


Are they actually voicing that opinion? Genuine question, I don't have the time or energy to follow a lot of them. What I've seen is "this strike is stupid" but then they agreed that there are problems with healers.I just wanted to chime in again and say; I'm tired of hearing content creators constantly voicing their opinion that healers are fine as is. The role is required in high end content and what do healers expect from dungeon content that needs to be accessible.
What I expect is a fully realized damage loop on my healer for when healing is not required and/or for solo content.
Have done full pulls in dungeons with the weakest sustaining tank DRK, without a healer or RDM. It's hilarious. You should check out our run of Mt gulg, min item lvl (below questing gear), sync, full extended pulls (all five pulls, three at the end) no healer. It is truly eye opening and yet depressing at the same time. It is posted in the server. Feel free to see how needed a healer actually is, spoiler alert, they aren't.What. Every job needs a healer in most content other than like, WAR? PLD at a cost to dps? RDM Vercure's aren't keeping a tank topped. In fact, Viper comes with ZERO defensives other than a 120sec and 90sec abilities that hardly sustain over a fight. I will agree that SOME of the healing, shielding, and mit should be taken from the other roles and placed back on the healers, but speaking in hyperboles and over-exaggerations kills any sensible conversation.
By the way, I chose DRK to prove a point in sustain, I hadn't touched it for five months (don't like the concept of not contributing the most dps while having the least amount of sustain). I am in no way a DRK main, but we accomplished way more than I think you should be able to.
Last edited by Katish; 06-26-2024 at 04:32 PM.
#FFXIVHEALERSTRIKE
1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
4: Pure & Shield means nothing and having any combination of the two is just overkill.
Somewhat a counterpoint. There's Cider Spider. He has a series where he is doing Mentor Roulette runs. Like 10 runs per video. He mains scholar. In the latest video, where he got a bunch of dungeons he complained a lot, how boring and sleep inducing they are. :PI just wanted to chime in again and say; I'm tired of hearing content creators constantly voicing their opinion that healers are fine as is. The role is required in high end content and what do healers expect from dungeon content that needs to be accessible.
What I expect is a fully realized damage loop on my healer for when healing is not required and/or for solo content.
Edit: I was watching the video and was thinking "this is the perfect demonstration what is wrong with the current content and job design"
Last edited by Flay_wind; 06-26-2024 at 04:51 PM.
Sometimes rumors are just... rumors.




