Quote Originally Posted by PercibelTheren View Post
[…]Pesonally, I'm of the opinion that the game should slowly ramp up in difficulty while offering support for players to improve at their jobs. Not knowing the basics by 80+ is stupid. I don't mind that people want to treat FFXIV as a single player game but, even on easy mode, even most single player RPGs I've encountered required at least some level of competency to get through.
It’s a conundrum, yeah. It’s why I believe having more fail states than we currently have at the moment would’ve been healthier—by that I mean, introduce them gradually. Let players build that resilience against frustration. It’s good for them as a player in long run. Let them grow; let them learn; let them fail; let them relearn, they’ll come out better.

Lack of such resilience compounded by how watered down the jobs are made us focus incessantly i.e. over minor 1-3 dps losses because.. what else there left to focus on? Everything becomes black & white. Encounter design in return cannot account for the in-between, they just straight up become a one shotting galore.