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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,173
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shialan View Post
    So, why isn't everyone doing it?
    Because DF enforces a healer

    It’s more effort to go into PF and make a PF for a random dungeon dropping the healer than it is to actually just DF it and bring a healer. The problem comes in that it being optimal to not being a healer flows into the entire design elements in that the enforced healer in DF often feels useless

    If DF gave me the option to queue as a healer and if I get a WAR allow me to swap to PCT I’d take it 100 times out of 100
    (31)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,063
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shialan View Post
    So, why isn't everyone doing it?
    Do you realise how stupid this argument sounds?

    BLM is optimal, why isn't everyone using it?
    MNK is optimal, why isn't everyone using it?
    SCH is optimal, why isn't everyone using it?
    (26)

  3. #3
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shialan View Post
    So, why isn't everyone doing it?
    I did a lot of expert runs with 1T3D last summer, provided my FC were available. If there was an option in duty finder to queue like that I would choose it over 1T1H2D because it's faster and expert roulette is just a tomestone chore. I only queued healer for expert roulette if I really wanted to not think or play the game but I needed to get a few tomes before weekly reset in order to not fall behind my static on gear.
    (8)

  4. #4
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Shialan View Post
    So, why isn't everyone doing it?
    Well

    A. Its enfroced
    B. so what if everyone else isnt doing it lol half this world doesnt spend their nights enjoying the graveyard but it doesnt make it an amazing place to go to at night to read and wait

    c. If everyone else in the world isnt eatting meat does that mean meat is bad lol of course not its amazing

    Numbers and majority mean nothing lol
    (4)

  5. #5
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Strigine View Post
    I play healer because I like taking care of others and helping them shine! I enjoy that kind of teamwork. I loved the old AST cards because of this, and I think that's why many healers enjoy DNC.

    I for one don't mind if content can be cleared with no healers, as long as that remains the less optimal way. I believe there needs to be something that makes having at least one healer a better choice than an extra DPS or tank, even for veterans running casual content or farm parties. As things are now, it isn't so strange that many healer mains are feeling bored or left out.

    It's not a "god complex" or a desire to control the team. It's simply a desire to contribute meaningfully without things having to go awry for that to happen. To help other players accomplish their goal, but not at the expense of our own sense of accomplishment.

    In my opinion, the responsibility that used to come with healing was part of the appeal.

    (This discussion has become hard to read... But thank you to those who have spoken up about the current issues with the role.)
    yep! I certainly enjoy the responsibilities of healer even if they aren't really there anymore... hence healers becoming a redundant role in this game. It feels cruel what has happened to the role.
    (11)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  6. #6
    Player
    DTIBA's Avatar
    Join Date
    Dec 2023
    Posts
    1
    Character
    Ayleth Goode
    World
    Maduin
    Main Class
    Paladin Lv 90
    This entire protest makes absolutely no Twelve-damned sense.

    -You're complaining about the fact that jobs outside of the healer role have any degree of independence. A player is incredibly likely to be nowhere near a healer outside of instanced duties unless multiple players are operating together. And non-healer sustain IN instanced duties is nowhere near enough to keep the party alive in the long-term if the tank does anything but single-pull and wait for everyone's cooldowns/HP regeneration to end in between mobs.

    -You're claiming that a job which focuses entirely on healing damage AFTER it's taken, a job which focuses on setting up barriers to prevent damage from BEING taken, a job which focuses on buffing allies and setting up heals to go off after a delay, and a job which focuses on setting up HP buffers and WANTING THEM TO BE DEPLETED... are in any way identical. The only thing that makes them "homogenous" is the fact that you don't need a specific one or the other, and that's just good game design. Trying to play Astrologian the same way one plays White Mage, let alone play Sage the way one plays White Mage, is a good way to get one's party killed.

    -You're complaining about the job's gameplay being repetitive, and then you're complaining about the fact that you have too many options that are all equally viable. There are complaints about the job gauge system AND complaints about the basic cure spell that claims an ability that RUNS OFF THE JOB GAUGE SYSTEM replaces it.

    -And you're expressing this dissatisfaction by not playing as healers... which punishes OTHER PLAYERS WHO HAVE TO WAIT FOR A HEALER, not the developers.

    This entire thing is completely illogical.

    MINOR NOTE: I accidentally posted this message before I had finished writing it, which included a few points copy-pasted from the manifesto so I didn't have to scroll all the way up and down to refer to it. I apologize for any confusion that might have arisen from this mistake.
    (8)
    Last edited by DTIBA; 06-25-2024 at 11:07 PM. Reason: Post was unfinished when initially posted.

  7. #7
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Oh, hey, yet another completely unique and thoughtful critique of the healer's strike. My favorite part.
    Quote Originally Posted by DTIBA View Post
    -And you're expressing this dissatisfaction by not playing as healers... which punishes OTHER PLAYERS WHO HAVE TO WAIT FOR A HEALER, not the developers.
    Nooooo. Go back to the bland boring job, so other can have fun. WAAAAAAAH
    (31)
    Sometimes rumors are just... rumors.

  8. #8
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,040
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by DTIBA View Post

    -And you're expressing this dissatisfaction by not playing as healers... which punishes OTHER PLAYERS WHO HAVE TO WAIT FOR A HEALER, not the developers.
    Another example of the Schrödinger's Healer fallacy: We should just go play something else but if we do we punish other players who now have to wait for a healer.

