So, if JP healers are not pressured to DPS, how are they passing dps checks?
So, if JP healers are not pressured to DPS, how are they passing dps checks?
Sometimes rumors are just... rumors.




That was in reference to casual content
I know how some people complained in the old days about doing DPS but that was also strongly how clunky cleric stance wasBack in the days you'd be surprised how often healers in duties didn't press their DPS buttons.
"I'm playing a healer, not a DPS. You don't pay my sub."
And as Yoshi's statement, there were those that became aggressive over it.
And it's not about how easy or not a Healer can do damage, it's the amount of buttons I guess.
If a healer had a dps rotation maybe those " healers that might feel pressured" wouldn't know if they had to focus on that rotation instead of hitting a heal when needed.
Idunno, but this is what Yoshi said during the interniew 2021.
The other point I mean that just creates the opposite problem, we also have glare mages right now with 1 button
You can’t out design peoples desire to play classes wrong


Mm.. In that statement when he mentioned the "exhilaration from doing really good heal work."That was in reference to casual content
I know how some people complained in the old days about doing DPS but that was also strongly how clunky cleric stance was
The other point I mean that just creates the opposite problem, we also have glare mages right now with 1 button
You can’t out design peoples desire to play classes wrong
But they "forgot" to include a system that allows the healer more opportunities to heal.
The combat is still slow and the incoming damage low.
And almost every attack except the Auto-Attack monsters do are marked out, leaving less to heal as people will simply move away from said areas.
I think enemies either needs to have their damage output tuned up (overworld mobs can stay, so everyone can do quests and whatever).
And/or add more unavoidable damage/mechanics which would result in the healer having more to heal.
And ofc tune down the tanks self sustain.
I think tanks still need them, but not as a "I can survive on this" but a "Hurry up, I can't last much longer".


As long as there's a way to 'screw up' playing your Job, someone WILL screw up playing the Job. Designing around the lowest common denominator, to try and make it impossible for them to 'fail', is an exercise in futility. If we had one of the healers lose their DOT, so it's literally just one button over and over with nothing else (eg SCH has only Broil, no Bio, no Energy Drain, just broil), there will be players that don't press that button. If we have the reverse, where the Healer only has to put up a DOT once per 30s, and can AFK for the rest of the time (because they don't have a Glare/Broil/etc to use), there will be players who don't refresh the DOT on time. If we had Mortal Flame, a DOT that doesn't have a duration, and just keeps on ticking until the enemy is dead, you guessed it, there will be some players who don't press it, or don't even put it on their hotbars (because 'they are a healer they're not there to do damage')
The number of places where 'the healer shouldn't DPS, they should heal' is true, compared to 'the healer can contribute to damage too', is a serious minority. As games have evolved, the role has evolved and people have realized, both players and devs, that just healing is damn boring when you're in content that doesn't push your kit to the max, and so 'deal damage in downtime' was created to give the role something to occupy that dead-time. 'Healers should only heal' sounds more like a bad habit that people got into in an old version of WOW (or an acceptable habit for Cataclysm, but it is on record as being 'a badly designed healing paradigm' due to encounter and class design teams not communicating). For the true 'healers should only heal' experience, I guess Cataclysm Classic came out recently, so people could go try that and see what 'healers should only heal' results in
SE should design gameplay loops that incentivize dealing damage as a Healer, such as 'by dealing damage, you get access to more healing tools'. Even stuff as simple as 'for every Glare you cast, the cooldown on Tetragrammaton is reduced by 1 second'. It's weird to me that we have 'healing gives you damage' with Misery, but not 'damage gives you healing'. The closest thing I guess is 'Energy Drain gives Faerie Gauge which can then be used on Fey Union' but it feels so 'indirect' that it doesn't really register (plus the healing moves that cost AF grant the same gauge, so it's more a case of 'spending Aetherflow grants Faerie Gauge')
Last edited by ForsakenRoe; 06-24-2024 at 06:05 PM.
By having DPS that are better at dealing damage and staying alive than NA and EU players, I would guess. It feels like a lot of players don't understand just how badly Weakness and Brink of Death affects their damage. If that damage is missing, then it needs to get made up from somewhere and that's generally going to mean the healers.
I assume there are JP players that use the same online tool that many NA and EU players use. Check numbers there. Is JP healer damage output noticeably lower on average compared to NA and EU healers?
There's nothing to note about the disparity between JP and non-JP players when it comes to DPS roles, they perform relatively equally. I haven't looked into the disparity with healer in particular, but all I can say is; if the healers don't do any damage, they're not clearing the tier, E8S was impossible without healers contributing significantly in the first week, and considering how tough P8S was before the nerf, it was likely true there too. JP healers still have to do DPS, at the very least in non-casual content.By having DPS that are better at dealing damage and staying alive than NA and EU players, I would guess. It feels like a lot of players don't understand just how badly Weakness and Brink of Death affects their damage. If that damage is missing, then it needs to get made up from somewhere and that's generally going to mean the healers.
I assume there are JP players that use the same online tool that many NA and EU players use. Check numbers there. Is JP healer damage output noticeably lower on average compared to NA and EU healers?
Last edited by TheDustyOne; 06-24-2024 at 06:15 PM.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
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