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  1. #1
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Decided to punish myself, leveled WHM to 91 to try the first DT dungeon as a healer... My feelings after the run is that I thoroughly wish to tie the entire team of developers to chairs and force them to play through the entire game and MSQ as a CNJ/WHM from level 1 to 100.
    (24)

  2. #2
    Player
    SoloD007's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    65
    Character
    Jin Azai
    World
    Ravana
    Main Class
    Samurai Lv 100
    I mean.... I'm not a healer main but I value and appreciate healers mains in any content that I do (giving commendations to healers even if it's not their main role that they play). So I'm not sure what's up. When I play healers, it seems fine. They have added gap closer to healer job so they don't explode more easily in savage raids. I mean if healers die in a savage content it's a straight up GG. Devs beefed up astro with 3 card sets, which is nice. Scholar is still scholar. They shield when necessary and dps throughout the rest of the fight. White mage still white mage, OgCD heals to get everyone topped up and then glare 3 throughout the fight. If you want healers to do more damage then they will just become actual dps, if that's the case. You might as well go play a dps role. But hey, if you guys want to stop playing ff14 just because of some changes that makes it too easy to play...? Then yeah so be it. Another person will take your place as a healer because healers are always in need. Also sweet as for me. Easier queue times when I play healer (I'm going to need faster queues to level all my healers from 90 to 100)

    P.S: I wish you guys all the best with the strike. Good luck!
    (1)
    Last edited by SoloD007; 06-29-2024 at 09:39 PM.

  3. #3
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    I love how everyone who seems to be against the strike literally doesn’t understand any of the points any of us have made. Like 90% of the objections I’ve seen are normies who think this is all because Xeno cleared the 91 dungeon without a healer when that was just the straw that broke the camel’s back.
    (20)

  4. #4
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    I love how everyone who seems to be against the strike literally doesn’t understand any of the points any of us have made. Like 90% of the objections I’ve seen are normies who think this is all because Xeno cleared the 91 dungeon without a healer when that was just the straw that broke the camel’s back.
    The thing with that is that they've effectively softened everything up to a point that it's actually tanks that are obsolete, because a DPS or a Healer can easily survive a "tankbuster" in generally anything below Extreme Trials. And as they made tanks obsolete, they also gave WAR and PLD more than enough tools to actually function as healers.

    But as tanks can heal themselves, and everything hits for barely anything... Healers have more downtime, which inherently isn't a bad thing but they just absolutely refuse to give Healers anything to do with said downtime. All we get is spamming 1. Occasionally pressing 2 to reapply a DoT.
    (0)

  5. #5
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,846
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CaptainLagbeard View Post
    The thing with that is that they've effectively softened everything up to a point that it's actually tanks that are obsolete, because a DPS or a Healer can easily survive a "tankbuster" in generally anything below Extreme Trials. And as they made tanks obsolete, they also gave WAR and PLD more than enough tools to actually function as healers.

    But as tanks can heal themselves, and everything hits for barely anything... Healers have more downtime, which inherently isn't a bad thing but they just absolutely refuse to give Healers anything to do with said downtime. All we get is spamming 1. Occasionally pressing 2 to reapply a DoT.
    Tanks aren’t obsolete for the single reason that in casual content they are the only ones who can effortlessly hold all agro and function without the other roles

    In a dungeon a 1T3D is infinitely preferable to 1h3d and in a raid 4t4d is better than 4h4d

    Quote Originally Posted by SoloD007 View Post
    Yo dude, no need to get sarcastic. I can smell the salt all the way from Turliyollal lol. Sure midare spam is much less than the healers but I spam glare/malefic/broil/dosis when I play healers too and it's fine because I'm more concerned/busy of keeping the party alive than which color is my parse is going to be to after the clear. But hey you do you, living that salt life can be fun I guess...?
    That’s our exact point where are you “busy keeping the party alive”, the tank is immortal in casual content and in savage you just fart out an oGCD and you’ll be at full by the next damage in 30 seconds
    (8)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #6
    Player
    SoloD007's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    65
    Character
    Jin Azai
    World
    Ravana
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Tanks aren’t obsolete for the single reason that in casual content they are the only ones who can effortlessly hold all agro and function without the other roles

    In a dungeon a 1T3D is infinitely preferable to 1h3d and in a raid 4t4d is better than 4h4d



    That’s our exact point where are you “busy keeping the party alive”, the tank is immortal in casual content and in savage you just fart out an oGCD and you’ll be at full by the next damage in 30 seconds
    30 secs is pretty fast in a savage content or higher content. Considering a typical clear fight if no errors and dps is on point is like 8 - 10 mins...? I think by the time you can even drink a mouthful of water, everyone is pretty much almost dead... lol
    (0)

  7. #7
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,320
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Tanks aren’t obsolete for the single reason that in casual content they are the only ones who can effortlessly hold all agro and function without the other roles

    In a dungeon a 1T3D is infinitely preferable to 1h3d and in a raid 4t4d is better than 4h4d
    I would like to see someone try to do a dungeon with a DRK and 3 DPS (without RDM for Vercure) to show that Tanks aren't obsolete, and it's not that WAR or PLD can double as a healer.

