

ques are allways long as dps. this has been the case since day 1. msq ques however are unaffected by this even as a dps. most healer dont know hat to do because theyre not used to the content step up and because its new



1. Queues in Endwalker were below 5 minutes for me for most of Endwalker. Can't speak for launch, definitely not this long.
2. New content doesn't excuse zero knowledge of their basic abilities. No Kardia, no shield Sages, Freecure fishing, Medica II spamming, not using rez. Lots of Glare mages around, too.


a healing job realised in end walker. not 2 dps that everyone is playing1. Queues in Endwalker were below 5 minutes for me for most of Endwalker. Can't speak for launch, definitely not this long.
2. New content doesn't excuse zero knowledge of their basic abilities. No Kardia, no shield Sages, Freecure fishing, Medica II spamming, not using rez. Lots of Glare mages around, too.
that is why this strike is pointless. you continue to play the job you claim you hate. you continue to que as it, get achievements on it. do high end content on it. your not sending yoshi p any message other than "i will still play this job"Anacdotal reports about the number of healers you see, have nothing to do with the healer strike. Did you survey them if they are happy with the role? If they read about the healer strike. What they thought about the points in the manifesto. Etc.
It's just bad faith prodding, trying to invalidate the complaints about healers with nonsense.
What I can say is that I didn't buy Dawntrail and pretty much stopped playing.
After seeing the disaster of healer gameplay at the beginning of Endwalker, which didn't give me fun anymore, I tried to switch for tank for the rest of the expansion.
It gave me a little entertainement at first as I had to get used to new things, but then I quickly realised it was almost as bad as healer gameplay because I didn't really have to play a tank role : no aggro management, no boss positioning, cooldown management useless during bosses outside of very occasionnal tank buster (it should be constant !). I was just a DPS with a higher defense and a "magnet" who auto-triggered mobs. Period.
+ I also realised I was almost invincible in all dungeons - to the point I can do some of them SOLO (sync !) - and it quickly gave me the impression to play with a cheat code !
So I guess this game isn't for me anymore, because I don't like to play DPS in trinity-based games (although I must admit this game is pretty well made for a player who choose the DPS role).
Actually, I don't really understand why they bother to keep the three roles in this game. Probably a relic of a time when it was crafted differently, but now it clearly appears out of place to me.
Apparently, players just don't want to depend on each other, and the devs follow.
Retired healer



You're arguing from the pretense that all the healers fed up with how boring healing is in the current game leaving the role entirely wouldn't be as damaging as simply returning complexity to the healer role.
But your stance isn't provable at all. You don't know how many people wouldn't be able to cope with any changes, you don't know how many people would leave the role from any changes, your argument has no basis because the people you speak for have not spoken for themselves.
Meanwhile, we can see many healers here choosing to completely leave the role. We are seeing the healer role bleed players because of boredom. Our argument has a basis that is plain for all to see.


Sat in queue for about 15 minutes as a tank. Got a healer who couldn't stop standing in stuff and dying. Cleared slightly slower than a Trust run. That's about how it's going so far.

See you healers in four weeks when you cannot resist to play the savage tier
New Xeno video just dropped, let's go.
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