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  1. #4271
    Player
    Stormhold's Avatar
    Join Date
    Dec 2021
    Posts
    15
    Character
    Stormhold Quill
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Amity_Roji View Post
    I see that you didn't even read my post...
    I did, and assume You didn't read mine. I said it's not healer design problem, it is encounter design problem.
    It's not straw man. Cutting of decent chunk of paying players is not a straw man. You're doing straw man by negating how it can affect them and that this also can get game closer to it's end.
    This verifability doesn't account for many things. Including encounter at hand and PEBCAK. If this data supplies info, that tanks can sustain 90000 conventional units of damage, but boss dish out 50000 instead of 200000 it is again not healer design problem, it is encounter design problem. Last time I checked P10S and P11S really pushed my hard on accouting for my cooldows. Criterion1 - 2nd boss was absolute menace to optimize personally and this is without accounting for party or own mistakes. But line must not be bent, because things like P3S caused healer shortage without any strikes.
    I do feel that no one actually knows what they want without damaging existing state of healer more.

    No one defined what is "Healing Role" should be in dungeon. With bad party it was already quite Babysitter job. Healers can't have long burst window, because of reactive nature of job.
    So what is idea? Replace spam Glare with Spam Cure II and Cure III every 5th gcd? Will be leveled by gear progression back to spam Glare. If You make sure it can't be it's either min iLVL struggle to do content, or people not rewarded enough for gear progression. This will create even more Quit Moments for players in game with huge number of those already.
    (1)

  2. #4272
    Player
    Nyome's Avatar
    Join Date
    Jul 2015
    Posts
    29
    Character
    Nyome Ryback
    World
    Maduin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by MisterNublet View Post
    Healers would love to have more healing to do and focus on healing.

    The issue is the devs are seemingly incapable of creating fights that require such active healing, and the game's trash tick-rate won't allow for it either. When they tried to increase the healing requirement in Pandæmonium, they couldn't even do that right, and Abyssos ended up being mitigation checks foremost. Then they went ahead and increased the ease of mitigation use in DawnTrail, hilariously enough.

    Besides, asking for more dps options doesn't mean they can't increase the healing requirement too. This isn't "a one or the other, but not both" scenario. We can ask for both, and should.
    Adding that the team is highly unlikely to rework older content again just to require more healing. Outside of nerfing sustain on other jobs there isn't really any other fix for older content that makes up the majority of the game.

    DPS improvements are primarily needed for easy and midcore content while harder content should require healers to focus primarily on healing or allow make midcore more engaging for healers who want to max DPS (similar to what cleric stance was intended to do).
    (3)

  3. #4273
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CStrife912 View Post
    Saw some websites comment on this and the comments section in them think this is pointless. But then I saw someone mention that they did a sort of similar strike for healers back in shadowbringers but nothing came of it. The thing is if the complaints have been going for years you would imagine they wojld have noticed… so it makes me wonder if they’re truly happy with the direction or this strike is just a very loud minority.
    I've shared my thoughts a few times, regarding the "SE has ignored out feedback for years" statements.
    I can hardly see that they could've missed feedback for so long.
    And if that's the case they probably considered said feedbacks to be unneeded for the direction they want to go.
    So worst case scenario, when/if SE adresses this strike, they might just say that it's not how they want things to be.
    And if that's the case, maybe it's time for some to reconsider if FFXIV still is an MMO they wants to commit to if they aren't having fun and things aren't going to change.
    (1)

  4. #4274
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Nyome View Post
    Adding that the team is highly unlikely to rework older content again just to require more healing. Outside of nerfing sustain on other jobs there isn't really any other fix for older content that makes up the majority of the game.

    DPS improvements are primarily needed for easy and midcore content while harder content should require healers to focus primarily on healing or allow make midcore more engaging for healers who want to max DPS (similar to what cleric stance was intended to do).
    It's true that there is no shot they are going to go rework previous content, and asking them to dramatically change their formula isn't going to work either. IMO we would be golden with just a little of both. Add a bit more outgoing damage to newer content so it's just a bit harder to heal, but also add a couple more DPS buttons to make the downtime that will still exist, more entertaining. And to make casual content more entertaining as well.
    (7)

  5. #4275
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    We'd focus a lot more on our healing even in current design if we couldn't vomit out free healing continously between both tanks and healers themselves. As it stands it's pretty difficult to actually tax our free healing when there's so much of it.

    Whether it's more energy drain type actions or a refocus on GCD heals we desperately need decision points instead of just doing both. Sprouts can just focus on healing while high end content and more experienced players can squeeze more damage out while carefully making sure people don't die. This is already how low level content works, merely transferring it upwards.
    (2)

  6. #4276
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,267
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Venarius View Post
    I respect anyone participating in this and while I fully know nothing will come out of it, most likely, I'll just vote with my wallet myself. I've been playing WHM / SCH since 2.0 and AST from 3.0 to 5.0 and unfortunately XIV just doesn't cut it anymore. In my opinion Stormblood was a good middle ground (for many classes) but everything Shadowbringers onwards is insulting. That applies to all roles, DoH/L included. Maybe one day Yoshi P and CBU3 will get the hint that years of homogenization and simplifying only gets you so far.

