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  1. #1
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,848
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I fail to see how either of those are any different than how DF is now, honestly. I don't think their griefing is going to have nearly the same effect, plus it's targeting and blaming the wrong people. They're unhappy with SE, but feel compelled to punish their fellow players. Incredibly mature and very likely to get any valid points completely ignored.
    my apologies but you are misreading the actual intent or simply spreading misinformation. no one is planning on griefing by being only "green dps" we are not joining DF as healers. why cant we just enjoy DPS like everyone else instead of playing our healer main? so making a personal choice NOT to queue as a healer main but as one of the new classes is now considered... "griefing"? and we are punishing our fellow players by playing new jobs?

    good to know. so you will be playing healer then? since your fellow players need you. good to hear. have fun in DawnTrail ^^
    (23)
    #FFXIVHEALERSTRIKE

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,643
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kes13a View Post
    my apologies but you are misreading the actual intent or simply spreading misinformation. no one is planning on griefing by being only "green dps" we are not joining DF as healers. why cant we just enjoy DPS like everyone else instead of playing our healer main? so making a personal choice NOT to queue as a healer main but as one of the new classes is now considered... "griefing"? and we are punishing our fellow players by playing new jobs?

    good to know. so you will be playing healer then? since your fellow players need you. good to hear. have fun in DawnTrail ^^
    Quote Originally Posted by Aidorouge View Post
    Actually, I've been looking at tanks and DPS another way recently, specifically how I know some who are pro-healer strike who plan on deliberately ignoring mechanics/eating as much damage as possible come Dawntrail to give the anti-strike "thanks for the instant queue" healers a hard time, lol. I mean, it's "no big deal" right? There's "nothing to complain about" right? (Alternately, you have the anti-strike tanks and DPS who want to give any unfortunate queuing pro-strikers "something engaging to do, just like you whined about".)

    As well, there's also pro-strike healers who are planning on continuing to queue, but are going to do exactly what the devs demand of them: Be green DPS only, refusing to toss out a single heal because tank and DPS self-sustain is "working as intended" and if a wipe happens then "ask for more self-heals then, at least they listen to *you*".
    My post was in response to this. Go accuse THEM of misinformation. If what they're saying is true, my original post still stands. It is the wrong thing to plan to punish others.
    (1)

  3. #3
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    687
    Character
    Buzam Aidorouge
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I fail to see how either of those are any different than how DF is now, honestly. I don't think their griefing is going to have nearly the same effect, plus it's targeting and blaming the wrong people. They're unhappy with SE, but feel compelled to punish their fellow players. Incredibly mature and very likely to get any valid points completely ignored.
    The difference I imagine is that it's far more deliberate and possibly coordinated this time, that making anyone and everyone frustrated to the point they think twice about queuing at all with random healers and sticking to only people they know ...which could still present an issue if their main healer friends/FC mates are on strike too. Not helping either is that at least some of the "more instant queues for me" crowd have never actually healed much (or at all) before, so they're going to get hit with the double-whammy of not only potentially increased griefing, but finding out first-hand why there's so much complaining about healer play to begin with. Even better, we know at least some of these newfound tanks and DPS were former healers, and we have terms like "scab healers" being tossed around already. All of this on top of the influx of two new DPS to go with all the striking healers and duty finder is not only going to have some possibly skewed timers, but now there's reason to be more mindful than ever of anyone you don't know because an unknown amount of tanks, DPS, and healers alike all have some sort of motive to make things difficult for everyone else while having a ready-to-fire excuse as to why relating directly to the supposed strike (either for or against) or how it's "new content, still learning" and how often have griefing reports been successful when coupled with a situation where some people literally *don't* know how the fights work yet? (Ironically, it's possible Dawntrail has plenty for healers to do since we don't know every fight, but with two expansions of precedent...)

    You also have to remember that pro-strikers *already* feel like their valid points have been ignored for several years from the sounds of it, so what do most of them have to lose? It's all the making of a perfect storm, assuming it manifests at all that is, because it's just as like that some people are just spouting off in-game and don't intend to grief to that level or at all, they just want people to *think* they will.
    (4)

  4. #4
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    But to get back on topic for myself, My wishlist for the individual healers would be:

    WHM
    • Upgrade Cure 1 to Cure 2.
    • Make PoM 60 seconds so you can use Glare 4 more.
    WHM is mostly fine since the Afflatus system is good and only needs some minor tweeking. In the future, I'd like an elemental damage/healing spell.

    SCH
    • Just give it Bane back and something else cool to spread with Deployment Tactics.

    AST
    • Quick fix: Give us back Time Dilation to interact with card effects.
    • More ways to interact with the cards and more interesting card effect.
    • Maybe trim Horoscope since it feels bad to use unenhanced.

    SGE
    • Make Psyche a GCD attack with 30s cooldown or make it a lower cooldown for extra weaving, like 20s or something.
    • Keep Eukrasian Dyskrasia as a separate dot and dps gain on single.
    (1)

  5. #5
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Think the circular problem with all jobs is that people want to be able to learn a job and do well at it quickly, largely because it doesn't feel fun to learn a job right now in the current game. There is such a deluge of media putting pressure on being good at the game due to saying "this savage is not really hard", or "Extreme isn't very hard", yet the job itself is not very hard to learn. So if everything is easy, what exactly is difficulty to begin with?

    From observation, difficulty is from social pressure. When people are doing savage, they are almost always spending weeks in advance finding a group to do it with, or having to plan the vast majority of their free time around doing it. The only savage that is ever relevant is the current savage, and there is a limited time to complete the savage and get all the items one wants from it due to the lockout.

