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  1. #1
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    282
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    I agree with this topic. Healers are fundamentally extremely boring to play to the point where one would rather go afk and alt+tab to watch something while coming every 5-10 seconds to click on one heal spell and move on. Doing dps? Sure spam that 111111 and apply the dot when needed. I mainly play whm and getting that aoe burst is very underwhelming. I have to actually stop dps and spam unnecessary heals just to get the desired ability ready. Why does it work like that? Where's fun in that?

    The other day I was doing Deltascape 4.0 as a warrior. Whole party died to knockbacks (typical), leaving me alone there to finish the boss that was left at around 15%. Did anyone actually ask for ''go wipe'' or similar? No because they knew that warrior can just handle it. Unfortunately due to my idiotic early holmgang, it lead to my death and boss left on 0.1% which made so many frustrated and leaving the raid altogether. They all already expected good results since "you are a warrior". Just shows how current game works.

    Then there have been other cases where I fought last boss solo in Endwalker dungeons. In one of them healer died but I managed to save black mage throughout the whole fight due to nascent flash. Why need a healer when I can do the job and save someone?

    Current state of the game says a lot and new expansion brings more dull gameplay by removing some abilities, making healers play the same, dark knight absolutely ravaged, most of dps made easier to handle. If you read carefully, description of jobs were: "To ease the gameplay, to make it easier, to reduce the amount..." and so on. All in plan to dull gameplay for those 5% that are still crying how the game is too hard, yet they have the nerves to come and say: "devs do an excellent job?".

    My server is filled with people who generally don't care about healer's strike and they think that dissatisfaction has no real purpose with words of: "why do you even care? healers are fine, I like them. Bro just play the game nobody cares. Less queue for me then! They are pathetic, let them cry and whine whole day". Another exceptional bad note that I read was from one player: "I like these changes because now I don't have to focus on playing my job but rather can focus on the boss itself.".

    Honestly, I wish the devs listened to us but it seems they only care about milking those copies of DT and giving empty words that they will fix it in ''8.0 surely we will do it... have copium guys". Everytime I play as a healer I feel mega bored. Only times healers are fun to play in basic content are when your party is bad so you actually have to ressurect them, pull people to safety, do hard healings. In those situations where you actually get a chance to play your job, you feel appreciated but let's be real, they come very rarely...
    (38)

  2. #2
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Snip
    I stopped being a healer main back in Stormblood when they nerfed Scholar's complexity and since then it's just been a "Play for fun but don't expect much challenge" role for me. Any semblance of hope that I've had that healing will return to its former glory died with ShB, and then got dug up and tossed into the sun so as to not leave a corpse with EW.

    It's not just a problem with healers too, though healers do suffer the most, they just don't care about making complex and interesting jobs and are more interested in just slotting everything into the same 2 minute burst window where every job is more or less "press buttons, press BIG BUTTONS for BIG DAMAGE every 2 minutes" and also just deleting any sort of interesting utility like how ranged had party MP and TP Regen.

    They've just been slowly killing complexity and stagnating the game in the name of accessibility, and while it's not necessarily bad to make the same more accessible, it also makes it more or less a lot more boring when there's no interesting nuance to the combat system or to your character's kits beyond "Press the buttons in the correct order."

    Hell, I miss stance dancing on tank, cleric stance on healers, TP, the AoE TP and MP regen on ranged roles, aggro transfer on Ninja, and all these various small things that were removed that made every encounter a little less mundane because maybe your job had an extra ability that's *very* useful in this situation that doesn't always happen.
    (11)

    Watching forum drama be like

  3. #3
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,151
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Current state of the game says a lot and new expansion brings more dull gameplay by removing some abilities, making healers play the same, dark knight absolutely ravaged, most of dps made easier to handle. If you read carefully, description of jobs were: "To ease the gameplay, to make it easier, to reduce the amount..." and so on. All in plan to dull gameplay for those 5% that are still crying how the game is too hard, yet they have the nerves to come and say: "devs do an excellent job?".

    My server is filled with people who generally don't care about healer's strike and they think that dissatisfaction has no real purpose with words of: "why do you even care? healers are fine, I like them. Bro just play the game nobody cares. Less queue for me then! They are pathetic, let them cry and whine whole day". Another exceptional bad note that I read was from one player: "I like these changes because now I don't have to focus on playing my job but rather can focus on the boss itself.".

    Just curious if you realize the contradiction contained in these two paragraphs...in one moment, it's a small 5% minority that is saying the devs are doing an excellent job and the game shouldn't be made "harder", and then in the next moment, your server is filled with people who are enjoying the current design of healers.

    (The latter is the key point I've been emphasizing. We here on the forums are the smallest of the proverbial grains of sand on the beach compared to the playerbase at large, and aren't representative of that enormous group. The devs are listening - just to everyone, including the people filling your server that are happy with the current approach. They're not limiting who they're listening to by listening only to us minuscule few on the forums.)

    If you're mega bored playing healer, then...don't play healer. Those of us who have fun playing it will take care of that role.
    (5)