    Alternatively, if you wanted to see if they indeed are, you could try to pull off doing a dungeon with 4 RDM, if I am correct they should be able to just facetank the boss and Vercure each other back up.
    (1)
    Last edited by CaptainLagbeard; 06-29-2024 at 11:05 PM.

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,023
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by CaptainLagbeard View Post
    I would like to see someone try to do a dungeon with a DRK and 3 DPS (without RDM for Vercure) to show that Tanks aren't obsolete.

    Alternatively, if you wanted to see if they indeed are, you could try to pull off doing a dungeon with 4 RDM, if I am correct they should be able to just facetank the boss and Vercure each other back up.
    part 1 - https://www.youtube.com/watch?v=eCy-PkLgZ68
    part 2 - https://www.youtube.com/watch?v=zttiIWIZsaA

    I have wrote this somewhere before that explains the tl;dr of these two vids:
    That 1DRK + 3DPS endeavor was run with MINE in the following duties:
    1. Holminster Switch - no completion time data.
    2. Amaurot - 15:58
    3. Bardam's Mettle - 14:57
    4. The Tower of Zot - 22:03 (wipe once on last boss, cleared in 2nd pull)
    5. Dohn Mheg - 15:17 (also no interrupt/interject used on Fuath)
    6. Mt. Gulg - 15:36 (with first megapull of 5 packs & last megapull, NO wipes on both.)
    7. Shisui of the Violet Tides - 12:30 (wipe once on megapull after 1st boss)
    8. Doma Castle - 15:39 (wipe once on megapull after 1st boss)
    9. The Qitana Ravel - 20:25 (wipe once on last megapull)
    All of these dungeons are filled with more commonly known "hard to heal by DF healer"-pulls. Again, with MINE active. It's not a situation you'll realistically see in daily DF runs - that's the equivalent of not wearing all gears obtained from first playthrough of MSQ on all 4 participants. It was far from a series of perfect runs. That low of a collective HPS was all that's needed, let that sink in. It should NOT even be a thing ideally.
    (3)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #9
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by SoloD007 View Post
    I mean.... I'm not a healer main but I value and appreciate healers mains in any content that I do. So I'm not sure what's up. When I play healers, it seems fine. They have added gap closer to healer job so they don't explode more easily in savage raids. I mean if healers die in a savage content it's a straight up GG. Devs beefed up astro with 3 card sets, which is nice. Scholar is still scholar. They shield when necessary and dps throughout the rest of the fight. White mage still white mage, OgCD heals to get everyone topped up and then glare 3 throughout the fight. If you want healers to do more damage then they will just become actual dps, if that's the case. You might as well go play a dps role. But hey, if you guys want to stop playing ff14 just because of some changes that makes it too easy to play...? Then yeah so be it. Another person will take your place as a healer because healers are always in need. Also sweet as for me. Easier queue times when I play healer (I'm going to need faster queues to level all my healers from 90 to 100)

    P.S: I wish you guys all the best with the strike. Good luck!
    Literally none of that is the point. The point is it isn’t fun mashing glare/malefic/broil/dosis 130+ times in ALL forms of content.

    If the devs want to keep healing requirements low for casuals that’s fine, but we need more DPS buttons like we had before ShB.

    If the devs want to increase healing requirements so we actually have to use GCD heals so we feel like healers, awesome.

    But refusing to do either of these just won’t do.
    (16)

  10. #10
    Player
    SoloD007's Avatar
    Join Date
    Apr 2018
    Location
    Ul'dah
    Posts
    65
    Character
    Jin Azai
    World
    Ravana
    Main Class
    Samurai Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Literally none of that is the point. The point is it isn’t fun mashing glare/malefic/broil/dosis 130+ times in ALL forms of content.

    If the devs want to keep healing requirements low for casuals that’s fine, but we need more DPS buttons like we had before ShB.

    If the devs want to increase healing requirements so we actually have to use GCD heals so we feel like healers, awesome.

    But refusing to do either of these just won’t do.
    I have friends who are healer main like Sage, scholar etc and they don't mind the changes. They will still play the role because they like the job that they play. In terms of mashing glare/malefic/broil/ dosis etc. I mean i don't know.... do you healers want a midare setsugekka or spam fire 4 like a black mage and stressing over timers? I think spamming a skill is just part of the norm. Because at the end of the day. Clearing content is the end goal.
    (1)

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