

    you've made the point that casual content has what you claim to be healing responsibility. if that can be done with 1 button then why are you claiming its a thing? its no different to any other casual content.

    if you were actually having to heal more you'd have a point. but you're not having to heal more.
    (2)
    Last edited by Lucyfurr1988; 07-04-2024 at 10:56 AM.

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