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  1. #1
    Player
    Glenfiddich's Avatar
    Join Date
    Nov 2014
    Location
    Speyside
    Posts
    737
    Character
    Kitty Valentine
    World
    Shiva
    Main Class
    Black Mage Lv 100
    I'm here to support the Idea.
    I would also appreciate if Healers could be actual Healers in PvP.
    (8)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  2. #2
    Player
    Zadood's Avatar
    Join Date
    Oct 2023
    Posts
    147
    Character
    Melinoire Morandy
    World
    Kujata
    Main Class
    Sage Lv 90
    Quote Originally Posted by Loggos View Post
    Yeah I often get this feeling as well. Healers seem to be a crutch. There's a reason why people are so excited when they can finish content without healers, i.e., "the crutch", and let the "real" jobs, that bring the action (dps and tanks), do the task. And often faster too if they know what they are doing.

    Obviously just anecdotal but look at how much Xeno gloated about it being ~man mode~ to clear it without us feeble silly healers and how we are not f___ing needed. I know ~man mode~ is his shtick and he has created this whole exaggerated persona around being a WAR main, so I think he's often provocative primarily to get a reaction out of people.
    But I do think in a way it describes a wider sentiment in the community regarding the presence of healers in content and how not needing us is a badge of honour and an expression of their superior skill.
    In some way (from their perspective), we actively stand "in their way" of that "badge of honour" and their skill expression.

    I think this is also facilitated by the speed run mindset and unfortunately in those scenarios healers often slow a good team down because they lack damage.
    But, in a trinity-based game content should be designed in a way that the fasted clear can only be achieved with all three roles, meaning bringing the healer is an advantage over bringing another dps or tank.

    Only then healers can really be equal, and not just exist as a necessary but annoying crutch to DPS and tanks that they'd like to cast away as soon as they can.
    The only way to fix this role mess, is to increase the self sustain of every non-healer job, then fold DNC and BRD with the current 4 healer into a whole new support DPS role, add 2 or more semi-spammable strong party wide healing abilities, then re-tuned the HP of every boss in this game.

    While I for one is NOT a big fan of this idea, but this or similiar kind of design seems sustainable for long term, if CBU3 really plan to run FFXIV for a long time that is.
    (1)

  3. #3
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Support gameplay in general is just getting worse and worse.
    Nothing what they showcased made me excited to raid in DT.
    They're too affraid of nerfing things in fear of backlash, so they just powercreep the shit out of the game.
    I never wanted healing on Drk, it just doesn't make any sense thematically and just makes the game easier for no reason.
    (12)
    Last edited by GoatOfWar; 06-09-2024 at 06:18 PM.

  4. #4
    Player
    FairyDJ's Avatar
    Join Date
    Nov 2020
    Posts
    39
    Character
    A'leksan Shadowheart
    World
    Brynhildr
    Main Class
    Bard Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Support gameplay in general is just getting worse and worse.
    Nothing what they showcased made me excited to raid in DT.
    They're too affraid of nerfing things in fear of backlash, so they just powercreep the shit out of the game.
    I never wanted healing on Drk, it just doesn't make any sense thematically and just makes the game easier for no reason.
    For Me Dark and GNB were in a good place without the Healing. I can solo clear a Boss on Gunbreaker at lv90 with just Arora and Heart of Corundum because I know how to mit and use my cool downs. This shouldn't be a thing, especially when we have healers.
    (3)

  5. #5
    Player
    Voidmage's Avatar
    Join Date
    Apr 2020
    Posts
    773
    Character
    Hen'iel Jackel
    World
    Twintania
    Main Class
    Blue Mage Lv 47
    As someone who despises playing healer I also give my support here.
    No role should become obsolete, not even in easy content. At least not to this extent.
    (19)

  6. #6
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Sensui View Post
    I'm gonna go against the grain here and say they gave DPS and Tanks more mits and self heals cuz healers are too busy spamming glare rather than healing and we're tired of dying to raid wides.

    *ducks*
    You should die to a raidwide if the healer is not healing or shielding. That is one of the skillchecks of a healer and healers need them too.

    Quote Originally Posted by Jojoya View Post
    Get your tanks to stop using their active defensive and healing abilities. I was healing a tank that used 0 defensives through Tower of Zot the other night. Can't remember the last time I had to use so many GCD heals.
    I agree there's more to heal when tanks don't use their skills. Now if only Square would take away most of those excessive defensives and healing skills from tanks - then all dungeons would be as engaging to heal as your recent Tower of Zot run.
    (8)
    Last edited by Reinha; 06-09-2024 at 06:26 PM.
    Graphics
    MSQ
    Viper

  7. #7
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Kathryn View Post
    Also let me just point out, on these forums you are a minority, most people are just happily playing the game, the people here complaining are ALWAYS complaining and wonder why the SE Devs steer away from these forums, you are not a majority by a large margin so don't go believing you are.
    This is a fallacy. Just because people are quietly playing the game does not mean they're happy, it just means they haven't hit the threshold where they give voice to their problems yet.

    We may not be the majority here, but neither are you. The community is not a hivemind.
    (34)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,867
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I’d just like to point out I’m also a legacy player so it’s not even like you are pulling rank on me, I’m just as old as you
    (31)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,027
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Well SE told me to come to forum to leave feedback so here I am

    (26)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,821
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    One thing I've thought about is if they just let people switch jobs in dungeons, so the healer can switch to RDM, or in some cases the tank can switch to DPS because of the sync being a joke.

    Or they could let the party initiate a vote to make the dungeon harder; if they vote yes, there are buffs to the damage output and other mechanics, in exchange for greater rewards (higher tomestones).

    If the vote wins ie. 3 players vote yes, they must be pretty confident in their ability to carry the sprout/returner through it. On the other hand, if there are 2 sprouts/returners there, maybe they both aren't confident enough for the difficulty setting and will vote against.
    (4)

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