I'm here to support the Idea.
I would also appreciate if Healers could be actual Healers in PvP.


I'm here to support the Idea.
I would also appreciate if Healers could be actual Healers in PvP.
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
The only way to fix this role mess, is to increase the self sustain of every non-healer job, then fold DNC and BRD with the current 4 healer into a whole new support DPS role, add 2 or more semi-spammable strong party wide healing abilities, then re-tuned the HP of every boss in this game.Yeah I often get this feeling as well. Healers seem to be a crutch. There's a reason why people are so excited when they can finish content without healers, i.e., "the crutch", and let the "real" jobs, that bring the action (dps and tanks), do the task. And often faster too if they know what they are doing.
Obviously just anecdotal but look at how much Xeno gloated about it being ~man mode~ to clear it without us feeble silly healers and how we are not f___ing needed. I know ~man mode~ is his shtick and he has created this whole exaggerated persona around being a WAR main, so I think he's often provocative primarily to get a reaction out of people.
But I do think in a way it describes a wider sentiment in the community regarding the presence of healers in content and how not needing us is a badge of honour and an expression of their superior skill.
In some way (from their perspective), we actively stand "in their way" of that "badge of honour" and their skill expression.
I think this is also facilitated by the speed run mindset and unfortunately in those scenarios healers often slow a good team down because they lack damage.
But, in a trinity-based game content should be designed in a way that the fasted clear can only be achieved with all three roles, meaning bringing the healer is an advantage over bringing another dps or tank.
Only then healers can really be equal, and not just exist as a necessary but annoying crutch to DPS and tanks that they'd like to cast away as soon as they can.
While I for one is NOT a big fan of this idea, but this or similiar kind of design seems sustainable for long term, if CBU3 really plan to run FFXIV for a long time that is.
Support gameplay in general is just getting worse and worse.
Nothing what they showcased made me excited to raid in DT.
They're too affraid of nerfing things in fear of backlash, so they just powercreep the shit out of the game.
I never wanted healing on Drk, it just doesn't make any sense thematically and just makes the game easier for no reason.
Last edited by GoatOfWar; 06-09-2024 at 06:18 PM.

For Me Dark and GNB were in a good place without the Healing. I can solo clear a Boss on Gunbreaker at lv90 with just Arora and Heart of Corundum because I know how to mit and use my cool downs. This shouldn't be a thing, especially when we have healers.Support gameplay in general is just getting worse and worse.
Nothing what they showcased made me excited to raid in DT.
They're too affraid of nerfing things in fear of backlash, so they just powercreep the shit out of the game.
I never wanted healing on Drk, it just doesn't make any sense thematically and just makes the game easier for no reason.



As someone who despises playing healer I also give my support here.
No role should become obsolete, not even in easy content. At least not to this extent.





You should die to a raidwide if the healer is not healing or shielding. That is one of the skillchecks of a healer and healers need them too.
I agree there's more to heal when tanks don't use their skills. Now if only Square would take away most of those excessive defensives and healing skills from tanks - then all dungeons would be as engaging to heal as your recent Tower of Zot run.
Last edited by Reinha; 06-09-2024 at 06:26 PM.
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This is a fallacy. Just because people are quietly playing the game does not mean they're happy, it just means they haven't hit the threshold where they give voice to their problems yet.Also let me just point out, on these forums you are a minority, most people are just happily playing the game, the people here complaining are ALWAYS complaining and wonder why the SE Devs steer away from these forums, you are not a majority by a large margin so don't go believing you are.
We may not be the majority here, but neither are you. The community is not a hivemind.




I’d just like to point out I’m also a legacy player so it’s not even like you are pulling rank on me, I’m just as old as you
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess




Well SE told me to come to forum to leave feedback so here I am
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One thing I've thought about is if they just let people switch jobs in dungeons, so the healer can switch to RDM, or in some cases the tank can switch to DPS because of the sync being a joke.
Or they could let the party initiate a vote to make the dungeon harder; if they vote yes, there are buffs to the damage output and other mechanics, in exchange for greater rewards (higher tomestones).
If the vote wins ie. 3 players vote yes, they must be pretty confident in their ability to carry the sprout/returner through it. On the other hand, if there are 2 sprouts/returners there, maybe they both aren't confident enough for the difficulty setting and will vote against.
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