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  1. #1
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Dogempire View Post
    This is my issue with tank sustain right now, it's too strong and boss damage is too low. Tanks shouldn't be allowed to hold the party hostage for 5-10 mins while they slowly whittle down a boss from 70% to 0, especially when they can just... easily eat a stack marker without using an invuln

    Watching a tank solo a boss while everyone is dead is seriously a "Why am I even here?" moment since obviously the tank can just solo queue into a dungeon and solo it in its entirety, why would they even need the other party members except to make the clear times fasteR?
    Like I said
    this game feels like it was made for tanks to solo. This might as well be a solo game if tank sustain keeps increasing.
    I play bard because I like how it has some interaction with the party (as minor as it is) and is easy to have uptime on. I like party play. It is disheartening with how eroded it is.
    (16)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  2. #2
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Local_Custard View Post
    Like I said
    this game feels like it was made for tanks to solo. This might as well be a solo game if tank sustain keeps increasing.
    I play bard because I like how it has some interaction with the party (as minor as it is) and is easy to have uptime on. I like party play. It is disheartening with how eroded it is.
    So I only really play tank, and I get this whole heartedly. I wish tanks actually did significantly less damage so that even DPS were needed. Damage is so important in this game that it's like there's Green DPS meant to do some damage but also heal once every 16 hours, blue DPS meant to execute a different set of mechanics and do average damage, and red DPS meant to avoid taking damage and deal biggest damage. Maybe this is a hot take, but FFXIV Doesn't really use the holy trinity anymore. As a tank player I'm just a DPS capable of soloing things, and I don't really like that, my power fantasy is to protect, not to slaughter, save that for the actual DPS players, but instead tank damage is so high we don't need DPS for anything outside of savage raids and higher. I want healers to be needed for the party, but I want healers to need me for my protections, and I want to need the DPS for their... well, damage. That's what the Holy Trinity design was originally intended for at least. I picked up the shield before I picked up the sword, it would be nice if the game felt this way again. I always wipe the first 2 times the party dies. If it happens a third time, though, I just want to get out... It's just common courtesy to let them play the game, or go play a single player game.
    (13)
    Last edited by Ryaduera; 07-03-2024 at 02:54 AM.
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Dogempire View Post
    This is my issue with tank sustain right now, it's too strong and boss damage is too low. Tanks shouldn't be allowed to hold the party hostage for 5-10 mins while they slowly whittle down a boss from 70% to 0, especially when they can just... easily eat a stack marker without using an invuln

    Watching a tank solo a boss while everyone is dead is seriously a "Why am I even here?" moment since obviously the tank can just solo queue into a dungeon and solo it in its entirety, why would they even need the other party members except to make the clear times fasteR?
    The icing on the cake is if the tank makes it seem difficult- it can be in some cases, in some cases, it isn't. It's more tedious to kill solo as a tank (if I can do it, then there's hope for anyone) , and it's definitely faster with the group up, and more fun.
    (3)

  4. #4
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by Local_Custard View Post
    Yesterday the party tank (paladin) solo'd a dungeon boss because the healer died. It was a mid-expansion dawntrail dungeon. Most tanks are still too strong (I think DRK is more where the tank sustain should be). I asked the Paladin to wipe so that we could beat the boss together but they refused. Sometimes it really feels like this game was made for tanks to solo and everyone else doesn't matter.
    Looks like a gigantic but hole. I'd have taken the penalty without hesitation. Or kick him.
    (1)

  5. #5
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Local_Custard View Post
    Yesterday the party tank (paladin) solo'd a dungeon boss because the healer died. It was a mid-expansion dawntrail dungeon. Most tanks are still too strong (I think DRK is more where the tank sustain should be). I asked the Paladin to wipe so that we could beat the boss together but they refused. Sometimes it really feels like this game was made for tanks to solo and everyone else doesn't matter.
    Yeah this seems the norm and its not fun to stand around for 10 minutes while one person plays the game by themselves, forcing the rest to sit and wait for them.
    (15)

  6. #6
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Wildheaven182 View Post
    Yeah this seems the norm and its not fun to stand around for 10 minutes while one person plays the game by themselves, forcing the rest to sit and wait for them.
    Yeah. I at least got some tanks this expansion that had the courtesy of wiping when everyone else was dead. It is frustrating when I see the tank not only mess up as much as everyone else but be allowed to live anyways while everyone else dies. Mistakes are okay, in fact they are good for learning. However, it shouldn't be excusable for tanks being allowed to solo a boss while everyone else is on the ground. Especially when everyone else is forced to watch for the next 5 or more minutes.

    Honestly, I was very tempted to abandon the dungeon because it was just super frustrating (I decided to not leave because no one was being rude in chat or purposely killing people in the party).
    (11)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  7. #7
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    220
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by sindriiisgaming View Post
    then what about this? sounds like a very blatant attempt to disrupt the ques for others
    This player healer strike is nothing compared to square enix's own healer strike. They refuse to make any new jobs other than dps in the future, they say.
    2 dps expansion did the job for us, blame squex for the disruption.

    Also who cares about other people's queues? I dont care if you have to wait ten seconds longer, im not enjoying healer ao im not gonna play healer anymore. I dont owe you my time so that you can enjoy a game while im bored, and if that disrupts your precious queue (how dare) then tough shite.
    (15)

  8. #8
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Wildheaven182 View Post
    Yeah this seems the norm and its not fun to stand around for 10 minutes while one person plays the game by themselves, forcing the rest to sit and wait for them.
    One possible way to fix it is if dungeon bosses gain a stack of a buff whenever someone is dead. The buff does absolutely nothing, but when they get 3 stacks, the boss goes berserk and gains maximum movement speed, stops doing mechanics and starts autoattacking for 300% damage.

    That way, a tank can still salvage a pull when the healer dies, but if they let everyone else die, they get punished with a much, much harder to survive fight. That should put a stop to tanks wasting 10 minutes soloing a boss from 80%.
    (9)

  9. #9
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Fuzzout View Post
    - I agree a more involved rotation should be added, HOWEVER - it CANNOT be on par with DPS, not even slightly. It also cannot be on par with tanks due to the nature of healers as a whole. As a DPS you have your eyes glued to cooldowns and job gauge (until you drill the fight into your system and your GCD's are basically set in stone for the entire fight) - this doesn't work with healers as there's damage variance, mistakes and general inconsistency when doing content in DF/PF setting.

    So I'd say something akin to a tank-like rotation (without more button bloat, please and thank.)
    You can build a mini-DPS rotation for WHM using the job’s current DPS kit. And all without adding any new DPS actions.

    Shorten Dia’s DoT timer to 12 or 15 seconds

    Shorten PoM’s CD to 60 seconds

    Separate Glare IV from PoM and let be it’s own GCD ability with a short CD or have it proc from Dia.

    Have Holy become an AoE DoT after PoM is used, making a FF staple be apart of WHM’s single target rotation.

    There. A mini-dps rotation for WHM. No new actions needed.
    (9)

  10. #10
    Player

    Join Date
    May 2023
    Posts
    343
    Genuinely, just make my current buttons do more.
    I actually sneak in auto attacks during ARR content as SCH/SMN just to feel something. I'm still sad they scale off the further into the game you go until they literally do nothing.
    (5)

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