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  1. #1
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aravell View Post
    I find it strange whenever people claim WAR's entire identity should revolve around "too angry to die", isn't that basically being immortal? In what game would it be called remotely balanced for a tank to be basically immortal?

    Self-healing tank? Sure. But self-healing tanks usually come with downsides, such as very little (or none) flat mitigation, usually revolving around boosting their own HP temporarily to delay death.

    Note: "Delay death" not "Beat up boss from 100% to 0% without a healer in a fight designed for a 4 player party".
    The problem is that War players insist *everything* is part of their job identity.
    There's a reason War choked out every niche in the tank role.

    They think they're too angry to die (Being immortal) is their job identity.
    They also think, that big healing is War's job identity.
    For some reason, War also needs to do big damage according to War players.
    But it also needs to have the best invuln. So yeah, there's just nothing left.
    (29)

  2. #2
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,243
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by GoatOfWar View Post
    The problem is that War players insist *everything* is part of their job identity.
    There's a reason War choked out every niche in the tank role.

    They think they're too angry to die (Being immortal) is their job identity.
    They also think, that big healing is War's job identity.
    For some reason, War also needs to do big damage according to War players.
    But it also needs to have the best invuln. So yeah, there's just nothing left.
    They’ve tasted the forbidden fruit and refuses to part ways with it.

    Unironically, SE’s slowness when it comes to ‘fixing’ these issues also plays a huge part on this conundrum. The longer this sticks out, the more likely it’ll attract the crowd that likes the problem itself while also driving away the players who abhors them. What’s left after is a totally different crowd.

    The same can be said on entire green role’s dumbing down.
    (14)

  3. #3
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by GoatOfWar View Post
    The problem is that War players insist *everything* is part of their job identity.
    There's a reason War choked out every niche in the tank role.

    They think they're too angry to die (Being immortal) is their job identity.
    They also think, that big healing is War's job identity.
    For some reason, War also needs to do big damage according to War players.
    But it also needs to have the best invuln. So yeah, there's just nothing left.
    This is a very insightful post. This thread had received a lot of pushback from warriors because we've been pointing out the elephant in the room.

    Anyone looking at the job from a detached point of view can see warriors need to be nerfed for the good of the game as a whole. Not only do they significantly diminish the contribution of healers, the overpoweredness of warriors is unfair to players of other tanks. This is especially true for dark knights, who've had to watch their abilities be taken away only to have better versions of those abilities be given to warriors later.

    Here's how I think tanks should be.

    1. Warriors = Abilities which boost health and damage temporarily through rage. Needs extra healing after health buff wears off.
    2. Paladins = Strong mitigation combined with abilities to protect the party. Does less damage than the other tanks.
    3. Dark Knights = Abilities which recover health from damage along with devastating attacks. Has to balance between using their MP to recover health or using it for their special attacks.
    4. Gunbreakers = Mobility and high APM play focused on weak mitigation and quick attacks. Balanced between using their MP for mobility to get in and out of harm's way, applying weak mitigation, or quick combos.
    (10)
    Last edited by Kacho_Nacho; 06-29-2024 at 10:42 PM.

  4. #4
    Player
    Wildheaven182's Avatar
    Join Date
    Apr 2024
    Posts
    291
    Character
    Rowan Aarontagdh
    World
    Mateus
    Main Class
    Scholar Lv 100
    I find square enix fans and final fantasy fans very odd. Now i love ffxiv, but ive only played ffv before and i didnt quite finish it. And of course theres classics like kingdom hearts.
    I wouldnt consider myself a squex fan or a final fantasy fan but i dont hate the company or series either. I have my criticisms, like final fantasy's modern era lack of creativity and i dont like the rehashing but i think thats kinda the point of the final fantasy series is that its all heavily recycled and rehashed? Thats fine it just doesnt appeal to me.

    Now what im getting at, is these fans are extremely loyal. They dont tolerate any criticism constructive or otherwise and it's far more unique than other gaming fanbases. They are particularly zealous and blind in their loyalty. Maybe its because FF is such a long storied but also samey and rehashed series. Maybe it bleeds over from japanese conformity shame culture.

    Anyway, i think this attitude is what leads to ruin. It makes devs out of touch and elitist if their fans will eat anything they are served, like blizzard. But at least blizzard fans complain about the dogwater. I think the blind lack of openmindedness shows through in the failure of 1.0. And also the recent sales failures of FF16 and FF7 part 2 resulting in mass layoffs and announcements of reorganization with downsizing.

    Theyve had a lot of one off games that havent met sales either for the high budgets they were given, so they said they have to reduce quality going forward.

    There was a Final Fantasy movie a while ago that kinda flopped even though it wasnt really bad. It wasnt great but FF fans gush over its technological innovation but like Elemental, people dont see movies for the new cgi technology used. Its out of touch but fans gush for this stuff, but the fanbase alone isnt enough to sustain the high quality squex wants to develop with, they have to appeal to normies too.

    And that means listening to negative feedback, even if it doesnt seem to be from a majority.
    (9)

  5. #5
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Saw a healer selling 100k per runs yesterday.
    Role so bad you have to pay people to play it lol
    (10)

  6. #6
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,243
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Ramiee View Post
    Saw a healer selling 100k per runs yesterday.
    Role so bad you have to pay people to play it lol
    Just 100k? Shows just how little they're valued
    (8)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  7. #7
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ramiee View Post
    Saw a healer selling 100k per runs yesterday.
    Role so bad you have to pay people to play it lol
    To be fair, that has happened literally every expansion, even during expansions where Healers were more complex than today, but it happens extremely prominently on any expansion which didn't have a new healer due to queues getting lop-sided by the new jobs they added.

    People just see opportunities to make easy gil, nothing new really.
    (4)

  8. #8
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,364
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Sweet fast queue times for me...
    (2)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  9. #9
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kewitt View Post
    Sweet fast queue times for me...
    (5)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  10. #10
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Rein_eon_Osborne View Post
    Just 100k? Shows just how little they're valued
    Oh yeah I would of knocked it up to 400k
    (2)

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