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  1. #5251
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,138
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Current state of the game says a lot and new expansion brings more dull gameplay by removing some abilities, making healers play the same, dark knight absolutely ravaged, most of dps made easier to handle. If you read carefully, description of jobs were: "To ease the gameplay, to make it easier, to reduce the amount..." and so on. All in plan to dull gameplay for those 5% that are still crying how the game is too hard, yet they have the nerves to come and say: "devs do an excellent job?".

    My server is filled with people who generally don't care about healer's strike and they think that dissatisfaction has no real purpose with words of: "why do you even care? healers are fine, I like them. Bro just play the game nobody cares. Less queue for me then! They are pathetic, let them cry and whine whole day". Another exceptional bad note that I read was from one player: "I like these changes because now I don't have to focus on playing my job but rather can focus on the boss itself.".

    Just curious if you realize the contradiction contained in these two paragraphs...in one moment, it's a small 5% minority that is saying the devs are doing an excellent job and the game shouldn't be made "harder", and then in the next moment, your server is filled with people who are enjoying the current design of healers.

    (The latter is the key point I've been emphasizing. We here on the forums are the smallest of the proverbial grains of sand on the beach compared to the playerbase at large, and aren't representative of that enormous group. The devs are listening - just to everyone, including the people filling your server that are happy with the current approach. They're not limiting who they're listening to by listening only to us minuscule few on the forums.)

    If you're mega bored playing healer, then...don't play healer. Those of us who have fun playing it will take care of that role.
    (5)

  2. #5252
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by rawker View Post
    This, for some reason reminded me of the PLD scenario during HW where they're only played to prog.. then once they've figured out the fight, it's always WAR+DRK tank. Bringing a PLD back then was a detriment....now it's an entire role.
    Its things like HW PLD that makes me understand that some homogenisation will have to happen, PLD being good against Phys DMG but bad against Magic DMG sounds cool on paper but when pretty much all bosses deal magical damage it just doesn't work.
    (3)

  3. #5253
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by aiqa View Post
    In a significantly different game, yes. If all heals on all roles had damage tradeoffs, then most heals from healers should too. But if there is any role that should be able to do healing without losing damage, that should be the healer role.
    Yeah 1000 percent agree, if Monk and Picto got a DMG down from their aoe heal or it cost a long GCD to use people would still think healers are better to bring instead of relying on that. I believe all tank mitigation that involves anyform of healing outside of long CDs should be something you cast or at least use a GCD on because that will significantly effect how they're viewed in high end content. Also think DNC improv should only give the regen after the second button press too for the same reason and curing waltz should also be a GCD. Having the Healers have low to zero damage trade off for heals against DPS and Tanks having huge damage trade offs would automatically make people bring healers for that purpose.
    (3)

  4. #5254
    Player
    Kosachi's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    45
    Character
    Alice Cellenia
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ramiee View Post
    Its things like HW PLD that makes me understand that some homogenisation will have to happen, PLD being good against Phys DMG but bad against Magic DMG sounds cool on paper but when pretty much all bosses deal magical damage it just doesn't work.
    Then you fix the bosses, not homoginize the tanks. Having some tanks better in some fights than others and vice versa is fun and interesting
    (3)

  5. #5255
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ramiee View Post
    Its things like HW PLD that makes me understand that some homogenisation will have to happen, PLD being good against Phys DMG but bad against Magic DMG sounds cool on paper but when pretty much all bosses deal magical damage it just doesn't work.
    I was leading more onto the "defensiveness" of the PLD's kit, as advertised when it became redundant due to fights already figured out that optimization meant to exclude them. It is being repeated, this time, to an entire role.
    (3)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  6. #5256
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dogempire View Post
    They've just been slowly killing complexity and stagnating the game in the name of accessibility, and while it's not necessarily bad to make the same more accessible, it also makes it more or less a lot more boring when there's no interesting nuance to the combat system or to your character's kits beyond "Press the buttons in the correct order."
    I've said this a lot before, but the accessibility excuse is pure garbage.

    Stormblood was already very accessible. Despite my love for Heavensward, I have to admit that Stormblood did make the jobs generally less clunky and some of them did get more fun. But that should've been the end of their crusade for accessibility.

    All the changes from Shadowbringers onwards were absolutely unnecessary for accessibility, they didn't increase accessibility with those changes, they instead reduced skill expression significantly. Now we're stuck with 19 (soon 21) jobs with only 1 possible way to play without being wrong.

    I guess the only people who benefits from all this is the group of people who want to touch the ceiling without putting in the effort of climbing a ladder.
    (26)

  7. #5257
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I've said this a lot before, but the accessibility excuse is pure garbage.

    Stormblood was already very accessible. Despite my love for Heavensward, I have to admit that Stormblood did make the jobs generally less clunky and some of them did get more fun. But that should've been the end of their crusade for accessibility.

    All the changes from Shadowbringers onwards were absolutely unnecessary for accessibility, they didn't increase accessibility with those changes, they instead reduced skill expression significantly. Now we're stuck with 19 (soon 21) jobs with only 1 possible way to play without being wrong.

    I guess the only people who benefits from all this is the group of people who want to touch the ceiling without putting in the effort of climbing a ladder.
    at this point people can touch the ceiling while lying on the floor.
    (26)
    #FFXIVHEALERSTRIKE

  8. #5258
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    650
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    at this point people can touch the ceiling while lying on the floor.
    Give it time, soon the ceiling will be learning CPR and doing chest compressions as we suffocate.
    (15)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  9. #5259
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,138
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I've said this a lot before, but the accessibility excuse is pure garbage.

    Stormblood was already very accessible. Despite my love for Heavensward, I have to admit that Stormblood did make the jobs generally less clunky and some of them did get more fun. But that should've been the end of their crusade for accessibility.

    All the changes from Shadowbringers onwards were absolutely unnecessary for accessibility, they didn't increase accessibility with those changes, they instead reduced skill expression significantly. Now we're stuck with 19 (soon 21) jobs with only 1 possible way to play without being wrong.

    I guess the only people who benefits from all this is the group of people who want to touch the ceiling without putting in the effort of climbing a ladder.
    I've said this a lot before - trying to masquerade opinions as if they're facts is what destroys credibility. Add in the last sentence for the classic "let me just be condescending and insult anyone who disagrees with me," and this could be the poster child for why "feedback" from those pushing the strike is ultimately discounted.
    (3)

  10. #5260
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I'm kind of surprised they haven't had more healer-specific gimmicks like Shinryu's dragon adds that needed to be healed out of existence or even simpler stuff like the selective Icelit Dragonsong dispels.

    WoW really loves giving bosses healing absorption debuffs that need to be healed off before the target can actually start recovering HP again and something similar would be a pretty easy way to pressure people into using GCD healing more.
    (12)

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