    So I suppose a view point to take on this entire thing is that because someone decided to include content so difficult that it takes massive amounts of time to complete and put pressure on the entire community to struggle and complete this content on a cyclical basis, it made the community ask for a break in the form of simplifying jobs, which the game designers took as "simplify jobs, make fights tighter" in terms of end game, because they have some kind of mathematical quota they want to keep or who knows what on completion time.

    Like if savage was not present and creating social pressure, it would probably put more pressure on making jobs interesting and fun to learn, which is a lot more flexible in terms of individual peoples time. It's not like if someone goes to a fighting tournament and took six months to get to the same level as the guy on the other end of the table, who took two weeks, anyone would care.
    (2)

  6. #6
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Colt47 View Post
    Think the circular problem with all jobs is that people want to be able to learn a job and do well at it quickly, largely because it doesn't feel fun to learn a job right now in the current game. There is such a deluge of media putting pressure on being good at the game due to saying "this savage is not really hard", or "Extreme isn't very hard", yet the job itself is not very hard to learn. So if everything is easy, what exactly is difficulty to begin with?

    From observation, difficulty is from social pressure. When people are doing savage, they are almost always spending weeks in advance finding a group to do it with, or having to plan the vast majority of their free time around doing it. The only savage that is ever relevant is the current savage, and there is a limited time to complete the savage and get all the items one wants from it due to the lockout.

    So I suppose a view point to take on this entire thing is that because someone decided to include content so difficult that it takes massive amounts of time to complete and put pressure on the entire community to struggle and complete this content on a cyclical basis, it made the community ask for a break in the form of simplifying jobs, which the game designers took as "simplify jobs, make fights tighter" in terms of end game, because they have some kind of mathematical quota they want to keep or who knows what on completion time.

    Like if savage was not present and creating social pressure, it would probably put more pressure on making jobs interesting and fun to learn, which is a lot more flexible in terms of individual peoples time. It's not like if someone goes to a fighting tournament and took six months to get to the same level as the guy on the other end of the table, who took two weeks, anyone would care.
    So this "community" asked for simplification, but somehow no one is ever able to identify exactly who asked for it. I'm not criticizing you by the way, and you have some very good points, I'm just somewhat dubious, and more of the opinion that Square might have misinterpreted feedback and taken the easier solution given the number of job designer that they have and the pressure that they have to introduce new jobs. The "quota" that you refer to is likely more due to their development methodology (SDLC) which is planned out so far in advance, that it makes it very difficult to involve changes or feedback from the community.
    (6)
    Last edited by IDontPetLalas; 06-23-2024 at 08:51 AM.

  7. #7
    Player
    Donto's Avatar
    Join Date
    Nov 2012
    Posts
    4
    Character
    Donto Laplace
    World
    Balmung
    Main Class
    Conjurer Lv 80
    It's so painfully obvious, the reason feedback is ignored is because everyone still levels and plays healers anyway. People bringing up duty finder waiting times as if they matter is hilarious.
    I'd love to see healers have some changes made that people have suggested, but the sheer number of "I support these changes but I'll be leveling my healer anyway" posts reveal it ain't happening.
    Even within the few people who are actually aware of and say they support the strike, there are plenty that aren't actually doing anything.
    (5)

  8. #8
    Player
    GangWeed's Avatar
    Join Date
    Dec 2021
    Location
    Gridania
    Posts
    12
    Character
    Mikael Ordo
    World
    Gilgamesh
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Donto View Post
    It's so painfully obvious, the reason feedback is ignored is because everyone still levels and plays healers anyway. People bringing up duty finder waiting times as if they matter is hilarious.
    I'd love to see healers have some changes made that people have suggested, but the sheer number of "I support these changes but I'll be leveling my healer anyway" posts reveal it ain't happening.
    Even within the few people who are actually aware of and say they support the strike, there are plenty that aren't actually doing anything.
    Cap. If it takes hours for a savage pf to fill their healer slots then this games dev team will scramble to make changes.
    (9)
    Last edited by GangWeed; 06-23-2024 at 01:57 AM.

  9. #9
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Donto View Post
    It's so painfully obvious, the reason feedback is ignored is because everyone still levels and plays healers anyway. People bringing up duty finder waiting times as if they matter is hilarious.
    I'd love to see healers have some changes made that people have suggested, but the sheer number of "I support these changes but I'll be leveling my healer anyway" posts reveal it ain't happening.
    Even within the few people who are actually aware of and say they support the strike, there are plenty that aren't actually doing anything.
    If healers were plentiful as a baseline I might agree with you,

    they're not, the strike itself might not have that much of an effect but by that logic neither will the gotcha "thanks for the healer queues nerd" people matter. It's also gotten huge amounts of attention from people like you, which is extremely valuable at reaching the developers, the people that very much do matter.

    It hasn't started yet and it's been a decisive victory at drawing attention to long running issues.
    (13)

  10. #10
    Player
    Donto's Avatar
    Join Date
    Nov 2012
    Posts
    4
    Character
    Donto Laplace
    World
    Balmung
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by WeakestZenosEnjoyer View Post
    If healers were plentiful as a baseline I might agree with you,

    they're not, the strike itself might not have that much of an effect but by that logic neither will the gotcha "thanks for the healer queues nerd" people matter. It's also gotten huge amounts of attention from people like you, which is extremely valuable at reaching the developers, the people that very much do matter.

    It hasn't started yet and it's been a decisive victory at drawing attention to long running issues.
    Attention has no worth, the player base still has to decide that they are willing to give up leveling and playing any healer roles.
    For what it's worth, I hope you are right. I hope that the baseline number of healers is low enough that it can drop below whatever amount the developers deem acceptable, and they feel pressure to make real changes. I would be very pleasantly surprised if it happens.
    (2)

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