Basically from experimenting with 1T3D comps the healer is functionally there to cover their own shortfallHave done full pulls in dungeons with the weakest sustaining tank DRK, without a healer or RDM. It's hilarious. You should check out our run of Mt gulg, min item lvl (below questing gear), sync, full extended pulls (all five pulls, three at the end) no healer. It is truly eye opening and yet depressing at the same time. It is posted in the server. Feel free to see how needed a healer actually is, spoiler alert, they aren't.
By the way, I chose DRK to prove a point in sustain, I hadn't touched it for five months (don't like the concept of not contributing the most dps while having the least amount of sustain). I am in no way a DRK main, but we accomplished way more than I think you should be able to.
A DRK (and depending on the pull a GNB) generally can’t survive long enough to finish the pull without a healer………….when the pull is going slower because there is a healer in the party and not a 3rd DPS
So healers are basically an enforced burden generated by their own shortfalls
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
https://youtu.be/RO5yKy2IYBE?si=WoTpdRq25sNfqwg0
Watched some of this while playing Elden Ring. He made some good points on how they should add mechanics that are exclusive for the healers. One example is during a certain mechanic you have to quickly dispell debuffs and that would cause the boss to take some damage, after you remove all the defuffs. He also did go after some content creators being disegeinus.
Look the devs simply need to have more mechanics for healers and make post game dungeons actually be more difficult and for me that sounds more fun as someone who likes to heal too. This is honestly probably the only solution that they will probably go with and would definitely make healing more fun if you have to use everything you have in your toolkit to survive.
Indeed this is true, so when a healer just isn't pressing their dps button it's felt that much more in bigger pulls. The role is designed with huge failure in mind, and in my opinion, that makes it a huge failure. Some of our group failed some mechanics and we were still able to recover in the drk comp, reminder we did it below questing gear on all dungeons (min ilvl). So that tells me, the healer is only there for the worst of the worst, and if that isn't occurring they might as well not be there.Basically from experimenting with 1T3D comps the healer is functionally there to cover their own shortfall
A DRK (and depending on the pull a GNB) generally can’t survive long enough to finish the pull without a healer………….when the pull is going slower because there is a healer in the party and not a 3rd DPS
So healers are basically an enforced burden generated by their own shortfalls
#FFXIVHEALERSTRIKE
1: Healers need something to do when they aren't healing, the lousy one button dps experience and occasional second just is not enough.
2: The sustain of the nonhealer jobs has taken our job from us...which has left us nothing to do besides our lousy one button dps experience.
3: We do not need most of the healing buttons...a lot of those buttons can straight up be removed or consolidated. Which would be a good thing to consolidate using the new sys.
4: Pure & Shield means nothing and having any combination of the two is just overkill.
And that is just a semi true fact. Yes ofc they have “less heal then healers” but the fact is pandemonium 5-8 flopped healing wise for casuals because healer aren’t the sole reason for mitigation and are forced too trust dps and tanks to press some extra buttons (something in a pug scenario that rarely happened) If the dps and tanks have such a massive chunk of the mitigation (something healers should have let’s be real here) and you effectively are in the mercy of these roles for a massive unavoidable aoe bleed then tell me how this doesn’t hamstring healers.What. Every job needs a healer in most content other than like, WAR? PLD at a cost to dps? RDM Vercure's aren't keeping a tank topped. In fact, Viper comes with ZERO defensives other than a 120sec and 90sec abilities that hardly sustain over a fight. I will agree that SOME of the healing, shielding, and mit should be taken from the other roles and placed back on the healers, but speaking in hyperboles and over-exaggerations kills any sensible conversation.
This is fundamental issue with healer design, that you only heal damage after mitigation, but you do not control amount of mitigation (which, includes vuln stacks as "negative mitigation"And that is just a semi true fact. Yes ofc they have “less heal then healers” but the fact is pandemonium 5-8 flopped healing wise for casuals because healer aren’t the sole reason for mitigation and are forced too trust dps and tanks to press some extra buttons (something in a pug scenario that rarely happened) If the dps and tanks have such a massive chunk of the mitigation (something healers should have let’s be real here) and you effectively are in the mercy of these roles for a massive unavoidable aoe bleed then tell me how this doesn’t hamstring healers.)
If there was no mitigation, but higher player HP pools, there would be more healing and proper triage and healer role would be far less dependent on what the rest of the party does (besides them standing in bad).





Yup I did all of Abyssos savage in PF, including 8 clears of p8s, and the only thing I ever saw being discussed for survival was people telling me (the melee dps) and other dps and tanks when to use mitigations. What struck me as odd was that the healers never discussed healing cooldown use amongst themselves so that they could spare enough tools for each hard mechanic. I guess only mitigation from other roles mattered... Combined with the one button dps spam which is still present in savage and not only in dungeons, this is not the kind of "healing" I want to do as a former raid healer from WoW.And that is just a semi true fact. Yes ofc they have “less heal then healers” but the fact is pandemonium 5-8 flopped healing wise for casuals because healer aren’t the sole reason for mitigation and are forced too trust dps and tanks to press some extra buttons (something in a pug scenario that rarely happened) If the dps and tanks have such a massive chunk of the mitigation (something healers should have let’s be real here) and you effectively are in the mercy of these roles for a massive unavoidable aoe bleed then tell me how this doesn’t hamstring healers.
I can see tanks and/or physranged keeping their party mitigations but casters and melee have zero business being responsible for party survival. They are dps roles, not support.
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