It's funny it was the same for me, except I was already doing ultimate at that time. This was a massive joke.
Like that time he said that healers don't need to dps too.
Last edited by Hellebore_Ghrian; 06-20-2024 at 09:36 AM.
Healer? What do you even need one for?
We actively want to play healers. The problem is that that's not what we've been doing for years now. We're playing DPS roles (with both the lowest DPS and the most boring "rotations") that also have massive healing ability that just flat-out isn't being used. This is verifiable across all levels of content and the receipts have been posted throughout this thread. And we don't like it, so we're not going to do it anymore.
It is Square Enix that's "hurting" the game - and by extension, you - by making the healing role not revolve around healing.![]()
Expedience, the funny run faster button that's somehow also mit, got nerfed in the first patch to half the duration. I assume that's what they're talking about
I don't either. Limited % of players even do Savage, even less do Ultimate. If you're a WHM who does those you are still a WHM doing Hunts, exploratory zones, relic quests, job quests, role quests, side quests, msq, deep Dungeons, Fates, etc. That's a looooot of hours to have a boring spam dps combo.I remember the day Yoshi P said on stream to us healers to just do ultimate, then they fully killed my astro (for me) in EW. I stopped healing a tier later.
I do not understand how people can say it is acceptable to have your job role be very dull in the majority of content.
Sadly, many of the fanbase are brainwashed into believing that it's totally fine because the content is easy anyway. Even if it was all braindead easy, jobs should still be fun to play. Many players and streamers dismissing players who want improved rotations are just jaded I guess because they either don't heal or already did the content and want everyone to feel as bored of the content as they do.
Last edited by Turtledeluxe; 06-20-2024 at 09:37 AM.
I'm genuinely curious how long this healerstrike is going to last. 2 weeks? A month? Through the first savage tier and into the next ultimate?
I do not have confidence many healers will straight up stop playing healer entirely. Even if Yoshi comes out with a short PR reaction response, the near future changes are going to be tiny adjustments at most, not enough to appease OP's primary demands.
Also I noticed the strike starts at July 2nd, not the actual release date which is June 28th. By the time the strike starts, most dedicated players will be through dealing with the inconveniences of MSQ healer queues. You want to send a message, send it right.
The official release date is July 2th. June 28th is early access.I'm genuinely curious how long this healerstrike is going to last. 2 weeks? A month? Through the first savage tier and into the next ultimate?
I do not have confidence many healers will straight up stop playing healer entirely. Even if Yoshi comes out with a short PR reaction response, the near future changes are going to be tiny adjustments at most, not enough to appease OP's primary demands.
Also I noticed the strike starts at July 2nd, not the actual release date which is June 28th. By the time the strike starts, most dedicated players will be through dealing with the inconveniences of MSQ healer queues. You want to send a message, send it right.
Healer? What do you even need one for?
The 28th is Early Access.I'm genuinely curious how long this healerstrike is going to last. 2 weeks? A month? Through the first savage tier and into the next ultimate?
I do not have confidence many healers will straight up stop playing healer entirely. Even if Yoshi comes out with a short PR reaction response, the near future changes are going to be tiny adjustments at most, not enough to appease OP's primary demands.
Also I noticed the strike starts at July 2nd, not the actual release date which is June 28th. By the time the strike starts, most dedicated players will be through dealing with the inconveniences of MSQ healer queues. You want to send a message, send it right.
July 2nd is the hard release date for Dawntrail.
The Healer Strike will go as long as it needs to, I imagine - and I don't think people are going to stop complaining about Healers given how long Healers have been ignored. Sure, while players may enjoy Healer for the longest time, when they actually start to 'learn' healer you eventually find out that they only have 1 Button to deal damage with, pressing a 2 every 30s or so. If that doesn't spell boring, I don't know what does.
#FFXIVHEALERSTRIKE
Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
- An engaging DPS kit beyond a nuke and DoT.
- Increased incoming damage so we have more to heal.
- Distinctive playstyles amongst the healers.
- Some nerfs to non-healer heals, we shouldn't be replaceable.
You're the 5th person trying to get healers to unsubscribe. This was all answered before.Then I don't see this strike having much weight at all. If you're really passionate about wanting said healer changes, then something's gotta give. That means you sacrificing your means of playing FF14. Otherwise you'll have to deal with no fundamental changes for a long LONG time. The proposed healer changes in the OP are not only a healer change, but a change to overall battle content and reward structure design as well. It would be an absolutely massive undertaking for SE to properly redesign under the conditions set forth by OP.
- The intent of the strike, or the people supporting the strike, is not to unsubscribe.
- Unsubscribing from FF brings into question the feedback itself, it's quite likely devs are less eager to listen to feedback from unsubscribed players.
- There isn't a way to let the devs know why a specific account unsubscribed, that could be for any number of reasons and will likely get drowned out by the huge changes in subscriber numbers that come with any new expansion.
- Your attempts at convincing people to unsubscribe are unwanted, and it's frankly non of your business what services other people subscribe to.
- Continued attempt to convince people to unsubscribe cross the line from unwanted to creepy.
- It's a disingenuous advice. The unsubscribe argument is a transparent attempt to dismiss the complaints, by claiming they aren't serious since healers are unwilling to unsubscribe. That has never been a valid argument to counter any form of player feedback.
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