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  1. #4821
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Jokerz_93 View Post
    Oi, guy of the #healerstrike list.
    I just discovered this list. I’m a DRK main, not a lancer. How was I suppose to do savages and ult as a LNC? O.o

    Am also DRG main…at least put DRG!!
    I appreciate thank you.
    They probably just copy+pasted what your Forum profile sais your role is, which is "Lancer Lv 90"
    (2)

  2. #4822
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,619
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Venarius View Post
    I'll be striking by playing WHM but without any heals on my hotbar. No one can blame me for playing my three button DPS class like SE intended to.
    See, this is where I personally draw the line.

    a) It is considered as an act of griefing and is against the ToS. But hey, if you want to have the GMs knocking around an expansion launch, then you do you.
    b) It is more than likely only going to annoy players that you are playing with, and ruin their experience. At this point anyone able to do anything about it is not going to care about the strike, but at pretty blatant acts of griefing.
    (8)

  3. #4823
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,840
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Evergrey View Post
    ""Yoshida: So I totally understand that those healers that have a very high player skill level and they’ve really mastered their jobs go into these different raids or battles and when they do have some downtime between their heals they do cast more offensive spells. Some of them desire to have more technical aspects of it so they are more active and I totally understand that sentiment. But of course the basis of a healer is to heal so I think the development team and I have this thinking of getting that sense of exhilaration from doing really good heal work.

    That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.""


    From Yoshi's statement from before EW release you should be taking off your DPS skills, as DPS is not what SE indended.
    I love how hilariously out of touch this is

    The current nuke being like 450 potency in DPS terms per hit (so a blatantly easy way to do like 60% of a DPS damage) doesn’t stop any of the current bad healers from not doing DPS (and it’s even worse in JP because it’s just accepted as “if they don’t want to do damage it creates more conflict to force them to do damage than to just finish the run”)

    Who are these mythical people that square seems to be designing the healers around
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #4824
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    358
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by rawker View Post
    Considering your previous interactions on this thread was rather... interesting, to say the least, I am greatly suspicious of the intent of this reply. For someone who believed that the movement will not prosper and that devs will simply ignore, you have paid more attention to the number of likes this thread has garnered. Truly interesting for someone such as myself who supports the strike but didn't bother tracking the number of likes.
    A quick forum search, sorted by post date. The last post is from yesterday.

    Quote Originally Posted by Kacho_Nacho View Post
    184 likes and counting!
    Quote Originally Posted by Kacho_Nacho View Post
    228 likes and counting!
    Quote Originally Posted by Iedarus View Post
    281 and counting!
    Quote Originally Posted by Local_Custard View Post
    one away from 300 likes too
    Quote Originally Posted by Kathryn View Post
    331 likes
    Quote Originally Posted by OranKells View Post
    about 350 likes on the main post.
    (6)
    Last edited by aiqa; 06-24-2024 at 05:35 PM.

  5. #4825
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    It’s a conundrum, yeah. It’s why I believe having more fail states than we currently have at the moment would’ve been healthier—by that I mean, introduce them gradually. Let players build that resilience against frustration. It’s good for them as a player in long run. Let them grow; let them learn; let them fail; let them relearn, they’ll come out better.

    Lack of such resilience compounded by how watered down the jobs are made us focus incessantly i.e. over minor 1-3 dps losses because.. what else there left to focus on? Everything becomes black & white. Encounter design in return cannot account for the in-between, they just straight up become a one shotting galore.
    I'd honestly prefer a game where players have personal fail states again, such as tanks wiping the group by failing to control aggro or mitigate damage, healers wiping the group by failing to heal or cleanse, DPS wiping the group by slacking too hard on damage.

    That's much preferable to the current state of the game where body checks mean one weak link is sufficient to waste the time of 7 other people. We could at least carry weak links back then, now a single weak link blows everyone up with no hope of recovery.
    (11)

  6. #4826
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    So, if JP healers are not pressured to DPS, how are they passing dps checks?
    (0)
    Sometimes rumors are just... rumors.

  7. #4827
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
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    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I love how hilariously out of touch this is

    The current nuke being like 450 potency in DPS terms per hit (so a blatantly easy way to do like 60% of a DPS damage) doesn’t stop any of the current bad healers from not doing DPS (and it’s even worse in JP because it’s just accepted as “if they don’t want to do damage it creates more conflict to force them to do damage than to just finish the run”)

    Who are these mythical people that square seems to be designing the healers around
    Back in the days you'd be surprised how often healers in duties didn't press their DPS buttons.
    "I'm playing a healer, not a DPS. You don't pay my sub."
    And as Yoshi's statement, there were those that became aggressive over it.

    And it's not about how easy or not a Healer can do damage, it's the amount of buttons I guess.
    If a healer had a dps rotation maybe those " healers that might feel pressured" wouldn't know if they had to focus on that rotation instead of hitting a heal when needed.
    Idunno, but this is what Yoshi said during the interniew 2021.
    (3)
    Last edited by Evergrey; 06-24-2024 at 05:36 PM. Reason: corrections

  8. #4828
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,840
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Flay_wind View Post
    So, if JP healers are not pressured to DPS, how are they passing dps checks?
    That was in reference to casual content

    Quote Originally Posted by Evergrey View Post
    Back in the days you'd be surprised how often healers in duties didn't press their DPS buttons.
    "I'm playing a healer, not a DPS. You don't pay my sub."
    And as Yoshi's statement, there were those that became aggressive over it.

    And it's not about how easy or not a Healer can do damage, it's the amount of buttons I guess.
    If a healer had a dps rotation maybe those " healers that might feel pressured" wouldn't know if they had to focus on that rotation instead of hitting a heal when needed.
    Idunno, but this is what Yoshi said during the interniew 2021.
    I know how some people complained in the old days about doing DPS but that was also strongly how clunky cleric stance was

    The other point I mean that just creates the opposite problem, we also have glare mages right now with 1 button

    You can’t out design peoples desire to play classes wrong
    (12)

  9. #4829
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Evergrey View Post
    Back in the days you'd be surprised how often healers in duties didn't press their DPS buttons.
    I was the opposite.. I kept forgetting to turn on Cleric Stance to reapply my DoTs. lols
    (0)

  10. #4830
    Player
    Evergrey's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    2,021
    Character
    Rexipher Evergrey
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    That was in reference to casual content



    I know how some people complained in the old days about doing DPS but that was also strongly how clunky cleric stance was

    The other point I mean that just creates the opposite problem, we also have glare mages right now with 1 button

    You can’t out design peoples desire to play classes wrong
    Mm.. In that statement when he mentioned the "exhilaration from doing really good heal work."
    But they "forgot" to include a system that allows the healer more opportunities to heal.
    The combat is still slow and the incoming damage low.
    And almost every attack except the Auto-Attack monsters do are marked out, leaving less to heal as people will simply move away from said areas.

    I think enemies either needs to have their damage output tuned up (overworld mobs can stay, so everyone can do quests and whatever).
    And/or add more unavoidable damage/mechanics which would result in the healer having more to heal.
    And ofc tune down the tanks self sustain.
    I think tanks still need them, but not as a "I can survive on this" but a "Hurry up, I can't last much longer".
    (0)

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