no they dont have the right to have as much fun as anyone else if all theyre going to do is throw a tantrumI'm late to the party but seriously, why do people make it such a big deal ? Healers have a right to have fun as much as every person paying a sub. They are not happy with their jobs so they play something else until something is done.
For all I know, everybody is playing their job for their own sake so why are so many people mad that healers want to do the same ? The question is obviously semi-rethorical : they don't want their queues to be even longer but can't be bothered to play healer themselves and I wonder why.
They can throw as many bad faith arguments they want, we all know this is the thing that is bothering them but they can't admit it and find excuses because they know deep down it's insane to force someone who is paying for a service to do something they do not enjoy.
EDIT : added meme
I miss the "busy" scholar in stormblood, who spend it's free time casting damage over time spells on mobs when not shielding people (while fairy did most of it's spot healing). This is just an example of an alternative way to play as a healer, and the closest we've got right now is Sage, but they not only stopped the stacking of DoT spells but the class is most relegated to a single button press.
I want to have other healing archetypes than we've got now. Leave WHM to be the most straightforward one, since its the core healer of the franchise, and go crazy/explore with other archetypes to heal. Offensive/defensive support, damage-oriented healer, etc.
Fighting games have suffered from the same issues, both the games design themselves and it's players, over designed games and being concerned with the least interesting least important part of gameplay for your skill level
Lots of new FG players trying to pick a top tier character and do an optimal combo they don't need to do, whining about miniscule differences in character balance (high level players guilty of that one too) this stuff is as old as time but it does seem worse now, it's the attitude I think the dev team wants to try and deal with when they talk about not judging each other for things like damage output, people care way too much about it in places where it genuinely doesn't matter
Experimenting with standardization and failing and patching out stuff players find instead of embracing it has been a big issue too
A lot of fighting games have also dealt with these issues better in recent times though or in late patches have tried to spice things up and embrace the core of the design they ended up with while still trying to make it fun again with varying degrees of success
I think a lot of what is perceived as balancing for the sake of fairness in 14 is actually something else. I think they balance to a certain degree for fairness in regards to competition in high end content but I think the other half of it is just overthinking the design of the game as whole.
We learned too much about fighting games and overcorrected a lot of things and had to either back off or adapt once it got tiresome. Now it's hard to create cool and interesting stuff because we have too many preconceived ideas for what a fighting game should and shouldn't be.
I think that's what happened to 14 jobs. I know this is just explaining the "lowering the skill floor to allow more players to enjoy the job and lowering the skill ceiling as well as balancing things for competitive reasons" thing but long winded, but I think it's the reason that mentality came about.
I think the attitude of caring too much about being good came about for a lot of reasons, comp games, online resources, tier lists, esports and content creators etc. and just evolving social dynamics in online gaming.
But the transition from having to be directly exposed to certain content to start caring too much to now where it feels like people who have never even seen a tier list or a guide still care about playing a video game efficiently and optimally in a casual setting who aren't doing it for their own self gratification but some kind of internalized or externalized pressure.. what happened?
But yeah, I think the devs overexposed themselves to their own game. Maybe they need a new person to shake stuff up or to go play some other games again like they did when researching for ARR.
Last edited by gllt; 07-09-2024 at 10:53 PM.
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Balance? Tell that to bloodwhetting. One of the four people on the job design team must main warrior.







Better fluff up that pillow and get ready for a long night then, because if that's what you need for a good night's sleep, then you're never getting a wink of sleep again. You're welcome.![]()



Because they are angry, and they want to whine about being angry, because they have nothing better to do than go into threads that make them angry and get angry, and then throw a tantrum while claiming everyone else is whining.
What a blessed life one must lead to have that much free time on hand.![]()

Not sure if you know what a strike is. It's an agreement by a group of people w/ common goal to refrain from doing some kind of action expected of them (healers, healing, etc). I've seen complaints about healing in this game for years. The people who play this game fund the salaries of Square Enix staff, they're entitled to say their piece even if you think it's whiny. Yoshi P reads the top 10 forum threads daily.Because they are angry, and they want to whine about being angry, because they have nothing better to do than go into threads that make them angry and get angry, and then throw a tantrum while claiming everyone else is whining.
What a blessed life one must lead to have that much free time on hand.
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