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  1. #1
    Player

    Join Date
    May 2023
    Posts
    343
    I want decision making but all I get is the illusion of self expression on a neverending circular timer. But it's not even a good illusion.
    (6)

  2. #2
    Player
    BunnyQueen's Avatar
    Join Date
    May 2022
    Posts
    205
    Character
    Flora Kosaki
    World
    Golem
    Main Class
    Warrior Lv 100
    Quote Originally Posted by gllt View Post
    I want decision making but all I get is the illusion of self expression on a neverending circular timer. But it's not even a good illusion.
    This is an amazing take on a lot of FF14's problems.
    (7)
    #FFXIVHEALERSTRIKE

  3. #3
    Player
    thereal_aliceanders's Avatar
    Join Date
    Jun 2017
    Posts
    44
    Character
    Pochen Lionheart
    World
    Cuchulainn
    Main Class
    Scholar Lv 100
    Welcome to what it was like to main bard.
    (1)

  4. #4
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    211
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Also, all this talk about "MSQ must be viably doable for low skill players so we can't make the game too hard". First thing; Duty Support/Squadrons/Trusts exist to clear most (if not all) dungeons in the simplest way possible. In fact, I would *love* an expansion on the Squadron system (if only to have squadmates of the other races they added later), but for some reason Square wants them locked into Heavensward content forever, and they don't seem inclined to add story/solo versions of Trails/Raids despite how much story gets locked behind them (Crystal Tower being the most grievous example of "you must be this good to see the rest of the game").

    Secondly, PVP shows they *can* make alternate versions of skills with *completely* different affects and hot bar setups for a different mode. I would much rather they just gave the MSQ-only dungeon/trial/raid crowd their own batch of skills in that exact solo content, while everyone else hitting up Duty Finder/Party Finder got *their* own batch of skills more in line with the engagement they want. It doesn't have to be a "one or the other" approach when it comes to adapting to different levels of challenge. Hell, you could even give the Savage/Ultimate crowd *their* own versions of tweaked skills if they want them. The concept isn't impossible, PVP proves it, tis' just a matter of:

    1. How much Square-Enix is willing to make differing skills and traits between modes?
    2. Would the playerbase even *want* a dynamic set of skills to accommodate different levels of personally desired content?

    Job changing, a key mechanic of the game (if not a large part of the franchise) is already a thing we do, let's just take it to the next logical step if accessibility and challenge are equal cravings and the code under the hood is already there, taunting us with the possibilities. I mean, shucks, I wouldn't mind a version of MNK & BLM I enjoyed playing, but I wouldn't want it at the expense of MNK & BLM mains who *already* liked those jobs as they were. Insert that one meme about Miguel and Tulio saying both is good.

    Why, they wouldn't even need to put much work into so many different kits per mode with all of the additional skills it would ask for. Anyone got a body count on the number of skills that have been removed *this expansion alone*? No sense letting all those old animations go to waste~
    (3)

  5. #5
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Punslinger View Post
    I mostly agree, though I think pre-nerf Steps of Faith is a valid counterexample. Whether it was actually overtuned or not, it's been long enough that I don't really remember. But I do remember that a lot of people complained about not being able to progress the MSQ because of the encounter difficulty.
    If I remember correctly, the fight wasn't overtuned so much as it was tuned too perfectly.

    I remember that failing to land even one dragonkiller would cause the entire fight to fail, and everyone just had to wait forever for the dragon to walk all over to the gate to restart the fight.

    I wouldn't say it was a bad fight though, it was just a gimmick fight that was tuned so that you can't make a mistake when using the gimmicks, so I guess in a sense, it was overtuned, because you can't really expect 8 people to coordinate perfectly in a random party.
    (5)

  6. #6
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Aravell View Post
    If I remember correctly, the fight wasn't overtuned so much as it was tuned too perfectly.

    I remember that failing to land even one dragonkiller would cause the entire fight to fail, and everyone just had to wait forever for the dragon to walk all over to the gate to restart the fight.

    I wouldn't say it was a bad fight though, it was just a gimmick fight that was tuned so that you can't make a mistake when using the gimmicks, so I guess in a sense, it was overtuned, because you can't really expect 8 people to coordinate perfectly in a random party.
    SoF really depended on your party. There were some parties that could miss a DK, and still clear because they knew how to DPS, and then there was, well... The rest of the DF. It wasn't pretty, but man, was it paradise on the other side of that wall for a while, because you ended up with players who actually knew what they were doing. I miss that actual wall for skill sometimes.
    (1)

  7. #7
    Player
    Malia_Chan's Avatar
    Join Date
    Nov 2013
    Posts
    69
    Character
    Tania Bloodfang
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Could you imagine....

    They could cure cancer. Stop homelessness. Feed the hungry.

    Put your energies towards something productive instead of complaining about video games.
    (4)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Malia_Chan View Post
    Could you imagine....

    They could cure cancer. Stop homelessness. Feed the hungry.

    Put your energies towards something productive instead of complaining about video games.
    How productive does that make blanket complaints about other's complaints (no matter how reasonable), then?

    Discourse with, to your mind, little value is one thing. Going out of one's way to shut that discourse down, though, is inherently all the less valueable, no? (Outside of schadenfreude / joys of trolling, of course.)
    (11)

  9. #9
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    211
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Malia_Chan View Post
    Could you imagine....

    They could cure cancer. Stop homelessness. Feed the hungry.

    Put your energies towards something productive instead of complaining about video games.
    By all means, feel free to lead by example at any time, Jesus_Chan.
    +++

    Quote Originally Posted by Dogempire View Post
    It's almost as if MNK and BLM click better for different types of people, and also that some people have the skill level or willingness to practice to actually master the job.

    God forbid you can't do a job rotation perfectly on the first try and actually need to practice at it for a while to become good at it.
    In the same vein, I know some MNK & BLM mains who just can't grasp NIN (before or after Huton gauge) & RDM, but I play them just fine. Some jobs just vibe better with certain people and that should absolutely be okay.

    I do of course recognize Square-Enix's desire to have all jobs be approachable and fun for everyone, lest they feel like they "wasted" time on making a job only to have a small number of people play it (and fewer still who play it well). But that just goes back to what I said about how if they really feel that way, give each job an easier kit for story/solo content, and leave the more demanding rotations for player group content, and that PVP already does this where you absolutely do not want to bring your PVE brain into that mode because you won't make it far otherwise.
    (5)

  10. #10
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Auteur View Post
    Your remaining linchpin rebuttal point of "just do trusts" is ironic because pro-strikers in this thread also decry that Yoshi-P and forum users allegedly respond to pro-strikers' complaints with "just do ultimate." You are responding to my point with the "just do X" logic. In any event, SE is not going to assume every single player is either going to "get good" or just sit in trusts. I believe another person in this thread pointed out that SE seems to also be motivated by trying to police and remove negative player interaction as much as possible. Whether rightly or wrongly, this is the overarching policy decision they made. And the attitude like one of your pro-strikers with a moderated comment of "I don’t think healers need this redundancy. I think it’s fine they might get kicked if their bad gameplay prevents progress" is why SE cares about redundancy and not making healers a single point of failure where there is a possibility of interaction with other players (ex: Duty Finder).
    Do you not realise that tanks are also a point of failure in the party? But in their double standard, the solution employed by the dev team there was to buff tanks to godhood when their solution for healers was to gut them like a fish.

    Why do tanks get more tools to cover their own failure while healers lose their tools and other people get the tools to cover for the healers failure? That's a very clear double standard and people are allowed to call it out.
    (9)

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