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  1. #1
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    2,044
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Dogempire View Post
    They've just been slowly killing complexity and stagnating the game in the name of accessibility, and while it's not necessarily bad to make the same more accessible, it also makes it more or less a lot more boring when there's no interesting nuance to the combat system or to your character's kits beyond "Press the buttons in the correct order."
    I've said this a lot before, but the accessibility excuse is pure garbage.

    Stormblood was already very accessible. Despite my love for Heavensward, I have to admit that Stormblood did make the jobs generally less clunky and some of them did get more fun. But that should've been the end of their crusade for accessibility.

    All the changes from Shadowbringers onwards were absolutely unnecessary for accessibility, they didn't increase accessibility with those changes, they instead reduced skill expression significantly. Now we're stuck with 19 (soon 21) jobs with only 1 possible way to play without being wrong.

    I guess the only people who benefits from all this is the group of people who want to touch the ceiling without putting in the effort of climbing a ladder.
    (26)

  2. #2
    Player
    Kes13a's Avatar
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    May 2020
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    Gridania
    Posts
    2,844
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I've said this a lot before, but the accessibility excuse is pure garbage.

    Stormblood was already very accessible. Despite my love for Heavensward, I have to admit that Stormblood did make the jobs generally less clunky and some of them did get more fun. But that should've been the end of their crusade for accessibility.

    All the changes from Shadowbringers onwards were absolutely unnecessary for accessibility, they didn't increase accessibility with those changes, they instead reduced skill expression significantly. Now we're stuck with 19 (soon 21) jobs with only 1 possible way to play without being wrong.

    I guess the only people who benefits from all this is the group of people who want to touch the ceiling without putting in the effort of climbing a ladder.
    at this point people can touch the ceiling while lying on the floor.
    (26)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    TheDustyOne's Avatar
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    Nov 2021
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    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kes13a View Post
    at this point people can touch the ceiling while lying on the floor.
    Give it time, soon the ceiling will be learning CPR and doing chest compressions as we suffocate.
    (15)
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  4. #4
    Player
    Striker44's Avatar
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    Jan 2022
    Location
    Uldah
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    1,155
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Aravell View Post
    I've said this a lot before, but the accessibility excuse is pure garbage.

    Stormblood was already very accessible. Despite my love for Heavensward, I have to admit that Stormblood did make the jobs generally less clunky and some of them did get more fun. But that should've been the end of their crusade for accessibility.

    All the changes from Shadowbringers onwards were absolutely unnecessary for accessibility, they didn't increase accessibility with those changes, they instead reduced skill expression significantly. Now we're stuck with 19 (soon 21) jobs with only 1 possible way to play without being wrong.

    I guess the only people who benefits from all this is the group of people who want to touch the ceiling without putting in the effort of climbing a ladder.
    I've said this a lot before - trying to masquerade opinions as if they're facts is what destroys credibility. Add in the last sentence for the classic "let me just be condescending and insult anyone who disagrees with me," and this could be the poster child for why "feedback" from those pushing the strike is ultimately discounted.
    (3)

  5. #5
    Player
    Kira619's Avatar
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    Jan 2023
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    43
    Character
    Latrea Unknown
    World
    Zalera
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Striker44 View Post
    I've said this a lot before - trying to masquerade opinions as if they're facts is what destroys credibility. Add in the last sentence for the classic "let me just be condescending and insult anyone who disagrees with me," and this could be the poster child for why "feedback" from those pushing the strike is ultimately discounted.
    Pretty Much, and to be honest this is partially why I believe this strike isn't going to help at all.

    1 - It's clearly obvious the devs wants to section out a particular part of the game for it's high level of difficulty. While having the game at it's core accessible for as many people as possible. That's clearly a mission statement and would not change any more than WoW diverging from it's core dynamics.

    2 - This toxic behavior is constantly seen from the "get gud" who demands higher levels of difficulty for their enjoyment while demeaning those who enjoy a more casual experience.

