Oi, guy of the #healerstrike list.
I just discovered this list. I’m a DRK main, not a lancer. How was I suppose to do savages and ult as a LNC? O.o
Am also DRG main…at least put DRG!!
I appreciate thank you.


""Yoshida: So I totally understand that those healers that have a very high player skill level and they’ve really mastered their jobs go into these different raids or battles and when they do have some downtime between their heals they do cast more offensive spells. Some of them desire to have more technical aspects of it so they are more active and I totally understand that sentiment. But of course the basis of a healer is to heal so I think the development team and I have this thinking of getting that sense of exhilaration from doing really good heal work.
That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.""
From Yoshi's statement from before EW release you should be taking off your DPS skills, as DPS is not what SE indended.


They probably just copy+pasted what your Forum profile sais your role is, which is "Lancer Lv 90"
See, this is where I personally draw the line.
a) It is considered as an act of griefing and is against the ToS. But hey, if you want to have the GMs knocking around an expansion launch, then you do you.
b) It is more than likely only going to annoy players that you are playing with, and ruin their experience. At this point anyone able to do anything about it is not going to care about the strike, but at pretty blatant acts of griefing.




I love how hilariously out of touch this is""Yoshida: So I totally understand that those healers that have a very high player skill level and they’ve really mastered their jobs go into these different raids or battles and when they do have some downtime between their heals they do cast more offensive spells. Some of them desire to have more technical aspects of it so they are more active and I totally understand that sentiment. But of course the basis of a healer is to heal so I think the development team and I have this thinking of getting that sense of exhilaration from doing really good heal work.
That being said I don’t think we would do any sort of dramatic addition of offensive skills moving forward. By having these offensive abilities some players, like new healers, might feel pressured like “oh do I have to have good DPS while I’m healing?” or some players might be aggressive like “oh hey you have an offensive skill in your kit, why don’t you use it?” and I don’t think that’s optimal either.""
From Yoshi's statement from before EW release you should be taking off your DPS skills, as DPS is not what SE indended.
The current nuke being like 450 potency in DPS terms per hit (so a blatantly easy way to do like 60% of a DPS damage) doesn’t stop any of the current bad healers from not doing DPS (and it’s even worse in JP because it’s just accepted as “if they don’t want to do damage it creates more conflict to force them to do damage than to just finish the run”)
Who are these mythical people that square seems to be designing the healers around
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess


A quick forum search, sorted by post date. The last post is from yesterday.Considering your previous interactions on this thread was rather... interesting, to say the least, I am greatly suspicious of the intent of this reply. For someone who believed that the movement will not prosper and that devs will simply ignore, you have paid more attention to the number of likes this thread has garnered. Truly interesting for someone such as myself who supports the strike but didn't bother tracking the number of likes.
Last edited by aiqa; 06-24-2024 at 05:35 PM.



I'd honestly prefer a game where players have personal fail states again, such as tanks wiping the group by failing to control aggro or mitigate damage, healers wiping the group by failing to heal or cleanse, DPS wiping the group by slacking too hard on damage.It’s a conundrum, yeah. It’s why I believe having more fail states than we currently have at the moment would’ve been healthier—by that I mean, introduce them gradually. Let players build that resilience against frustration. It’s good for them as a player in long run. Let them grow; let them learn; let them fail; let them relearn, they’ll come out better.
Lack of such resilience compounded by how watered down the jobs are made us focus incessantly i.e. over minor 1-3 dps losses because.. what else there left to focus on? Everything becomes black & white. Encounter design in return cannot account for the in-between, they just straight up become a one shotting galore.
That's much preferable to the current state of the game where body checks mean one weak link is sufficient to waste the time of 7 other people. We could at least carry weak links back then, now a single weak link blows everyone up with no hope of recovery.
So, if JP healers are not pressured to DPS, how are they passing dps checks?
Sometimes rumors are just... rumors.


Back in the days you'd be surprised how often healers in duties didn't press their DPS buttons.I love how hilariously out of touch this is
The current nuke being like 450 potency in DPS terms per hit (so a blatantly easy way to do like 60% of a DPS damage) doesn’t stop any of the current bad healers from not doing DPS (and it’s even worse in JP because it’s just accepted as “if they don’t want to do damage it creates more conflict to force them to do damage than to just finish the run”)
Who are these mythical people that square seems to be designing the healers around
"I'm playing a healer, not a DPS. You don't pay my sub."
And as Yoshi's statement, there were those that became aggressive over it.
And it's not about how easy or not a Healer can do damage, it's the amount of buttons I guess.
If a healer had a dps rotation maybe those " healers that might feel pressured" wouldn't know if they had to focus on that rotation instead of hitting a heal when needed.
Idunno, but this is what Yoshi said during the interniew 2021.
Last edited by Evergrey; 06-24-2024 at 05:36 PM. Reason: corrections
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