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  1. #1
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    There is no contradiction here. A healer's DPS not being needed doesn't contradict with his comment on downtime and healers having time to dps.

    I think the point is they want healer damage simple, because that way they can focus on health bars (heaven forbid they also have status effects more regularly too - maybe we will with the Esuna questline), mechanics, and not also be looking for RNG procs or complicated rotations a DPS has. This would probably result in too many average players just completely failing at their actual purpose - healing.
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    (10)

  2. #2
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    Essentially DPS rotations are not the point and focus of the healer job. It makes perfect sense.
    (0)

  3. #3
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player. It's not something a developer needs to design around, they don't design DPS around a player's total failure to do damage, after all.

    The point I'm making is that Yoshi P himself claims that doing damage is entirely optional and not required at all (this isn't true in all cases, but let's take what he says as fact). So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    He already answered this. You may not like the answer, but it's an answer. And it makes sense.
    (2)

  4. #4
    Player
    Naychan's Avatar
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    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    Not to be rude, but if someone is playing a healer and gets distracted from healing and someone dies, that is a pure, unfiltered skill issue on the part of the player.
    And hopefully they learn from it. No different then a dps who does not do mechanics or a tank that gets distracted and does not pop def CD’s. Should we get rid of mechanics so the dps dont have to move? Or do less damage so the tanks don’t have to learn their def cd’s? Healers are not stupid they can learn to weave DPS abilities in between their heals. A simple rotation that is not interrupted by healing spells should not stress out a healer anymore then it stresses out a tank or DPS class.If SE keeps going at this rate might as well just put a (complete button) at the start of the msq dungeons.
    (2)

  5. #5
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
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    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Naychan View Post
    And hopefully they learn from it. No different then a dps who does not do mechanics or a tank that gets distracted and does not pop def CD’s. Should we get rid of mechanics so the dps dont have to move? Or do less damage so the tanks don’t have to learn their def cd’s? Healers are not stupid they can learn to weave DPS abilities in between their heals. A simple rotation that is not interrupted by healing spells should not stress out a healer anymore then it stresses out a tank or DPS class.If SE keeps going at this rate might as well just put a (complete button) at the start of the msq dungeons.
    I still think back on pre-nerf "The Steps of Faith". It was a fun fight that had a heavy focus on the team performing the mechanics or else they would lose.
    The result? Waves of people complaining over how the trial was too hard, to some even impossible. That it was gatekeeping them from entering the new expansion (HW) so SE nerfed it.
    Same thing with the quest "In from the Cold". Maybe it wasn't mechanics like in dungeons, but it required people to perform tasks to progress while the player had to pay more attention during encounters due to the shift in character power.

    When players come across encounters during "casual" enviroments and it proves too much of a challenge compared to how it usually is, instead of taking the time to learn and improve as a player a lot complain over said difficulty and it gets nerfed.
    Casual players in FFXIV (not all ofc) doesn't seem to care much about putting the effort into personal improvement but rather to just be able to get through the story without putting too much effort into it.
    (1)

  6. #6
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    This would probably result in too many average players just completely failing at their actual purpose - healing.
    I mean, if you listen to the forums the average player is so dumb they’d drown in the middle of the desert. I don’t think heavily restricting the entire healer role based on this supposition is a very reasonable reaction lol.

    And I mean it’s not like healers are suddenly paying complete attention to ‘healing’ anyway, most of them largely ignore it as much as possible and hyperfocus on spamming their one dps button, then wait like 80 seconds to Raise you when they’re at full MP lol (gotta get the extra deeps). Bad players will always be bad no matter how the game is designed

    Quote Originally Posted by Aravell View Post
    . So if healers are not required to engage with the damage kit, then why does it need to be made easy to engage with? It doesn't make a lot of sense.
    Tbh this makes sense to me. Healers aren’t (generally) required to engage with their damage, but how often do people actually play the way the devs expect them to? There’s always been pressure/expectations* from other players on healers to DPS in every expansion; their answer to this is to make healer kits as accessible as humanly possible so they can more easily meet the ‘player expectations’. Like, you can get away with not doing dps as a healer mechanically (again, in general content lol), , but people will make posts on the forums/reddit about how awful it was their healer didn’t do XYZ lol


    Edit*: not saying these expectations were unreasonable or counter to game design just that they do/did exist and weren’t the same as the ‘devs expectations’
    (1)
    Last edited by Connor; 07-20-2024 at 11:01 AM.

  7. #7
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    Essentially DPS rotations are not the point and focus of the healer job. It makes perfect sense.
    See, you're just proving my point.

    Damage isn't the focus, it's not your main priority, it's optional.

    So something completely optional needed to be simplified because......?
    (10)

  8. #8
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Aravell View Post
    See, you're just proving my point.

    Damage isn't the focus, it's not your main priority, it's optional.

    So something completely optional needed to be simplified because......?
    "We aren't designing encounters around healers doing dps. SO....let's give them extensive dps skills". That makes no sense.
    (1)

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
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    2,370
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ZephyrMenodora View Post
    "We aren't designing encounters around healers doing dps. SO....let's give them extensive dps skills". That makes no sense.
    The point is, why remove what we had, if we aren't designing around healers doing dps? Why bother rebalancing the potency of SCH's one remaining DOT after removing the others to keep SCH's damage output roughly equal, when they could have just left Bio as being 35p as it was in SB? It shouldn't matter whether that DOT does 35p per tick or 70 (now 75) because the SCH isn't meant to be doing damage in the first place... right? Additionally, you might have missed it on your way to level 100, but they did just add new damage actions, in this very expansion. If they weren't designing encounters around healers doing DPS, what was the point in adding Glare 4? So we could kill overworld mobs faster? So we could do solo instances for story faster?

    Also, 'extensive' is doing a LOT of heavy lifting. I'd like to believe that a lot of players who are asking for this 'extensive' kit, are simply asking for the SB damage kits back which is... one extra DOT per job, essentially?
    (8)

  10. #10
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post

    Also, 'extensive' is doing a LOT of heavy lifting. I'd like to believe that a lot of players who are asking for this 'extensive' kit, are simply asking for the SB damage kits back which is... one extra DOT per job, essentially?
    I thought they wanted to reduce dots in this game for whatever reason.
    (0)

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