    Pray tell, why are you not holding other players accountable like that? Why does a DPS, who has never touched healer, not punish others just so they can have fun themselves? Wouldn't you say that according to your logic it is a tad selfish that they never did the community the service of switching to a job they have less fun with to carry out the charitable act of fastening another group's queues?

    Healers aren't trust NPCs. They pay their subs just like everybody else and would really like to get a good time out of it too.
    (36)
    Last edited by Loggos; 06-25-2024 at 11:43 PM.

  9. #9
    Player
    Alahard's Avatar
    Join Date
    Jun 2024
    Posts
    55
    Character
    Alahard Highwind
    World
    Exodus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by DTIBA View Post
    -And you're expressing this dissatisfaction by not playing as healers... which punishes OTHER PLAYERS WHO HAVE TO WAIT FOR A HEALER, not the developers.
    Nothing is stopping the other players from running healers. Healers who enjoy the current play style are going to have a fun time with the queues. You can also take advantage to level your healers through the chaos, I know some who will, and more power to you if u decide to do so.

    If you won't play healers and strictly support playing dps/tank because you find healer unfun to play, then congrats on striking. You may have been before it became popular ( or infamous, depending on your opinion)

    If the healer roles end up dragging pf time, then I know Ill just run 1Tank-3Dps runs on my PLD.

    Complaining that others won't play a role that they find boring just so you don't have queue times is not going to get others to play healer. I won't in it's current state ( except the slim window where I finish leveling them, but that's half a year away at best)
    (12)

  10. #10
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Quote Originally Posted by DTIBA View Post
    -You're complaining about the fact that jobs outside of the healer role have any degree of independence. A player is incredibly likely to be nowhere near a healer outside of instanced duties unless multiple players are operating together. And non-healer sustain IN instanced duties is nowhere near enough to keep the party alive in the long-term if the tank does anything but single-pull and wait for everyone's cooldowns/HP regeneration to end in between mobs.
    Most in-game activities are instanced duties. Dungeons, Trials, Raids, Criterion, Alliance Raids, Treasure Maps...etc. Also, enemies die faster if you bring additional DPS. As long as enemies die before mitigation enhancements wear off, tanks will be fine. Not to mention WAR only need Bloodwhetting.

    Quote Originally Posted by DTIBA View Post
    The only thing that makes them "homogenous" is the fact that you don't need a specific one or the other, and that's just good game design.
    Are you defending FFXIV current design or are you criticizing it? Yoshi-p has been painstakingly enforcing Pure Healer/Barrier Healer split since the start of EW, and now you say it's good when you don't need specific one and another? It's contradictory to what the dev team intended.


    Quote Originally Posted by DTIBA View Post
    -You're claiming that a job which focuses entirely on healing damage AFTER it's taken, a job which focuses on setting up barriers to prevent damage from BEING taken, a job which focuses on buffing allies and setting up heals to go off after a delay, and a job which focuses on setting up HP buffers and WANTING THEM TO BE DEPLETED... are in any way identical.
    All those fancy words , but ultimately, they share the same goal: help the team to survive the next unavoidable damage. You can achieve the goal by either mitigation, healing, or both. If non-healer composition can still achieve the same goal, you need no healers.

    Right now, the responsibility of party mitigation is shared by every player in the party. Healers alone only contribute a small portion of party mitigation. In high end content, you'll die if you rely party mitigation soly on healers. In normal content, mitigation is not needed as mechanics don't hit hard enough, and non healer roles can already cover the healing part with their current kit due to low frequency of incoming damage
    In DT, tanks and DPS will be able to contribute more healing.

    Quote Originally Posted by DTIBA View Post
    The only thing that makes them "homogenous" is the fact that you don't need a specific one or the other, and that's just good game design. Trying to play Astrologian the same way one plays White Mage, let alone play Sage the way one plays White Mage, is a good way to get one's party killed
    .
    True, but the reason people feel repetitive is because, IMO, our healing tools are boring. Aside from the select few healing related actions, most of our healing spells don't interact with the rest of the kits.
    Press this button to heal X amount of HP. Press this button to regen X HP for 15 seconds. Press this button to give X potency shield. They work independently from each other.
    You can just remove Afflatus Solace and Cure II from WHM, then replace them with 5 stacks of Tetragrammaton. WHM still isn't going to be affected in terms of healing output because these three buttons are all high potency single target healing.

    -You're complaining about the job's gameplay being repetitive, and then you're complaining about the fact that you have too many options that are all equally viable. There are complaints about the job gauge system AND complaints about the basic cure spell that claims an ability that RUNS OFF THE JOB GAUGE SYSTEM replaces it.
    See above
    Quote Originally Posted by DTIBA View Post
    -And you're expressing this dissatisfaction by not playing as healers... which punishes OTHER PLAYERS WHO HAVE TO WAIT FOR A HEALER, not the developers.
    If you don't play tank when I need a tank, you're punishing me
    If you don't play healer when I need a healer, you're punishing me.
    If you don't spawn S rank elite mark for me, you're punishing me
    If you don't put up cheap item on marketboard when I'm shopping, you're punishig me

    lol what is this

    How about they make the role enjoyable for people to stay? Right now, in this thread, healers from both ends of the spectrum, casual and hardcore, are not happy with the current state of the healers.

    By the way, you can just queue as healers so this healer strike won't matter.
    Quote Originally Posted by DTIBA View Post
    This entire thing is completely illogical.
    Can't tell if you're arguing in good faith or not because there were at least 50 of you in this thread that just left the chat and disappear whenever their arguments got challenged.
    (31)
    Last edited by Aword3213; 06-26-2024 at 03:26 AM.

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