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  1. #1
    Player
    Revash's Avatar
    Join Date
    Dec 2021
    Posts
    26
    Character
    Lynlia Crux
    World
    Louisoix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Grann-Goro View Post
    I believe you're right, but at the same time it feels a little like throwing the baby out with the bath water.
    Teamplay creates friction between players ? Well then, let's remove teamplay almost entirely. Ok sure, but...

    And again, why keep the player base divided into 3 roles if teamplay is so much of a problem ? What's the point in having so few differences between them ? Doesn't it create queues for almost nothing at the end ? Wouldn't it be simpler to put all players in an unique role ?

    In fact, that's already pretty much what they did in the new type of dungeon of Endwalker. And to me, the damage the holy trinity suffered in this game is so big and goes for so long now, that the only way to make the game somehow coherent now is to simply get rid of it !
    It's really sad to me, but it's the better thing to do I guess...
    They can't turn back now. Too many people have joined since Shadowbringer now, and too many people like the game the way it is now.
    I am not proposing FFXIV to become solo player game but if you combine many random peps together with different goals and skillsets together(like random duty roulete). Friction is inevitable. Its a natural reaction. SE can only to manage it as best as possible but you can't change human nature.
    As for the roles. I personally believe its part of the game's core. Like any game, it has its foundation, its core where everything is built around it and some stuff simply can't be changed so easily without pretty much transforming the whole game together.

    You can pain the walls, build a new roof, perhaps a new floor or new rooms but if you start changing the house's foundation, you risk collapsing it all together.
    (0)

  2. #2
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    What does confuses me is that People that tell us that its "Useless" seem to forget that Yoshida already spoke about that they overdid the simplification and that it cant be reversed immediadly what has happend over expansions.
    WHich was a common complain in the Forums. Especialy right now when they start working on the next expansion ,which apparently has Class Identity and Gameplay as focus, its good to put a spotlight on the needs of this Role.
    Dont get me wrong the entire design needs it but we are in Healer Striker so i will focus on that.

    ---
    Toxic People will be toxic no matter the class design.
    Look at those parse brainers <.<

    WoW has a attitude and community problem, they need strict diciplinary measurement and clear coutner measurement against the swamp of toxic behaviour.
    I once brought FF14 friendliness into the game and people in random content were shocked about that and surprised that someone showed them genuin friendliness. Poor souls
    (13)
    Last edited by Ayalu; 07-03-2024 at 05:23 AM.

  3. #3
    Player

    Join Date
    May 2023
    Posts
    343
    It's a thing going on in fighting games as well, where legacy skill is intentionally crushed in order to level the playing field. But then it doesn't really work. Veteran players pick up on the changes quickly and stomp the new players into the ground. So they change the game up drastically every few patches in order to make it so everyone has to keep relearning everything. And people who get bored of the game come back for the patch cycle to see the changes, which increases player counts and gets people to buy DLC even if they're going to leave again shortly thereafter.

    I think we're in a similar boat with FFXIV. It's not directly competitive, unless you play pvp which is balanced separately on purpose, but coop games still involve a lot of friction between legacy players and new players in a similar way. I think FFXIV is dependent on the players who just show up to see job and system changes and then leave.

    Basically what I'm saying is, I think we're being continually baited into hope for changes or new jobs that will satisfy some of us, just to get us to come back to the game for a bit, even if those changes never really come. And it's best if they don't come so that I keep getting baited into coming back out of the hope that they will eventually come.

    You can only wiggle the carrot on the stick in front of me so many times. Catch up to the latest expansion, we put in a slightly fun ability! You can't use it in the last several expansions of content but don't think about that too much. Look, Expedient go brrr hehehe. New effects! Wow!
    (8)

  4. #4
    Player
    RhaesDaenys's Avatar
    Join Date
    Aug 2013
    Posts
    181
    Character
    Eshi Sote
    World
    Balmung
    Main Class
    Gunbreaker Lv 100
    Thanks for the even faster QUeues, strikers, love it!
    (0)

  5. #5
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,377
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Watching this interview with healer strikers right now as I work - was anyone from here a part of this?

    https://www.youtube.com/watch?v=4_NsNMEAdPo
    (8)

  6. #6
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,353
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    WAR's self-heals are fine as they are, since they're kind of part of it's identity as a Berserker that rather than having high defense they just regenerate faster than enemies can do damage.
    But maybe for party heals, maybe remove the partywide Heal and HoT from Shake It Off and lower the potency of Nancent Flash...

    Or MAYBE... Reduce their CDs and increase potencies and just swap the class to a Healer role.
    (0)

  7. #7
    Player
    Ayalu's Avatar
    Join Date
    Jun 2024
    Location
    Shayalan
    Posts
    271
    Character
    Ayalu Jeji
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    snip, Or MAYBE... Reduce their CDs and increase potencies and just swap the class to a Healer role.
    Follow the DPS model of Meele, Ranged, Magical for all Roles. xD
    (0)

  8. #8
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by CaptainLagbeard View Post
    WAR's self-heals are fine as they are, since they're kind of part of it's identity as a Berserker that rather than having high defense they just regenerate faster than enemies can do damage.
    But maybe for party heals, maybe remove the partywide Heal and HoT from Shake It Off and lower the potency of Nancent Flash...

    Or MAYBE... Reduce their CDs and increase potencies and just swap the class to a Healer role.
    The Berserker identity has nothing to do with healing party members though. How do you explain that with WAR lore? It is incongruent. It has been clear for a long time that the developers don't really make much considerations for job lore. Just look at the dragoon changes. Dragoons jump. They might dash but dashing isn't how a dragoon generally gets around.

    edit: also, WAR is strong in lore but that shouldn't mean it should be allowed to rip away the fun of other players. It steps on the toes of the healer role and it is not uncommon for WARs to solo bosses from 70% if not higher. This is a team game. WAR should be held to standards of team play.
    (24)
    Last edited by Local_Custard; 07-03-2024 at 06:23 AM.
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,443
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Local_Custard View Post
    The Berserker identity has nothing to do with healing party members though.
    If it were a shield, with a duration and the potential to 'expire', it'd be a lot less destructive to the trinity, I think. An aesthetic more akin to 'you ignore the pain', rather than 'you shrug your shoulders a bit and all your wounds magically suture themselves shut. And your targetted ally's too, for some reason'
    (10)

  10. #10
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,207
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Maybe I’m misunderstanding the ‘traditional’ Berserker identity but I always assumed it was more ‘takes the damage but continues the rampage completely unfazed’. How in the world they got from that to ‘is literally so unfazed by the damage that their party members’ wounds force themselves shut’.
    Like, did the Warrior get so angry it scared our wounds away or something? lol

    Interestingly it’s also yet another example of how their absolute disregard for established lore, class identity and general game logic causes not only the classes themselves to suffer but every class around them too. It’s not like healers are just bad in a vacuum, it’s the total cumulation of all of these awful decisions made with no regard to the actual game itself. Like, they just used what they thought looked good on paper and said ‘screw if it fits, they’ll like what we tell ‘em to!’ (*cough*Seraphism*cough* )

    Really Real Actual Dev Quote: ‘WAR has some angry ungabunga already, so let’s just give them a bunch of power heals strong enough solo practically anything instead, who cares about the axe or the class identity? Healers? Tf are those and why should we care?’
    (12)
    Last edited by Connor; 07-03-2024 at 06:54 AM.

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