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  1. #1
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,080
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Striker44 View Post
    Snippity Snap.
    Eh, regardless of the data a huge portion of what keeps people playing the game is the jobs, moving to homogenize everything across the board only serves to stagnate the gameplay because what the heck is the point of playing DRK if SE is just gonna make it reskinned WAR?

    98% of the time Scholar and Sage have the same gameplay of 2->11111111111111->2, if you know how to dps on any healer job you know how to dps on them all. Since all healers have spells that do more or less the same thing but with different animations, you can also basically heal with 50-60% effectiveness if you know the healing tools of 1 healer.

    When classes cease to be unique then it just creates faster burnout, and I imagine people are going to get bored even faster after everyone clears DT story because not all that much has changed about the combat system. Hell, at least games like Pokemon aren't afraid to try something new, FFXIV doesn't introduce expansion-unique mechanics or try to spice up the combat system, and prefers making everything more or less the same to work with the 2 minute meta.

    The game's getting boring and too formulaic, the problems facing healers are one of the most visible issues in that regard, but homogenization affects everyone and SE is just egregious about ignoring healer complaints but will somewhat listen to the other roles.
    (29)

    Watching forum drama be like

  2. #2
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kohashi View Post
    We? Who are we again? I'm fine over here.

    I find this "movement" utterly ridiculous. Most claims hold no ground whatsoever and would only serve to over-destabilize the entire game. Even if they give 1-2 extra buttons of DPS to the healer, the novelty and the "fun" will wear off really fast and people will end up complaining about something else *cough* Sage double dot *cough* (who the F even used that).

    Trash content is supposed to be exactly that, trash. Low entry, done fast, with the least friction as possible, especially when they are literally just chores.

    Since we are clowning around.. let's go all in:

    1. Scaled Down versions of Barbaricia EXtreme for all dungeons
    2. The dungeon will have a perma min ilvl and no echo enforced, regardless of how much you die.
    3. The raid wides always leave players with 15-10% HP(including tanks- no more tank privilege suckers!) followed by multi-hit TB.
    4. The TB must be taken with at least 2-3 mits or after the TB, the remaining dot will be very hard if not impossible to heal.
    5. The boss leaves the arena every 20s. Upon returning 3-4 mechanics will have to be executed in fast succession.

    Jokes aside, see you when I see you.
    I guess majority of the game is trash content and majority of the players are trash players then. Dont let a fanboy hear you say that though.
    (3)

  3. #3
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,632
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Quote Originally Posted by Isala View Post
    Wiki says Thunder pre 2.1, Blizzard 2, Ruin, and even Mercy Stroke for some reason. On top of like every DPS cooldown.

    https://finalfantasy.fandom.com/wiki/Additional_action

    So, yeah. There we have it. Amazing job design we have now, so that the literal training wheels version of White Mage had a more meaningful DPS toolkit.
    Before there were jobs in 1.0, Conjurer was the elemental caster. It had every element to cast. Thaumaturge had debuffs and light/dark themed spells. Conjurer wasn't a "healer" then. When they introduced jobs, they repurposed THM and CNJ to be the base classes for BLM and WHM and that's when they started having role and element identities. ARR had some remnants left over from 1.0, especially with cross-class abilities, that have been trimmed away over time. Throughout they expansions, it's just become more focused. I wouldn't say that in 2.0 White Mage had more useful DPS skills, even if it had more of them. They were just kind of there.

    I'm not making an argument that healers shouldn't have more DPS abilities, because I would like it if they did. I'm just not sure that ARR (and/or earlier interations) is a good example.
    (2)

  4. #4
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Darkstride View Post
    Before there were jobs in 1.0, Conjurer was the elemental caster. It had every element to cast. Thaumaturge had debuffs and light/dark themed spells. Conjurer wasn't a "healer" then. When they introduced jobs, they repurposed THM and CNJ to be the base classes for BLM and WHM and that's when they started having role and element identities. ARR had some remnants left over from 1.0, especially with cross-class abilities, that have been trimmed away over time. Throughout they expansions, it's just become more focused. I wouldn't say that in 2.0 White Mage had more useful DPS skills, even if it had more of them. They were just kind of there.

