




Yeah, the change is real, you cannot stack E.Dysk with E.Dosis anymore. As for where this information comes from... I can't say that here on OF, but if you know, you know. But honestly, what a bummer. The most exiting thing healers got going into DT, a small potency gain DoT, got nuked before players had a chance to play with it. No fun allowed. Wait for the full release they said.![]()




Assuming they already nerfed Sage as if they had two-dots they would be just clearly superior to all the other healers. I wish instead they made my Glare 4 do a lot of damage to balance than take away the second dot.




Nope sorry, all healers have to effectively be the same thing. That's why they turned AST cards into a discount Aetherflow system.
So from the infos sage has dmg neutral toxicon (down time shield neutral...... you know what i mean) and pneuma and astro gets 2 k mana back with a draw so they dont have massive mana minus. Only thing not fixed is macro that is still a dmg loss. And yes no 2 dots as sage on the target.......... Just yikes
Gotta be real honest but players obsessing over 20 potency or whatever damage loss is limiting developer freedom. But it is also a symptom of the design philosophy we've been stuck in for, now that DT is coming, 3 expansions.So from the infos sage has dmg neutral toxicon (down time shield neutral...... you know what i mean) and pneuma and astro gets 2 k mana back with a draw so they dont have massive mana minus. Only thing not fixed is macro that is still a dmg loss. And yes no 2 dots as sage on the target.......... Just yikes
Macrocosmos is basically damage neutral to any normal player. A single Malefic direct hit. Not even a crit. Even a direct hit Malefic will outweigh the difference.
Developers listening to people whining about 10 or 20 potency losses is why we're in this state. They shave off 10 or 20 potency here. Then 30 potency there. Then 10 here again. Then 20 there.
Next thing you know there's literally nothing to optimize on every job, anymore.



New Macro would still be a DPS gain if the healing was necessary and couldn't be covered by DPS neutral heals.
It's just that situation doesn't exist, so short a total overhaul they have to keep making abilities neutral so people can use them effectively. (effective use of new Macro is just never use it)
Gotta be real honest but players obsessing over 20 potency or whatever damage loss is limiting developer freedom. But it is also a symptom of the design philosophy we've been stuck in for, now that DT is coming, 3 expansions.
Macrocosmos is basically damage neutral to any normal player. A single Malefic direct hit. Not even a crit. Even a direct hit Malefic will outweigh the difference.
Developers listening to people whining about 10 or 20 potency losses is why we're in this state. They shave off 10 or 20 potency here. Then 30 potency there. Then 10 here again. Then 20 there.
Next thing you know there's literally nothing to optimize on every job, anymore.
But it’s not that hard to look at healer and change these 20 potency. The simple answer is they just forgot that these abilities have potency’s backed in and that is just sad
Just another reason to stop playing healer the moment prog is over.
When the entire playerbase is stuck waiting on healers for everything, then they might listen.
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