Sure, I also wouldn't want to read 527 pages of repeated arguments or common talking points, but at the very least read the OP.Im not going to read this 527 page thread. But I'll say this. As somebody who has mained white mage every expansion. That ain't changing here. But im also going to say almost every dungeon has been doable without a healer. When you got 3 dpses you kill stuff faster. And Dungeons aren't long fights for there bosses. And 3 dpses that know there rotation well can skip alot of mechanics. Imagine striking over a dungeon the most casual of casual content
What lead to the strike:
A summary of healer's issues. - A comprehensive take from the communities healers. https://forum.square-enix.com/ffxiv/...-healer-issues
Reactions to the response for more engaging content:https://forum.square-enix.com/ffxiv/...-play-Ultimate
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
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