    I'm not making an argument that healers shouldn't have more DPS abilities, because I would like it if they did. I'm just not sure that ARR (and/or earlier interations) is a good example.
    Oh, I'm not saying the class was necessarily designed well, by any means. ARR was quite a mess for a lot of reasons. A glorious mess. But a mess all the same. I'm simply pointing out that even that mess had more engaging gameplay than we've had for several expansions now.
    (3)

  5. #5
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,467
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    It is factually incorrect to claim that content is unclearable without the healer DPS'ing. If people really gave a care about their DPS, every single DPS would be a black mage since they have the highest DPS output. No ranged DPS at all. That DPS gap between having 1 DNC/MCH/BRD vs one BLM is bigger than the Healer DPS'ing at all.
    This is simply not true and a cursory glance at literally any of the many resources and datapoints we have on the matter would show you that this is not true. The difference between a physranged and a BLM is not 'bigger than the healer DPS'ing', because a Healer DPS'ing is going to deal anywhere from 6k to something like 7.8k damage (with current BIS). There's not a 6k damage difference between a DNC and a BLM unless you are looking at 'ADPS' and not factoring in the fact that DNC has buffs that it contributes to the team, but even then, the median for ADPS for DNC (current savage) is 10.9k, and BLM 14.6k. So, about 50% of what ONE Healer contributes, now factor in that there's two Healers in the party for this kind of content

    Yoshi-P's been shown to be incorrect in his assertions in interviews numerous times, when it comes to Healers. For example, he has said at one point in SB that 'SCH was leaving WHM to do all the healing', and data showed that not only was SCH giving out equal HPS to WHM in optimized runs, if mitigation was considered as HPS then (as it is now), the SCH in those examples would have been soaring ahead of WHM's HPS, since all the damage Soil blocks would suddenly count for HPS
    (19)
    Last edited by ForsakenRoe; 06-28-2024 at 09:04 AM.

  6. #6
    Player
    Kohashi's Avatar
    Join Date
    Jun 2024
    Posts
    706
    Character
    Lucaon Soho
    World
    Odin
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    This is simply not true and a cursory glance at literally any of the many resources and datapoints we have on the matter would show you that this is not true. The difference between a physranged and a BLM is not 'bigger than the healer DPS'ing', because a Healer DPS'ing is going to deal anywhere from 6k to something like 7.8k damage (with current BIS). There's not a 6k damage difference between a DNC and a BLM unless you are looking at 'ADPS' and not factoring in the fact that DNC has buffs that it contributes to the team, but even then, the median for ADPS for DNC (current savage) is 10.9k, and BLM 14.6k. So, about 50% of what ONE Healer contributes, now factor in that there's two Healers in the party for this kind of content

    Yoshi-P's been shown to be incorrect in his assertions in interviews numerous times, when it comes to Healers. For example, he has said at one point in SB that 'SCH was leaving WHM to do all the healing', and data showed that not only was SCH giving out equal HPS to WHM in optimized runs, if mitigation was considered as HPS then (as it is now), the SCH in those examples would have been soaring ahead of WHM's HPS, since all the damage Soil blocks would suddenly count for HPS
    Depends if we are talking about ECHO or not. Healers with echo generally do 8.5k-9.5k easily (depends on the fight as well because in p12s and p9s, the boss leaves the arena for Limit Cut).

    But you are right, there is no way in hell you go past the enrage with healers doing nothing. 14k-18k damage difference is not something to neglect.
    (3)

  7. #7
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    I went and checked the log website for the last Savage boss and checked for the lowest ranked Healer Combined Damage parse. So the run where both healers combined contributed the absolute minimum. That number was 7,286.8 DPS. You would think that, if it was possible to clear with 0 DPS from healers, someone would have done it by now, if for no other reason then for the meme.
    (4)

  8. #8
    Player
    FiletMignon's Avatar
    Join Date
    Sep 2020
    Posts
    20
    Character
    Filet Mignon
    World
    Lich
    Main Class
    Blue Mage Lv 80
    I guess it depends on what you are asking. If you are asking for a full party with 2 healers and these two healers actually do 0 dps and just focus heals vs a full party of 8 players of just tanks and dps. TOP has been cleared with 0 healers in party.
    (1)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,959
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    ^okay that just circles back to the original actual purpose of the strike. If the devs are happy with healers and have all this data to back up they are actually happy with healers (which we have no evidence they actually have this comprehensive data considering they have made a lot of missteps they can’t justify like Kaiten) then there comes a point they need to politely tell us to put up and shut up

    Appearing to completely ignore player given feedback in favour of internal data they won’t reveal doesn’t paint them in a good light even if their data is actually true

    I’d be 100% happy if the totality of squares response to this strike is them going “we hear your complaints but you aren’t the majority”, but they won’t even give us that
    (32)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    ToodlesElNoodles's Avatar
    Join Date
    Jun 2021
    Location
    Nagxia
    Posts
    119
    Character
    Hoatu Hotus
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    To give a more positive spin on what the FF14HealerStrike can go about…

    Looking at the job notes, I think this is the message we need to affirm:

    ”To increase attack variation during periods when healing isn't required…”

    THIS is the LINGO we need to throw back at the devs! They (and the JP) forum keeps thinking we want more DPS, when that’s not what we want. We want more attack variation during periods when healing isn’t required.
    (10)

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