    I won't stick around to find out though. While I was initially hyped for Yawntrail it didn't take long to realize we'll be basically playing another 2+ years of Endwalker with a fresh coat of paint. There is no way I'm signing up for that.
    I can respect that, especially with the BLM rework no one asked for. Is there even any job left at this point? Most jobs are now gutted in their own way. If the story content is still new player friendly at 90+ that's going to be a huge let down. This thread is already almost as popular as the one about "go play Ultimate", and in a way they are related. It remains unclear who this game is for. The ambiguous casual who doesn't care either way, parsers, streamers who do a couple weeks of hardcore and then quit? I'm not exactly quitting but I will definitely be unsubbing once I'm done with the story (so in a month), then periodically rejoin for updates. I've been trying to sub every other 30 days the last few months just for my house but I'm kinda over it. I can only assume from previous comments that SE actually wants this-- exhaustive dev cycles for very little payoff that doesn't keep players retained consistently unless they spend months progging an Ultimate. That's cool for them, I guess.
    (7)

  7. #4277
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    516
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rolder50 View Post
    It's true that there is no shot they are going to go rework previous content, and asking them to dramatically change their formula isn't going to work either. IMO we would be golden with just a little of both. Add a bit more outgoing damage to newer content so it's just a bit harder to heal, but also add a couple more DPS buttons to make the downtime that will still exist, more entertaining. And to make casual content more entertaining as well.
    This. This is a reasonable demand I can agree with.
    (2)

  8. #4278
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,314
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TBerry View Post
    This. This is a reasonable demand I can agree with.
    Honestly happy I'm at least getting Glare 4 and a dash to look forward to pressing once in a while.

    Some people are speculating that they are adding more heals on DPS and even more sustain and mitigation on tanks because the content will hit harder, but we'll have to see.
    (0)

  9. #4279
    Player
    UnconfirmedCat's Avatar
    Join Date
    Nov 2013
    Posts
    28
    Character
    Miau Miau
    World
    Gilgamesh
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Amity_Roji View Post
    I still have yet to see a convincing argument about why the healing role should not focus on healing as its primary activity.
    I don't think making healers focus more on healing (yes I realize the statement sounds dumb, but this is the FFXIV world we live in) would end up being the most impactful change to improve what I view to be the "FFXIV healer experience." But that's not to say that I wouldn't welcome such a change.

    The biggest issue to me is that healer game play is 50-60% pressing one single DPS button, over, and over, and over, with the same animation each and every time. For this reason, I believe that breaking up the monotony of this core gameplay loop (calling it a loop is generous), would result in the biggest improvement to healers, and probably require the least amount of effort from the devs. I do not think diverting healer button-load more onto heals is a realistic solution at this stage.

    "Making healers heal more" I don't think sufficiently breaks up that monotony, because all the healers have so many tools in their kit that the only content that is able to come close to exhausting them are savage floors and ultimate. Adding too many healing requirements to other content to achieve that same effect would be making healer prohibitively hard at other levels, but for a lot of players we'd be exactly where we started 1111(OGCD heal)111(OGCD heal)1111, Getting players to have to rely on GCD heals is a monumental task because GCD heals are generally not very good.

    So my reason for disagreeing with you is partly a pragmatic one, because achieving what you want would require fundamentally redesigning all the healers at a much deeper level than I think we can expect. The design would have to account for healers' deep pockets filled with healing resources (making the heals weaker, removing heals), and then the content would need to designed differently to follow-suit. I think that is less like to happen compared to encouraging SE to break up the 1111111 DPS "rotation" with some kind of gimmick, better animations, and a few more buttons to press to give the gameplay a little more abstraction on the surface. They were willing to do this with tanks, so I think that enough feedback can get them to do it for healers, too.

    In summary, if I had a choice to advocate one of the two following options to improve healers: (a) Provide more DPS options, gimmicks, rotations or (b) Make healers shift to using GCDs to heal - I would choose option (a). It would not have as big of an impact on the flow of healers (as they exist now). Making 121111111 into 123242232432 seems like a reasonable expectation for change opposed to the re-balancing required for (b). Such change would also interfere with past content, which I think is a line SE will not cross to such a degree. Looking towards more manageable changes that slot into the current healer paradigm more readily is the way to go.
    (5)

  10. #4280
    Player
    RMA209's Avatar
    Join Date
    Feb 2019
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Melody Jaab
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    I just want to say that at old max level its a bit boring when at the max ilv in lower ilv stuff. That I feel is the games real problem. If a dungeon like "Labyrinth of the Ancients" was made a lower max ilv it would help with problems like the ones you say your having.
    Plus you forgot to tell me to stop having fun. I'm enjoying healer main, tho it could be better. I do NOT think its 100% healers fault the game at times is just too easy.

    so, No im not with you. Yes it could be better. Why are you not trying it before you judge it? What was at the media tour was only one slice of the whole larger game. Why are you judging a game(pack) before you really deeply get to know it for yourself?

    Also, if you strike it makes a faster healer que for everyone else so, Thank You.
    (1)

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