The problem is that War players insist *everything* is part of their job identity.
There's a reason War choked out every niche in the tank role.
They think they're too angry to die (Being immortal) is their job identity.
They also think, that big healing is War's job identity.
For some reason, War also needs to do big damage according to War players.
But it also needs to have the best invuln. So yeah, there's just nothing left.



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