Man. I already hated dawn trail healers. Now i hate them even more after seeing the patch update notes. Square enix.... is something else.
Man. I already hated dawn trail healers. Now i hate them even more after seeing the patch update notes. Square enix.... is something else.
I was cautiously optimistic that Sage getting another DoT meant they were finally realizing just how much they have screwed up healers. It wasn't much. But it appeared to be a teeny tiny step in the right direction. It was a step, alright. A huge, massive sprint toward the giant glowing sign that says "WE HAVE NO IDEA WHAT WE'RE DOING, BUT YOU BETTER BELIEVE WE'LL DOUBLE DOWN ON THAT."


8.0 epic originality rework is gonna make the cast time on the DPS spells slightly different.


and will be noted in a single line, on a single barren slide for healers *collectively* in a multi-hour showcase of the gameplay changes. with the appropriate amount of dismissal and derision from the hosts, seeking to quickly move on to more palatable subjects.
the Real jobs will get individual on-screen showcases, and a few slides explaining changes in more detail.
i was curious and ran a couple of questions through google gemini to see what the response would be. Just basic questions and some could have been worded better but feel the replies show it understood what was being asked.
First question i asked was: what do you think of final fantasy 14 healer strike?
it's answer was:
Second question was: What is the best solution for job identity in final fantasy 14?
answer was:
Third and last question was: Was it a good decision to do battle mechanics update for this expansion and postpone job identity until next expansion?
answer was:
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Last edited by FiletMignon; 06-28-2024 at 07:36 AM. Reason: links fixed

Again, the worst part is this in the job guide explanation: “SGE: To increase attack variation during periods when healing isn't required, new actions such as Eukrasian Dyskrasia and Psyche have been added.“
E.Dyskrasia doesn’t change where we used E.Dosis in W2W pulls. And Psyche is a 1 min ogcd. It doesn’t add any actual variation. You’re either doing E.Dyskrasia -> Dyskrasia spam or E.Dosis -> Dosis spam.
They say they get it, but their actions literally show they don’t.
You know, I was talking about the healer "changes" in Dawntrail with a friend, and he was like "Man. ARR Conjurer had more of a DPS rotation at 30 than your White Mage has now." And while I can't pull that up in Google to prove it, I did find something that makes me giggle about how much people claim that current healers are good game design. Specifically this leveling Conjurer from early ARR in this thread. https://forums.mmorpg.com/discussion...t-20ish-levels
And the quote in question?
So tell me, o defenders of the slop. Why is it, in 2013, a leveling Conjurer can point out how absolutely miserable it is to play like that, yet people will literally trip over themselves to claim that it's such an enjoyable experience to be doing the exact same thing at level 80, 90, 100.I played to level 18 and was getting so bored of the combat. Stone, Aero, Stone, Stone, Stone, Stone, Stone, Stone, Heal (I think those are the spell names, haven't played since Phase 3). Then Protect every 30min. Maybe a stance change if I group.
I love the storytelling, the graphics, and the ambience, but I just cannot get over how boring combat is for those first 15 levels. I get that I'm a healing character, but throw me a bone to engage me in some more interesting gameplay mechanics. I feel like everything in this game is well designed except for combat.


Cus JP players think healers should only heal and CBU3 saw JP healers having low playerbase then decided to rework the entire role to appeal to JP players. Most Western MMO players for this genre find this really dumb, even holy priest in 2014 had more DPS spells (also spent more time healing lol) then current XIV healers. Its why JP healers got mad over double dot with Sage, their culture believes everyone should do their Job. Its even why im super curious if tank got the same treatment if they would feel the same way or be hypocrits. But yeah cultural issues tbh JP don't like western styled mmo healers and westerners who are scared of challenge also don't like healer with DPS balance.You know, I was talking about the healer "changes" in Dawntrail with a friend, and he was like "Man. ARR Conjurer had more of a DPS rotation at 30 than your White Mage has now." And while I can't pull that up in Google to prove it, I did find something that makes me giggle about how much people claim that current healers are good game design. Specifically this leveling Conjurer from early ARR in this thread. https://forums.mmorpg.com/discussion...t-20ish-levels
And the quote in question?
So tell me, o defenders of the slop. Why is it, in 2013, a leveling Conjurer can point out how absolutely miserable it is to play like that, yet people will literally trip over themselves to claim that it's such an enjoyable experience to be doing the exact same thing at level 80, 90, 100.
I will say that healers do get harrassed more than other roles in all MMOs because they're an easy out but its not like current healers in XIV don't get shit for being bad at their role.
From what I can recall:
- Stone
- Stone 2
- Aero
- Aero 2
So yeah.. even a CNJ way back in ARR had more dps spells and depth than a level 100 WHM in DT.
Edit. Not sure but i think CNJ can also make use of some THM spells up to Blizzard 2... even Thunder.
Last edited by rawker; 06-28-2024 at 08:01 AM.
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