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  1. #5231
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,746
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Bloody_Kenny View Post
    Yeah, the change is real, you cannot stack E.Dysk with E.Dosis anymore. As for where this information comes from... I can't say that here on OF, but if you know, you know. But honestly, what a bummer. The most exiting thing healers got going into DT, a small potency gain DoT, got nuked before players had a chance to play with it. No fun allowed. Wait for the full release they said.
    (14)

  2. #5232
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,315
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Assuming they already nerfed Sage as if they had two-dots they would be just clearly superior to all the other healers. I wish instead they made my Glare 4 do a lot of damage to balance than take away the second dot.
    (2)

  3. #5233
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by ZephyrMenodora View Post
    Assuming they already nerfed Sage as if they had two-dots they would be just clearly superior to all the other healers. I wish instead they made my Glare 4 do a lot of damage to balance than take away the second dot.
    Nope sorry, all healers have to effectively be the same thing. That's why they turned AST cards into a discount Aetherflow system.
    (10)

  4. #5234
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    So from the infos sage has dmg neutral toxicon (down time shield neutral...... you know what i mean) and pneuma and astro gets 2 k mana back with a draw so they dont have massive mana minus. Only thing not fixed is macro that is still a dmg loss. And yes no 2 dots as sage on the target.......... Just yikes
    (7)

  5. #5235
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by LynxDubh View Post
    Where are we seeing these changes? Not been able to find them.

    I was really hoping SGE dps would be somewhat more fun. I was hoping the positive feedback on an extra dot would que them in to keep it.
    It's datamined.
    (3)

  6. #5236
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by Mortex View Post
    So from the infos sage has dmg neutral toxicon (down time shield neutral...... you know what i mean) and pneuma and astro gets 2 k mana back with a draw so they dont have massive mana minus. Only thing not fixed is macro that is still a dmg loss. And yes no 2 dots as sage on the target.......... Just yikes
    Gotta be real honest but players obsessing over 20 potency or whatever damage loss is limiting developer freedom. But it is also a symptom of the design philosophy we've been stuck in for, now that DT is coming, 3 expansions.

    Macrocosmos is basically damage neutral to any normal player. A single Malefic direct hit. Not even a crit. Even a direct hit Malefic will outweigh the difference.

    Developers listening to people whining about 10 or 20 potency losses is why we're in this state. They shave off 10 or 20 potency here. Then 30 potency there. Then 10 here again. Then 20 there.

    Next thing you know there's literally nothing to optimize on every job, anymore.
    (7)

  7. #5237
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    New Macro would still be a DPS gain if the healing was necessary and couldn't be covered by DPS neutral heals.

    It's just that situation doesn't exist, so short a total overhaul they have to keep making abilities neutral so people can use them effectively. (effective use of new Macro is just never use it)
    (3)

  8. #5238
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Gotta be real honest but players obsessing over 20 potency or whatever damage loss is limiting developer freedom. But it is also a symptom of the design philosophy we've been stuck in for, now that DT is coming, 3 expansions.

    Macrocosmos is basically damage neutral to any normal player. A single Malefic direct hit. Not even a crit. Even a direct hit Malefic will outweigh the difference.

    Developers listening to people whining about 10 or 20 potency losses is why we're in this state. They shave off 10 or 20 potency here. Then 30 potency there. Then 10 here again. Then 20 there.

    Next thing you know there's literally nothing to optimize on every job, anymore.

    But it’s not that hard to look at healer and change these 20 potency. The simple answer is they just forgot that these abilities have potency’s backed in and that is just sad
    (6)

  9. #5239
    Player

    Join Date
    Dec 2013
    Posts
    145
    Just another reason to stop playing healer the moment prog is over.
    When the entire playerbase is stuck waiting on healers for everything, then they might listen.
    (6)

  10. #5240
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    485
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MrSigy View Post
    Just another reason to stop playing healer the moment prog is over.
    When the entire playerbase is stuck waiting on healers for everything, then they might listen.
    Don't wait on them! Just pf and replace them some Tanks or dps!
    (5)

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