    3 - The changes reflected here would apply to all 3 categories (European, American, and Japanese.) Unless this feedback was given from the three different locations, there's no way they're going to adjust the content to fit a small vocal minority in one demographic location.

    4 - Forums in general are mostly a place where people go to criticize content. If the feedback was as massive as some give credence too, we would be seeing these changes with dawntrails. Instead, we see the opposite with even more damage migitation given to tanks. This clearly gives the impression that there is more feedback being given that tanks are too squishy and need more self protection.
    (7)

  6. #6
    Player
    Wildheaven182's Avatar
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    Apr 2024
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    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kira619 View Post
    Pretty Much, and to be honest this is partially why I believe this strike isn't going to help at all.

    1 - It's clearly obvious the devs wants to section out a particular part of the game for it's high level of difficulty. While having the game at it's core accessible for as many people as possible. That's clearly a mission statement and would not change any more than WoW diverging from it's core dynamics.

    Yes, we are also complaining about how they have diverged from their original mission statement after the 1.0 nuke where they said things like realizing they need to prioritize hearing player feedback and that fun is the objective. So enjoy either cutscene simulator or studying for savage raids. I'll play something else.

    2 - This toxic behavior is constantly seen from the "get gud" who demands higher levels of difficulty for their enjoyment while demeaning those who enjoy a more casual experience.

    I enjoy a more casual experience. I am a filthy casual scrub who plays roulettes. I don't want high difficulty, I want *any* difficulty at all. Some amount of skill has to be expected at lvl 50, 70, 90 and so on.

    3 - The changes reflected here would apply to all 3 categories (European, American, and Japanese.) Unless this feedback was given from the three different locations, there's no way they're going to adjust the content to fit a small vocal minority in one demographic location.

    No, only unless feedback is given from the Japanese demographic will any feedback be considered. In fact, if all three voiced the same concerns, it would take away and reduce the credibility of the Japanese opinion to the devs.

    4 - Forums in general are mostly a place where people go to criticize content. If the feedback was as massive as some give credence too, we would be seeing these changes with dawntrails. Instead, we see the opposite with even more damage migitation given to tanks. This clearly gives the impression that there is more feedback being given that tanks are too squishy and need more self protection.
    Also no. In 1.0 squex actually disabled and hid the forums due to the massive negative feedback instead of addressing it or considering it. It was a year or so later when any plans for changes were announced.
    The idea that "everything is the way most people want it" is very... first order thinking, to be polite.
    (10)

  7. #7
    Player
    Kira619's Avatar
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    Jan 2023
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    Latrea Unknown
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    Zalera
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    Summoner Lv 91
    Quote Originally Posted by Wildheaven182 View Post
    Also no. In 1.0 squex actually disabled and hid the forums due to the massive negative feedback instead of addressing it or considering it. It was a year or so later when any plans for changes were announced.
    The idea that "everything is the way most people want it" is very... first order thinking, to be polite.
    And has Squex disabled the forums now? No. Is this conversation being seen in the japanese or french thread, No. After the 100's of pages seen here, has Square went the exact opposite direction in Dawn Trail, yes. Also, I have never said that everything is the way most people want it. You're attempting to put words into a statement instead of acknowledging what's actually being said.
    (2)

  8. #8
    Player
    Wildheaven182's Avatar
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    Apr 2024
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    Rowan Aarontagdh
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    Mateus
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    Scholar Lv 90
    Quote Originally Posted by Kira619 View Post
    And has Squex disabled the forums now? No. Is this conversation being seen in the japanese or french thread, No. After the 100's of pages seen here, has Square went the exact opposite direction in Dawn Trail, yes. Also, I have never said that everything is the way most people want it. You're attempting to put words into a statement instead of acknowledging what's actually being said.
    Alright so first: "Instead, we see the opposite with even more damage migitation given to tanks. This clearly gives the impression that there is more feedback being given that tanks are too squishy and need more self protection."
    And then: "Also, I have never said that everything is the way most people want it."

