it'd force them to rethink the regen/shield healer split at least



it'd force them to rethink the regen/shield healer split at least



Indeed, I actually do believe they need to stop adding jobs and fixing what they have but sadly one of the main draws are new classes. The only reason I bring this up is because healers are the only ones that have this problem. Any tank that is brought in can easily fit in cause they need to be able to do both ot and mt duties. Melees are just melees and same goes for casters. Phys range is admittedly also suffering an identity crisis. However for healers, we have the pure/shield split and so when they do finally add one, one of them is going to get shafted that expansion. Now, they could do it as something like one regen healer on expansion and then shield the next. That brings the issue of healers getting "favored".
At this point, it's a no win path they are at and hopefully when that time comes, they look over it. (Even though I have very little faith of them actually doing it)

I'm just here to beg, SE Please . . Give us a new tank class
Before the Warriors discover a phantom job exploit that makes them effectively immortal and not need any heals whatsoever.




As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess



Warriors were already immortal in Bozja, and they didn't even need an exploit for it. Just put up essence of the bloodsucker and equip lost slash, all done, you're immortal now.


The split has been a bizarre design decision from the start. I have no idea why they did it. The only possible explanation I can come up with, is 'they did it so that the WHM players could say 'I will focus on just healing''. It closes so many design options off from the Pure Healers, like Stoneskin is gone, Noct Sect is gone, etc. And in a game so focused on mitigation and 'have enough damage reduction to avoid getting oneshot by this', this basically results in Pure Healers feeling somewhat less useful compared to the Barrier Healers. If SCH/SGE shields stacked (Galvanize/E.Prog), I'd expect that every hardcore Ultimate/week 1 Savage group (ie with players who use 'the strongest option' rather than 'their favourite') would run SCH/SGE. because Mitigation is just so much more impactful in raids (unless 7.2 changes something)
It's a fine balance to walk between 'the classes feel homogenized' and 'the combat feels homogenized' but I'd argue that allowing all healers some form of GCD AOE Barrier (eg bring back Stoneskin, and readd Noct Aspected Helios in some form to AST), while a small 'homogenization' in the short term, allows for a lot of diversity in combat design. Say a raidwide applies a bleed, but if you apply a barrier, the bleed is negated (the raidwide still does damage though). Do you A: Regen through the bleed, B: Apply a Barrier, negate the bleed, and heal up the raidwide damage? The choice wouldn't just be 'which healer am I playing', but also 'do I have the resources to tackle this in the way I hope to?' For example, a SGE has Panhaima and Holos as OGCD options to apply a Barrier. But if those aren't up, do you still go for the barrier option via E.Prognosis, even though it costs a GCD? Or do you use Physis and Pneuma to heal through the bleed instead?
Instead of a hard split, I don't know why SE didn't go with a sliding scale. For example, they want WHM to be bad at Barrier/Mitigation. Sure, that's fine, just make it be the healer that's the furthest along the scale towards the Pure side. But that doesn't mean it should have zero options for AOE shielding (no, Divine Caress doesn't count), because then you can't make certain design elements (eg, the example above with the raidwide bleed).
If you have a sliding scale like:
Pure ------------------------- Barrier
WHM > > AST > > SGE > > SCH
Then it's super easy to add a new healer into the mix. You just adjust its design to balance the amount of Pure Healing (ie burst healing actions like Star, Cure3, Pneuma, etc) versus how much access to Barriers and Mitigation it has (eg Expedient, Soil, Panhaima, Holos, etc). So, my suggestion would be, have a healer that has two 'stances', ala AST sects - a heavy focus on HOTs in one stance, and a heavy focus on (rather than a standard Barrier like Succor) applying a buff to allies that staggers part of the damage taken out into a DOT. The HOT would counteract the DOT, stabilising the HP level of the party. And thus, said healer would slot into the scale at the very middle, between AST and SGE. If said healer were partied with an AST or WHM, it'd be able to focus more on the mitigative side of its kit, and if it were with SGE/SCH, it'd focus more on the HOT side of the kit.
But let's say SE decides that actually, AST should be the midpoint, because they're bringing back Sects. Then, the new healer could have more of its kit designed to be Pure in nature and less Barrier related, and then it'd slot in between WHM and AST.
Divine Caress, SunSign and Seraphism make it feel like they're silently acknowledging that the split doesn't really work very well, at least
Last edited by ForsakenRoe; 02-10-2025 at 09:40 PM.



oh absolutely. All it did was make WHM directly compete with AST and limited SGE to be safe-mode SCH
I don't think it was ever actually a working idea given you can get matched with 2 pures in raidfinder.



Thinking on the pure/healer split it’s always been weird to me that the devs have never acknowledged the other split in healers. That is to say, the fact there’s two ‘raid buff’ healers (AST,SCH) and two ‘personal output’ healers (WHM,SGE)
Obviously the difference is only like 1-2 abilities, but then it’s not like the pure/healer split wasn’t always paper thin too lol except maybe ARR and HW.
Given that one would logically expect that the ‘raid buff’ healers would be oriented around support/utility than direct healing, while the personal output healers would be oriented around direct healing and managing their own dps mechanics. But then you look at AST and SCH and there’s things like:
- Macrocosmos
- Neutral Sect
- Seraphism
…so I guess they’re going for a more ‘balanced’ (lol) approach where AST and SCH can output high potency direct healing as much as the ‘personal output’ healers. Similar to how the pure/shield split lets the pure healer use limited shields?
Naturally you would expect WHM and SGE would have raid buffs to compensate to keep it balanced that way, right? They have:
- Dia Potency +10
- A second, unstackable DoT
Ok so maybe not. But then, surely their own healing/dps mechanics would be more in-depth and complex to give them an edge against ‘raid buffers (who are also mega powerful direct healers lol)’?
- Toxicon
- Afflatus Misery
Wait a minute these are (supposed to be?) healing mechanics! I guess theres Psyche lol.
Like, it’s hard not to see why people generally favour SCH+AST combos over any combo involving a White Mage / Sage. I think anyway. That’s not even going into things like Sage being Scholar with a fake moustache or White Mage having relatively little going for it overall.
But ultimately I just think it’s funny that not only is balance between pure/shield split is kind of a mess right now, but balance between the other ‘buff’ vs ‘no buff’ split they have (but don’t acknowledge) is just as much of a mess too lol.
The split has always rubbed me the wrong way and felt like an excuse to not give WHM some shields or mitigation and to rip Noct from AST. I'd rather have it so every healer is capable of regens, shields, and raw heals, but in varying capacities. Sure, make WHM the obvious choice for making the HP bar go up fast, but don't have it unable to protect a party from heavy hits. Let SCH be king of shields, but don't make it incapable of dealing with heal-from-1 mechanics.
Yes I know SCH is also practically king of raw heals at the moment, that's another problem that Square has made.
Last edited by TheDustyOne; 02-11-2025 at 09:50 AM. Reason: Corrections
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