    First you say there must be more feedback that supports Dawntrail changes than opposes it. This implies the status quo is more popular and therefore is the way the game is.
    Then you say the opposite when I give an example of the popular opinion being ignored in the past.

    Alright yes, you did not say explicitly, but it is what is clearly implied by what you said. Apologies.

    "And has Squex disabled the forums now? No. Is this conversation being seen in the japanese or french thread, No."
    I suppose you have a point. They should wait until this conversation is also in other languages and gets so bad that they have to shut down the forums to prevent people from criticizing their perfect game. That worked great last time they ignored feedback under any other circumstance than the actual shut down of the game.
    (5)

  9. #9
    Player
    Kira619's Avatar
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    Jan 2023
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    43
    Character
    Latrea Unknown
    World
    Zalera
    Main Class
    Summoner Lv 91
    Quote Originally Posted by Wildheaven182 View Post
    Alright so first: "Instead, we see the opposite with even more damage migitation given to tanks. This clearly gives the impression that there is more feedback being given that tanks are too squishy and need more self protection."
    And then: "Also, I have never said that everything is the way most people want it."

    First you say there must be more feedback that supports Dawntrail changes than opposes it. This implies the status quo is more popular and therefore is the way the game is.
    Then you say the opposite when I give an example of the popular opinion being ignored in the past.

    Alright yes, you did not say explicitly, but it is what is clearly implied by what you said. Apologies.
    No it's not what's clearly applied, that is what you're projecting because you disagree with my statements. If I believe everything is the way most people want it, I would say it. But I didn't, because I surely don't believe nor do I know that "everything" is the way most people want it.
    The key term, is everything. Hence why I said, stick to what's actually be said, aka the specifics. So sticking to the specifics, do I believe that more people view that tanks are more squishy, hence the addition to tank migration in comparison to the opposite viewpoint here? Yes, that is what I do believe.

    "And has Squex disabled the forums now? No. Is this conversation being seen in the japanese or french thread, No."
    I suppose you have a point. They should wait until this conversation is also in other languages and gets so bad that they have to shut down the forums to prevent people from criticizing their perfect game. That worked great last time they ignored feedback under any other circumstance than the actual shut down of the game.
    Oh yes, Square should certainly focus on this subset group of forum posters in one particular demographic over the majority of players from multiple different regions. That would go across fantastic...

    I work in IT. The fact that they shutdown the forums indicates that all the regions were providing massive amount of negative feedback. Not just English speakers, and not just a couple of threads. The fact that they haven't even shut down the english section (which they could if it was a massive as some people say), let alone the forums as a whole, says something.
    (0)

  10. #10
    Player
    Wildheaven182's Avatar
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    Apr 2024
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    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Aravell View Post
    I've said this a lot before, but the accessibility excuse is pure garbage.

    Stormblood was already very accessible. Despite my love for Heavensward, I have to admit that Stormblood did make the jobs generally less clunky and some of them did get more fun. But that should've been the end of their crusade for accessibility.

    All the changes from Shadowbringers onwards were absolutely unnecessary for accessibility, they didn't increase accessibility with those changes, they instead reduced skill expression significantly. Now we're stuck with 19 (soon 21) jobs with only 1 possible way to play without being wrong.

    I guess the only people who benefits from all this is the group of people who want to touch the ceiling without putting in the effort of climbing a ladder.
    Yeah, the over-concern for accessibility is bad, and accessibility is something no one complains about. No one says the game is hard to pick up, or too many jobs are difficult to pick up.
    This is in part because the game does not challenge you, so it does not teach you how to play the game. You don't learn how to play the game by playing it because they made it so easy. So people get to level 90 and get fully geared and raiders complain about the lack of healers, and specifically the lack of skilled healers entering savage.

    Yoship has actually also acknowledged the lack of healer participation in raids in endwalker. And also on top of this this raid tier has issues in itself too being unfun.
    (14)
    Last edited by Wildheaven182; 06-27-2024 at 01:39 PM.